"You don't cry during video games."
Film director James Cameron made that comment during a Comic-Con panel, mentioned here. I think he does have a point. While I can't recall a time I cried during a video game, there have been plenty of tear-jerking films out there. However, I'm certainly aware that gamers have been known to shed a few tears for some video games, so I'm not saying it doesn't ever happen.
But this brings me to a specific question, when have you ever cried during video games, specifically, when NOT watching a cut-scene?
The cut-scene is just a cousin of modern film, inserted into a video game experience to help move the narrative along. There are certainly very moving, emotionally, and sob-worthy video games, but it's my feeling a gamer's top ten list of emotional games would be heavily cut-scene reliant. Have you ever cried from the actual stomping of a goomba, drop of a tetris block, or headshot with a sniper rifle? Or do we revert to needing what is essentially a short film to convey emotions in between the sessions of gameplay?
Listening to music, reading a book, watching a film, and even just looking at a painting can move a person to tears. Can we say that of actual gameplay as well? I'd love to hear some examples of this.
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Remember some of the choices you had to make near the end of GTA IV? You spent the whole game trying to find the person who ruined Niko's life. After finally tracking him down, you find him a miserable, broken man. Should you kill him? Would letting him live be crueler? Would it be the right thing to do? I knew that after I made my choice, the game would autosave. There was no going back. I can't tell you how long I sat there, thinking through my decision. That was more tense for me than any of the games action scenes. The choice you had to make after this one was just as bad
And what about the big twist in Bioshock? Sure, you could classify that as a cutscene, but Andrew Ryan wasn't talking to some protagonist next to him in the frame. He was talking to you. He was explaining why you did the things that you did and how the reasons you thought you had for doing them was wrong. This wasn't about a character you were passively watching, it put a whole new spin on *my* actions and gave me a shock that the same scene playing out in a movie just couldn't.
I never cry in movies.
Saying that though, most times I cry during games are during RPG's, because they trigger the most emotions. I cried during Suikoden II during a certain famous characters death, I cried at the ending of the Xenosaga Trilogy because the whole thing is just insanely emotional, and I teared up during Shadow of the Colossus when Agro doesn't make the jump. I like James Cameron, but thats kind of a closed door statement.
the only time i cried during a movie was when ash got turned to stone in the first pokemon movie. "pokemon" is very emotionally powerful XD.
though I cried at the end of castle crashers, it was that hilarious.
That's it really.
I would personally feel more of an emotional attatchment to a computer game character though, as I would be the one guiding them through the story, where as Id be more of a passive observer in movies.
When i do have an emotional response to movie characters its more of a nostalgic response nowadays though (a la Transformers etc)
first off, rez. rez is an on-rails rhythm shooter, and has no cut-scenes but because play felt so intense and the music was so good, i felt some deeper emotions. i wasn't dropping tons of tears, but i felt them in my eyes.
second, FF11 online. because of the social aspect. friendships actually are real in those games.
and super metroid, right at the end when you unload into mother brain. such a cathartic moment. it might have been triggered by a cut-scene (stop-scene?), but during play i was quite emotional.
isn't that in trigger, not cross? when you're in the factory in 2000 a.d.
good example though.. i didn't cry, but yeah i can see why someone might.
Warning: Spoilers for Metal Gear Solid 3 ahead.
It was when you finally fight the Boss. The game basically has it established that Snake and Boss are very closely tied together, very intimate, and that what they have goes beyond love. The battle is fun and whatnot, a thrilling boss fight. Then comes the scene after. The Boss is laying there dying. She gives some final words and then hands Snake her legendary gun, The Patriot. She asks him to take the final shot as she lays there dying. Snake stands up and points the gun at her. This is where the cutscene pulls out and you're put into control. It goes from "Oh... Snake's going to shoot the Boss" to "I'M going to shoot the Boss." It thrusts you into Snake's position, and leaves you no choice just as he has no choice. The only thing you can do is pull the trigger and kill the Boss. No longer is she Snake's mentor and lover, she becomes YOUR mentor and lover. And the one who pulls the shot isn't Snake, it's you. It's a heavy emotional experience that truly makes you feel as if you just killed someone important to you. For a moment there, it's pretty darn hard not to cry. Great blog post, though. I found it very interesting.
That does not mean, however, that people don't get emotional responses from them. I've seen many FPS player go into bouts of rage when shot and others who laugh themselves silly when conquering a piece of virtual land.
I guess most games are also too shallow to get deeper emotional responses from them.
What is the difference between movie and game? Games are interactive. Movies are not. If anything, games should make people cry more, however a lot of makers dont use this potential. For example, you can grow attached to characters in games a lot more than anything else besides books. Because your with them for so long.
"The cut-scene is just a cousin of modern film, inserted into a video game experience to help move the narrative along. There are certainly very moving, emotionally, and sob-worthy video games, but it's my feeling a gamer's top ten list of emotional games would be heavily cut-scene reliant."
Are you aware a lot of games call them cinematics now? Heavily cutscene reliant, there is nothing wrong with that. All movies are are long cutscenes. Its not that games cant do it, its that a lot don't try. Closing your minds to the possibility of an emotional game would close your eyes to countless experiences. For example, MGS4, the ending gameplay through the microwave. Pay that then tell me it is not possible.
The first, and probably a common one, was during FFX. It was the first game I had ever played, but defeating Sin just made me bawl. Maybe it's my girly-ness, but I think it was extraordinary gaming.
The second was more recent. My boyfriend had convinced me to play Left 4 Dead with him for the first time. Me, him, and two of his friends got on our computers, all in the same apartment and settled in. They started the game, on *expert*. It was around this point when I vowed never to play this game on expert again. We were playing Death toll, I believe, and as I rounded a corner, that haunting, irrevocable, intrusive, stupid-f-ing-tank-music began. And I was his meal. Stupidly, I had gone a little farther ahead, triggering the spawn, and as I ran away in a futile attempt to live, the tank smacked me with one hand, clobbered me with concrete, and I stared at the screen, watching my lifeless body. I cried. I could care less that I had died, it was just the sheer "OMG" factor. After the game was over, we all had a good laugh about it, but even on normal, as much as I love the game, the tank music or the tank itself gets me all shaky. I've considered getting some silly tank music mod, something that would help me and my tank-jitters, but it would ruin the game for me. Although, I do have fun Molotov'ing the witch and hearing "burn baby burn" looping in the background. Smug satisfaction, indeed.
johnsteed7