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Thursday, Aug 20, 2009

Where did we go wrong?

Multiplayers are fun. They have offered us countless extra hours milked from our $60 purchases. They have allowed us to bathe in the joy of playing with and against real thinking opponents, and offered the entertaining unpredictability that no AI computer can conjure up. They have expanded gaming to become a social activity, and opened the door to new gaming experiences, and new friendships.

So why then am I really starting to hate them?

Because they have seemingly killed off the campaign, or at least the emphasis on atmosphere and story.

Maybe I'm a dinosaur, a dying breed of gamer that actually basks in the single player experience, but in all the hoopla over leaderboards, LAN vs network, I POWNED you, etc etc I can't help but miss the good old days when I just cozied upto play my way through a worthwhile and satisfying story mode. Simply put, its a trend that I'm very concearned about, and one that I don't see going away anytime soon, what with the popularity of Call of Duty 4, Killzone2, Gears of War, Halo just to name a few. The problem is, those games are the upper echelon. The creme de la creme of games that actually manage to put both components together in a worthy package. But there is a much darker side. What about those countless games flooding the shelves that tried to offer both, and ended accomplishing neither?

When I think back to the most interesting FPSers I've played, it isn't the multiplayers that come to mind. Its Half Life. Deus Ex. Chronicles of Riddick. Doom3. And most recently BioShock that have stood the test of time, and kept thier place in my heart.That was due to how entertaining and well developed thier campaigns were, not because I shot my buddy in the face 600 times.

Its not that I dislike multiplayers. On the contrary, I've had a blast with them. But it just seems like somewhere along the line something got skrewed up. When did a 5-6 hour campaign become acceptable? Or how about the online component that barely resembles the subject matter?Is there some law thats been passed that says any FPSer must contain an online component? Or are developers just worried that they don't have the talent to produce an engaging and lengthy campaign? Perhaps greed is a factor, with publisher's wanting a sliceof the online pie even if the game they're publishing is best suited as a single player experience?

MoH:Airborne contained only 6 short missions for the entire campaign that lasted about 4 hours. FEAR pulled off its atmospheric campaign well, but couldn't resist cramming in a forgettable online. HalfLife's Orange Box collection followed suit by tossing an online mulitplayer into the package, which while fun in short bursts, certainly didn't uphold the quality of the campaign episodes. Chronicles of Riddick: Dark Athena offered up a nice remake, followed by a substandard second campaign, which was rushed to allow for a very lame online component. Barely 3 months after release, nobody was even playing.

Now, my two favorite releases from last year, Uncharted and BioShock,have both opted to add mulitiplayer into their respective sequel efforts, and while I'm still looking forward to both titles, I can't help but be skeptical. Even if the mulitplayer components are done well, it'll still leave me wondering how much more developed or impressive the campaigns could have been had the devs not spent so much time adding multiplayer.

There's obviously many benefits and aspects to appreciate about online multiplayers.

But is the truly atmospheric single player experience drawing its last breath and witnessing its final days?

Category: Editorial
Posted by TheKungFool, 3:50pm
20 Comments | Post a Comment

Comments

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I like both in a a game but when i think of FPS i think of the original Halo for SP ane Perfect Dark on the 64 for multiplayer, both with equally fond memories.
Posted Aug 20, 2009 5:05 pm PT
I'm with you on this one! Multiplayer is fun, but some days I just feel like playing solo. There needs to be a decent and engaging single player mode. And tacking on a half done, uninspired multiplayer mode is also a letdown.
Posted Aug 20, 2009 5:35 pm PT
Yea I usually enjoy single player games much more than multiplayer ones. U
Posted Aug 20, 2009 6:17 pm PT
@ AZELKOSMOS - I too enjoy both campaign and online in a game, I just wish more games were a more consistant package. That said, I'd rather see a game offer one or the other well, as opposed to offering both at a substandard level.

@ GAMER GIRL15 - The "half done uninspired multiplayer" as you put it is the biggest problem. FEAR, TimeShift, Riddick, Medal of Honor..so many games that not only offered a horrid online experience, but left the campaign hanging in the wind.

