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Friday, Jun 26, 2009

First off, wow it's been a long time since I tried blogging. Every time I try to blog something, I feel like I'm not getting enough, there are many mistakes, or my opinions seem incomplete or even baseless so I end up doing nothing, so screw quality control, I'm writing...typing whatever I please. Damn I miss quality control already. >.> Anywho, if you're reading this, you're going to be seeing a lot more as I'm going to attempt to do this every single day.

I never really understood the point of including damage modeling in racing simulators. Yes, I do understand that it's more than mere aesthetics. Damaging a car may affect aerodynamics, suspension, engine performance...Yeah, I'm not exactly a car person so I'm spouting random stuff, but anyhow, damaging your car is bad. Getting involved in a major crash will result in your car being barely able to make it to the finish line, if at all.

Now, my problem with damage modeling despite supposedly adding to gameplay is that it's pointless at the highest level of play, scratch that, even normal level of play as long as the skill level among all players is even. This isn't Mario Kart where you can pick up mushrooms in the bottom ranks to catch up with a burst of speed. This is *insert your favorite racing sim here*. When you crash, heck, even go off-road, you're pretty much screwed regardless of whether or not there's damage modeling. The time lost to get back on the road plus accelerating back to the speed you were supposed to be going is enough to consider yourself out of the race. The damage to your car is just salt on the wound.

Another instance where damage modeling is pointless, scratch that, detrimental to the experience, is racing with a bunch of nice people and that one person in any game, any server that no one likes. That person might be one of the best on the server, that person could be one of the worst on the server skill-wise, it doesn't matter. That person is going to force you into a crash. Maybe at the beginning of the race, maybe at the end. The pros could get away with barely a scratch, the noobs would need a pickup truck, but you in either situation would need a new car while the person who turned your car into a heap of junk would be laughing all the way to the finish line or the pit stop.

If there wasn't any damage modeling, you'd at least get to finish the race. Heck, if you were much better than the noob, you'd stand a chance of getting revenge, but no, there's damage modeling and your car's worth more in the junkyard than on the race track. Unlike a game of Counter-Strike, the host isn't going to do something like restart the game (not that they ever did in my experience). A single race takes much longer than your average round of CS, especially if you're racing on a track like Nurburgring. Got killed by a teammate in CS? Big whoop. You lost maybe three minutes of action. Got slammed into a wall? You might've lost 30 minutes of your time over nothing. In either case, that person will get kicked off the server, but in a racing sim with damage modeling, a mere kick wouldn't do justice but a restart as I said earlier would be too much to ask for.

I won't blame you if you punched a hole in a wall the instant you crashed halfway through a race...Unless you begged developers to include damage modeling.

Category: Games
Posted by Technoweirdo, 4:43pm
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  • Technoweirdo
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