Where did we go wrong?
Multiplayers are fun. They have offered us countless extra hours milked from our $60 purchases. They have allowed us to bathe in the joy of playing with and against real thinking opponents, and offered the entertaining unpredictability that no AI computer can conjure up. They have expanded gaming to become a social activity, and opened the door to new gaming experiences, and new friendships.
So why then am I really starting to hate them?
Because they have seemingly killed off the campaign, or at least the emphasis on atmosphere and story.
Maybe I'm a dinosaur, a dying breed of gamer that actually basks in the single player experience, but in all the hoopla over leaderboards, LAN vs network, I POWNED you, etc etc I can't help but miss the good old days when I just cozied upto play my way through a worthwhile and satisfying story mode. Simply put, its a trend that I'm very concearned about, and one that I don't see going away anytime soon, what with the popularity of Call of Duty 4, Killzone2, Gears of War, Halo just to name a few. The problem is, those games are the upper echelon. The creme de la creme of games that actually manage to put both components together in a worthy package. But there is a much darker side. What about those countless games flooding the shelves that tried to offer both, and ended accomplishing neither?
When I think back to the most interesting FPSers I've played, it isn't the multiplayers that come to mind. Its Half Life. Deus Ex. Chronicles of Riddick. Doom3. And most recently BioShock that have stood the test of time, and kept thier place in my heart.That was due to how entertaining and well developed thier campaigns were, not because I shot my buddy in the face 600 times.
Its not that I dislike multiplayers. On the contrary, I've had a blast with them. But it just seems like somewhere along the line something got skrewed up. When did a 5-6 hour campaign become acceptable? Or how about the online component that barely resembles the subject matter?Is there some law thats been passed that says any FPSer must contain an online component? Or are developers just worried that they don't have the talent to produce an engaging and lengthy campaign? Perhaps greed is a factor, with publisher's wanting a sliceof the online pie even if the game they're publishing is best suited as a single player experience?
MoH:Airborne contained only 6 short missions for the entire campaign that lasted about 4 hours. FEAR pulled off its atmospheric campaign well, but couldn't resist cramming in a forgettable online. HalfLife's Orange Box collection followed suit by tossing an online mulitplayer into the package, which while fun in short bursts, certainly didn't uphold the quality of the campaign episodes. Chronicles of Riddick: Dark Athena offered up a nice remake, followed by a substandard second campaign, which was rushed to allow for a very lame online component. Barely 3 months after release, nobody was even playing.
Now, my two favorite releases from last year, Uncharted and BioShock,have both opted to add mulitiplayer into their respective sequel efforts, and while I'm still looking forward to both titles, I can't help but be skeptical. Even if the mulitplayer components are done well, it'll still leave me wondering how much more developed or impressive the campaigns could have been had the devs not spent so much time adding multiplayer.
There's obviously many benefits and aspects to appreciate about online multiplayers.
But is the truly atmospheric single player experience drawing its last breath and witnessing its final days?
Comments
@ GAMER GIRL15 - The "half done uninspired multiplayer" as you put it is the biggest problem. FEAR, TimeShift, Riddick, Medal of Honor..so many games that not only offered a horrid online experience, but left the campaign hanging in the wind.
@ LAZYHOBOGUY - myself aswell. probably why I like RPGs and Survival Horror titles; their nature demands the story and writing be at the forefront for the mostpart. HalfLife, BioShock, Deus Ex etc proved the FPS can be done with attention to story and atmosphere.
Resistance 2 at least had a pretty good single player and an awesome multiplayer. The best shooter all round for me this gen.
I think that few, if any, FPS games should have both a multi and single player campaigns. I fully enjoy BF2 and BF1943 precisely because they are 100% multiplayer experiences. I myself never bothered with Counter Strike or anything like it because to me Half Life is a single player game.
It's certainly not the same for RTS since they're required to have single player campaigns provide a balanced competitive experience.
RPG's have a fine distinction of single player campaigns and MMO's which only Guild Wars, in my opinion, managed to join in a single package.
I value the single player experience more than the online component of any game, even when I'm in a MMO. I do enjoy competitive play but I prefer games aimed at that experience rather than hybrids.
I'd be fine if console games excluded online multiplayer forever going forward and concentrated on offering up an actual game, not a virtual shooting range.
@ HEVIROSS 2 - BioShock is definitely the one I'm most worried about as well. The first title was easily the most complete single player FPSer in years, but there was nothing about it that made me think "gee, I wish this were multiplayer".....
@ AZELKOSMOS - completely agree with you on both FEAR titles, terrible multiplayers! As for Resistance 2, I've never played it. I did the campaign on R1, but found the multiplayer too much like Halo (I don't like random weapon pod pick-ups, I prefer pre-set payloads like in CoD4 or KZ2)
@ LISA ANNE 30 - me to Lisa. I've had some fun moments online, but truly interesting campaigns are what I remember most.
@ AKHORAHILL - excellent and very relevant point about review sites and popular opinion slamming a game for not having online included, as if it were a bad thing that the developer wanted to offer the fullest single player possible. Best example is Chronicles of Riddick. Worthwhile campaigns, but adding multiplayer did nothing for it.
@ 3 KINGDOMS RANDY - lol'd at the "virtual shooting range" comment. Nicely put. Some games like KZ2 and CoD4 at least try to offer relevant strategy and feautres, but you're right, most multiplayers are nothing more than a generic shooting range loosly based on the game.
I can understand exactly where you're coming from. It seems every game has to have a co-op or multiplayer feature of some kind these days. Blame it on gamers though. I see so many comments here on GS where gamers complain about a lack of multiplayer when a new game is announced. Even games that make no sense to have multiplayer have it. Main example: Brutal Legend.
@ SAVOYPRIME - I know Naughty Dog will still make Unhcarted 2 a wonderfull campaign, its just that Uncharted fits into what you said about Burtal Legend to me; that even if its half decent, I still just didn't really want or need Uncharted to be mulitplayer. Even Moreso for BioShock.
@ AKHORAHILL - Felipe, I agree with you 100% on that, and I'm glad you're enjoying BioShock as much as I did.
So with this, I'm often playing though single player campaigns. Some recent examples of games that could have been better without multiplayer, Dark Sector comes to mind immediately. Without the focus on what was severely lackluster multiplayer, more focus could have been given to refining the single player portion and making a good campaign so much better than it turned out.
I think you ignored the one game of 2008 that took an FPS basis and made an engaging, lengthy, and awesome single player adventure...Fallout 3.
@ SKY-IA - don't worry, lol, I've only just gotten into the online thing since owning the PS3. Online RPGs do interest me though. Had FFXI not cost a monthy fee and required the additional upgrade to my PS2, I surely would have played it, and I can gaurantee that with my PS3 aleady online, I will be playing FFXIV online.
AzelKosMos