@ LAZYHOBOGUY - myself aswell. probably why I like RPGs and Survival Horror titles; their nature demands the story and writing be at the forefront for the mostpart. HalfLife, BioShock, Deus Ex etc proved the FPS can be done with attention to story and atmosphere.
Posted Aug 20, 2009 9:46 pm PT
I don't care for the online multiplayer experience with most random people since they tend to be morons, but I do enjoy playing online with friends.
Posted Aug 20, 2009 11:59 pm PT
I remember Gametrailers having a similar take on this...they called it "The Multiplayer Revolution". I am a gamer who buys a game to only play the single player aspect of it...and maybe a little of the online component for games like Call of Duty and Killzone 2. I remember when multiplayer was announced for BioShock 2 and was like "Oh no" because the great thing about the 1st game was the single player, and now I'm afraid that 2K are going to focus more on the multiplayer aspect of the game I really hope this isn't the end for games with just a single player experience...
Posted Aug 21, 2009 2:20 am PT
Ugh! Yeah Fear. I just bought the second one and while i love the SP, the multiplayer is awful, it makes my PS3 crash, has unbalanced auto party making (2 on 5? ) and some game breaking weapons that make a guy almost invincible...

Resistance 2 at least had a pretty good single player and an awesome multiplayer. The best shooter all round for me this gen.
Posted Aug 21, 2009 2:49 am PT
I like playing solo beter lol.
Posted Aug 21, 2009 4:38 am PT
Nice post. I know your pain, TKF. I think it was a standard to include any sort of multiplayer in FPS a while ago or review sites would always note it as a flaw "good but no multiplayer". This badge of dishonor weighted heavily and games with online components, that in theory would stretch a game's lifespan and result and more bang for one's buck, were more valued.

I think that few, if any, FPS games should have both a multi and single player campaigns. I fully enjoy BF2 and BF1943 precisely because they are 100% multiplayer experiences. I myself never bothered with Counter Strike or anything like it because to me Half Life is a single player game.

It's certainly not the same for RTS since they're required to have single player campaigns provide a balanced competitive experience.

RPG's have a fine distinction of single player campaigns and MMO's which only Guild Wars, in my opinion, managed to join in a single package.

I value the single player experience more than the online component of any game, even when I'm in a MMO. I do enjoy competitive play but I prefer games aimed at that experience rather than hybrids.
Posted Aug 21, 2009 6:12 am PT
Personally, the only good multiplayer is local multiplayer. But then, I'm not a very social gamer. I don't want my experience altered by (for the most part) idiots who don't enjoy games the way I do.

I'd be fine if console games excluded online multiplayer forever going forward and concentrated on offering up an actual game, not a virtual shooting range.
Posted Aug 21, 2009 6:26 am PT
@ N8A - very good point. having friends with some brains and co-ordination effort on your team is always more pleasant than being partnered up with some random 12 year old with teurettes syndrome

@ HEVIROSS 2 - BioShock is definitely the one I'm most worried about as well. The first title was easily the most complete single player FPSer in years, but there was nothing about it that made me think "gee, I wish this were multiplayer".....

@ AZELKOSMOS - completely agree with you on both FEAR titles, terrible multiplayers! As for Resistance 2, I've never played it. I did the campaign on R1, but found the multiplayer too much like Halo (I don't like random weapon pod pick-ups, I prefer pre-set payloads like in CoD4 or KZ2)

@ LISA ANNE 30 - me to Lisa. I've had some fun moments online, but truly interesting campaigns are what I remember most.

@ AKHORAHILL - excellent and very relevant point about review sites and popular opinion slamming a game for not having online included, as if it were a bad thing that the developer wanted to offer the fullest single player possible. Best example is Chronicles of Riddick. Worthwhile campaigns, but adding multiplayer did nothing for it.

