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Monday, Nov 12, 2007

Worthwhile Reviews: Prey (Collector's Edition) | X360 | $24.99 | New

Prey is a first-person shooter built on Id's Doom 3 engine. While I didn't care for Doom 3's gameplay, the engine was solid and is used to great effect here. There are still a lot of hallways and confined places, but Prey adds enough into the mix to keep it from feeling as repetitious. More on those additions later.

You'll experience the game through the eyes of Tommy Hawk, but just forget the last name and think of him as Tommy, because his full name must have been decided by the developers during happy hour. Tommy is a disaffected Cherokee man who's fed up with life on the reservation and wants to go somewhere--anywhere--else. The problem (or at least the excuse, if you pick up on the implications that Tommy is as scared of the unknown world as he is sick of the familiar one) is that he can't convince his girlfriend Jen to leave with him.

During all this angst, aliens suddenly invade Earth and capture Tommy, Jen and Tommy's wise old grandfather. Hung up and hauled around like a side of beef, Tommy sees his grandfather killed gruesomely before his eyes and receives covert aid from an unknown source enabling him to escape. Loose and pissed-off, Tommy begins to search through the alien ship/station for Jen and for answers.

Grandfather isn't out of the picture yet, though, and counsels Tommy from beyond the grave a la Obi-Wan. The first thing Grandfather's spirit teaches Tommy is how to separate his own spirit from his body. This Spirit-Walk mechanic allows you to leave your body at will and scout ahead or pass through barriers that would stop you physically. It also makes you immortal, since taking too much damage will merely send you to the spirit realm, where some quick target practice will restore you to health.

Being alien in origin, the level design is unusual. First, there is meat and tissue everywhere. The walls are as likely to be made of pulsating flesh as metal, and the aliens' entire reason for abducting humans is to process them into food. The aliens in Prey also have a very different take on interior design, with walkways that wander up walls and across ceilings (similar to the magnetic walkways in the Ratchet and Clank series), switches that can change the direction of gravity, and portals that may also change which way is down when you walk through them.

These are my favorite elements in Prey. A few times while teleporting around, spirit walking to flip a switch that would carry my body over a chasm, and changing gravity as if I were rolling around on the inside of a giant Rubik's cube, I felt slightly dizzy and disoriented. If you have motion-sickness issues, I very much doubt this is the game for you, but overall I enjoyed the feeling. I think I gave whatever parts of the brain handle spatial perception a much-needed workout, too.

I wish there had been more of that kind of thing that there was, though. Most of the game is walking down narrow hallways and shooting aliens. There's certainly nothing wrong with that idea, but the execution here is a little dull. Not Doom 3 dull, but not tremendously exciting. None of the weapons really stand out, the enemies aren't very challenging, and even if you get overmatched, you'll only have to spend a few moments in the spirit world before returning to the fray.

The visuals, as could be expected from a game running the Doom 3 engine, are quite good and the art style is consistent and interesting. Aside from some very forced-sounding swearing from Tommy, the dialog is done well (including some great cameos by Art Bell as himself), and the story is interesting enough if you're a sci-fi nerd like myself. Also, as a vegetarian, I couldn't help see the implications of human meat-harvesting. Being hung immobilized and watching the people ahead of you brutally slaughtered, knowing that your turn is coming, is a terrifying fate--no less so whether it is a human or another animal being treated thus. Perhaps seeing humans treated like farm animals will get people thinking about how they treat farm animals. But probably not.

My Collector's Edition also came with a metal case and a pair of pewter figures. The figures are fine, but uninteresting enough that I've never removed them from the plastic tray they're in, and the metal case is not the sleek, nicely hinged affair you get with the collectors editions of Halo 2, Doom 3, or Perfect Dark Zero, but rather an unwieldy and oversized job with a peg sticking out of the bare metal to hold the disk in place. I got it for the same price as the regular edition, which is good, because I certainly wouldn't have paid anything extra for it--and I'm usually a sucker for a metal case.

So was it worth my $25? Yes.... but its very close. Prey isn't a bad game at all, and I wouldn't hesitate to recommend that someone play it, but it might be one of those games you're better off renting. The experience is relatively quick and unchallenging, and its not something I'm sure you're going to want to play through again anytime soon. My predilection for sci-fi pushed it over to the sunny side of worthwhile for me, but only just.

Category: Games
Posted by Shifty_Pete, 9:18am
7 Comments | Post a Comment

Comments

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The collector's edition for $25? Not a bad deal. I paid $60 for the PC collector's edition and didn't think much of the game, as you could probably tell in my own review. Fast and simplistic, it just didn't hold my interest.
Posted Nov 12, 2007 10:30 am PT
Yeah, it was pretty hard to resist at that price. Best Buy had both regular and CE's for $30, and the Gamer Gift Card coupons were still valid then. Your review is very good and better covers the disappointing aspects of the game. Most likely if I hadn't played Doom 3 before Prey (same linear progression and bland combat, but more so) or if I'd played Portal yet, I wouldn't have bothered with Prey. For most, I think a rental will more than suffice.
Posted Nov 12, 2007 10:59 am PT
Tommy Hawk and the spirit guide of your grandfather? How much more stereotypical can you get? Even the premise - alien invaders kidnap you, your woman, and mom - sounds like a made-for-SciFi channel show.
A bad one.
Starship Troopers II bad.
I think I'll stick with UT3 and Crysis for my FPS fix.
Posted Nov 12, 2007 12:09 pm PT
I bought mine off a friend for $10...Kinda lame the 2nd time through.
Posted Nov 12, 2007 12:10 pm PT
I liked the game, mostly for its otherwordly levels that replace doors with pulsating flesh, and some pretty disturbing stuff. That kid who got possessed and then skewered her own brother was really freaky . The gravity stuff did get me queasy, there are some awesome moments like when you're the size of a pea pod and fight across this hand-size planet and then a guard the size of a universe then drops in. Crazy stuff. I wish there was more of that stuff, very creative game but padded with typical FPS shooting. Brilliant review, completely agree with it .

This could have had the potential of being the next sci-fi old-school FPS franchise, like Duke Nukem. Tommy Hawk is an interesting guy, at first glance.
Posted Nov 12, 2007 3:19 pm PT
As someone who normally doesn't play FPS games, I may not be the best judge, but I felt it a decent adventure for the money we grabbed it for (we bought it the same day if I remember correctly). I was happy to see a different view of an alien race that didn't hinge on Gigier's art work, though I do enjoy his stuff. I felt the Cherokee philosophy worked in gave it a unique twist, and come on: How can you resist some coast to coast?
Posted Nov 13, 2007 11:41 pm PT
It's definitely a great rental. Nothing wrong with some games being rentals, or bargain buys. Some great games are like that, Stranglehold and Heavenly Sword.
Posted Nov 28, 2007 10:20 am PT
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  • Shifty_Pete
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