Every time I see a new MMORPG being released I can't help but think of all the different things that they could be doing right. Sometimes I even wish I could be there directing one with my own assistance, but I still find myself just sitting here being essentially an armchair referree as I watch game makers screw up over and over.
What is it that makes a good MMO? An Imagination.
The problem becomes that whenever a company goes to decide how to make an MMO, they forget to hire people with a creative vision. I'm not talking about the people drawing the concept art, i'm talking about people who are able to imagine entire worlds working together. That's why next up i'm going to write a list of what to remember when making an MMO.