@ 3 KINGDOMS RANDY - lol'd at the "virtual shooting range" comment. Nicely put. Some games like KZ2 and CoD4 at least try to offer relevant strategy and feautres, but you're right, most multiplayers are nothing more than a generic shooting range loosly based on the game.
Posted Aug 21, 2009 3:22 pm PT
Great post. I gotta agree with you on this; I love playing games online, but I hate it when the single player portion is bogged down and the multiplayer largely focused on. I may play the games with online play more, but ones with a great campaign are what really leave a lasting impact.
Posted Aug 21, 2009 9:03 pm PT
I would keep the faith in Uncharted 2, Adam. Naughty Dog has confirmed during many interviews that the single-player campaign was not sacrificed in any way to add multiplayer/co-op to the mix.

I can understand exactly where you're coming from. It seems every game has to have a co-op or multiplayer feature of some kind these days. Blame it on gamers though. I see so many comments here on GS where gamers complain about a lack of multiplayer when a new game is announced. Even games that make no sense to have multiplayer have it. Main example: Brutal Legend.
Posted Aug 22, 2009 12:27 pm PT
@ AMLABELLA - so true. online is still fantastic, but memorable moments for me aswell are found in the impression left by the campaign and story.

@ SAVOYPRIME - I know Naughty Dog will still make Unhcarted 2 a wonderfull campaign, its just that Uncharted fits into what you said about Burtal Legend to me; that even if its half decent, I still just didn't really want or need Uncharted to be mulitplayer. Even Moreso for BioShock.
Posted Aug 22, 2009 5:45 pm PT
Yeah, I would have been fine with U2 not having multiplayer. But I see it as a bonus in a way.
Posted Aug 22, 2009 7:23 pm PT
I'm playing Bioshock right now and it definitely doesn't need multiplayer. Competitive play requires balance between weapons, player classes, careful map designs and many other time and resource consuming features that are better spent in the single player campaign.
Posted Aug 23, 2009 9:49 am PT
@ SAVOY PRIME - perhaps a good way to look at it; mulitplayer being an "added bonus". Still, I'll probably just wish the campaign was longer, and having to get online trophies for my platinum is always a piss-off, lol.

@ AKHORAHILL - Felipe, I agree with you 100% on that, and I'm glad you're enjoying BioShock as much as I did.
Posted Aug 23, 2009 12:55 pm PT
I am also a single-player gamer at heart. I don't have the amount of time it takes to play online enough to be able to hold my own in random matchups. With my schedule that I can game, its also difficult to find friends online when I am. So yeah, I'm stuck between a rock and a hard place with online multiplayer.

So with this, I'm often playing though single player campaigns. Some recent examples of games that could have been better without multiplayer, Dark Sector comes to mind immediately. Without the focus on what was severely lackluster multiplayer, more focus could have been given to refining the single player portion and making a good campaign so much better than it turned out.

I think you ignored the one game of 2008 that took an FPS basis and made an engaging, lengthy, and awesome single player adventure...Fallout 3.
Posted Aug 23, 2009 2:05 pm PT
You are the first person who posted such a long list of games I have never played. Actually, when I come to think of it, none of the game I ever played had an additional multiplay mode (except for GW but it's pure mmorpg), what am I doing here anyway? If you're a dinosaur I must be a protozoon ._.
Posted Aug 23, 2009 2:34 pm PT
@ DCHISPIRTLE - I purposely left "Fallout3" off the table on this issue because its an RPG first and foremost. Even though it was set in first person, it could also be played in 3rd person, and its emphasis was on its RPG elements. Regardless, it was definitely one of the best titles of 2008. And you're very right about schedules playing a part online play. If you don't have the time to get really into it, it can be very frustrating and difficult to keep up with the guys logging 5+ hours a day.

@ SKY-IA - don't worry, lol, I've only just gotten into the online thing since owning the PS3. Online RPGs do interest me though. Had FFXI not cost a monthy fee and required the additional upgrade to my PS2, I surely would have played it, and I can gaurantee that with my PS3 aleady online, I will be playing FFXIV online.
Posted Aug 24, 2009 9:40 am PT
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