Monday, Sep 25, 2006
Reviews can be misleading or guiding - accurate or inaccurate in conveying what a game is about and whether or not it's for you. They're written by people, so naturally some of it is gonna be bias, taste, opinion, preferance, all of that human stuff, but while reviews are far from perfect they can nevertheless be dynamic and enlightening.
There's something I don't get though; the notion of price having any kind of significance. We're playing games in a time when they stay full price about three months maybe, and after that they successively drop until they're about 9 quid in Play.com's Why Are We Even Having A Sale Now? sale. At the same time we're supposed to believe that the demands on fun factor or value of a game should be in proportion to its RRP.
There's something I don't get though; the notion of price having any kind of significance. We're playing games in a time when they stay full price about three months maybe, and after that they successively drop until they're about 9 quid in Play.com's Why Are We Even Having A Sale Now? sale. At the same time we're supposed to believe that the demands on fun factor or value of a game should be in proportion to its RRP.

Table Tennis - it's fun because it's cheap! Uh, wait...

D-Xhird - getting cheaper, but not any better.
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Posted Sep 25, 2006 1:44 pm PT
That's absolutely true. I mean I picked up Breakdown, Advent Rising and Pariah as.. sort of a social experiment to see if there was anything worthwhile in them. I found Advent Rising to be one of the better naff games I've played, and it felt okay playing it because it was so cheap. Of course it's different because that game wasn't just bad, it was terribly broken, too.
I guess the point is that a price is obvious, it's right there on the tag, whereas the quality of a game isn't so obvious. If you write a review and state your honest opinion on it as a game, then the rest will sort itself. I think if you review a game in proportion to its price it all just gets incredibly vague. In the end, all games drop to about a tenner, then how do you decide what's more worthwhile?
I guess the point is that a price is obvious, it's right there on the tag, whereas the quality of a game isn't so obvious. If you write a review and state your honest opinion on it as a game, then the rest will sort itself. I think if you review a game in proportion to its price it all just gets incredibly vague. In the end, all games drop to about a tenner, then how do you decide what's more worthwhile?
Posted Sep 25, 2006 1:51 pm PT
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