It's been a while since I posted anything on this blog, so here's an update of my latest reviews. Two of them, GTA IV and Tomb Raider Underworld are featured in the blog complete with screenshots and a video for GTA IV. About my GTA IV review, it's long... really long. By far the longest review I've ever written. So long I had to split it into two blog posts.
Here are links for both the regular reviews and blog reviews. As always, if you're gonna leave any feedback make it constructive based on how well written the reviews are, not on whether you disagree with a certain score or opinion.
(GTA IV Blog Review) (Underworld Blog Review down ahead)
Tomb Raider Underworld Review
A thrilling conclusion to the Legend trilogy.
When Crystal Dynamics took over the Tomb Raider series back in 2006 they pretty much threw the entire Tomb Raider canon out the window. Tomb Raider Legend started a new story arc that had little to do with the previous games. Actually the first game in the series wasn't ignored given how the events of Anniversary (a remake of the first game) are tied in to those of Legend, to help further develop the Lara Croft character as well as her relationships with some of the existing characters (Anniversary is essentially a prequel to Legend). So Underworld can be rightfully viewed as the third chapter in this saga and based on how the events unfold, the final chapter of this particular story arc. Aside from bringing closure to the trilogy, Underworld features more of the same exciting gameplay introduced since Legend only this time there's a much heavier emphasis on puzzle solving, reducing the combat to a minimum, as well as a few other subtle changes that help keep things fresh. Overall, Underworld is a must play for any Tomb Raider fan, both for its thrilling gameplay as well as the satisfying conclusion to the storyline.
This lady just can't keep herself out of trouble.
Underworld literally starts with a bang (I don't want to spoil anything so just be prepared for an "explosive" start), with a brief tutorial section that's actually part of a latter chapter. As the section ends a particularly intriguing encounter occurs, one that you'll have to wait until you reach the middle point of the game to fully understand. The story delves into Lara's unfinished quest to find out what happened to her mother which means she'll cross path with both of her main enemies from the past two games (Amanda and Natla), while doing some more globetrotting to find clues that will lead to her mother. Unfortunately for Lara, her journey won't be a smooth one and there will be quite a few shocking occurrences as the story unfolds (one in particular may cause a lot of grievance for long time fans of the series). Without spoiling anything I'll say that the conclusion of the story is not only satisfying but also a rather unexpected one, certainly not the merry-go-round conclusion of other games.
Tomb Raider meets CSI.
Tomb Raider Underworld plays very similar to the previous two games from Crystal Dynamics, but this time around the game is much more puzzle oriented and very light on combat. For instance, traditional boss fights are gone. You read that right, there are no boss fights at all in Underworld. This decision makes Underworld the fist Tomb Raider game without any boss fights. If I may be honest here, I really missed the boss fights quite a bit, especially considering how good and memorable they were in Legend and Anniversary.
To the game's credit though, there are plenty of climatic moments that come through puzzle solving and the ending in particular features a scenario that manages to end the game on a spectacular note despite the lack of a major battle (it's one of the most impressive sights presented in the entire series).
Boss fights may be a thing of the past but huge menacing creatures still show up in Underworld.
That's not to say you won't get a chance to make Lara whip out her pistols because scattered through the levels are quite a few enemies. These come in the form of wild animals, mercenaries sent out to kill Lara, or in the latter levels freakish monster type thingies. A typical arsenal of weapons is at your disposal (pistols, SMGs, Rifles), as well as a new tranquilizer gun that allows you to take a more humane path when dealing with wildlife. Towards the end of the game however, Lara will get her hands on a mythical weapon, one that's truly a "blast" to use. It's a pity there wasn't a proper boss fight to make good use of it.
During combat Lara can also make use of the "adrenaline shot" which is essentially a slow-mo ability just like bullet time. This feature can lead to some really cool animations as you try to time a headshot while in slow-mo to perform an instant kill. Lara has an energy bar that needs to be fully charged in order for her to be able to make use of the adrenaline shot.
The adrenaline shot is a joy to pull off.
Prior to the start of each level you have the option to select what gear you want to start with as well as the outfit you want Lara to wear. This doesn't mean you can't switch weapons mid level, all you need to do for that is pull the PDA and select the desired weapon. The PDA also offers some additional features like a sonar map which in theory should help you get acquainted with your surroundings, but I for one hardly ever felt the need to use it.
As with every single Tomb Raider game before, scattered through the levels are several secrets which in Underworld take the form of treasures and relics. Treasures are the most common, while there are only a few relics in each level. Finding these items unlocks bonus features such as concept art, while relics allow Lara's health bar to go up. Should you find all the relics in the game you'll effectively double Lara's health bar. This can essentially turn Lara into a menacing fighting machine for the foes she'll encounter.
Is that Lara's shadow?
The most challenging enemies in the game however, come in the form of some expertly designed puzzles that make the most of the surrounding environments. Solving most of these puzzles requires some careful examination of the surroundings as well as some clever thinking. In case a puzzle feels too hard or is hindering your process, the game provides some helpful hints through Lara's PDA. Some hints will point you in the right direction while others will flat out tell you what to do. It's a great feature that will save moments of frustration to certain people, but it's certainly much more rewarding to solve a puzzle on your own.
Underworld features some truly awe inspiring environments. There are several imposing structures that make Lara look like a mosquito. Standing at the top of some these structures could produce some vertigo (really), but it's a breathtaking experience. The statue of Shiva in Thailand is simply gorgeous and intimidating as well, and is a central part of a very clever puzzle.
The statue of Shiva is just one of the many imposing structures in Underworld.
The environments in Underworld are somewhat less dangerous than before (save for any enemies lurking around). There are practically no death traps to be found, which can save some frustrating sequences. Navigating through them can still be dangerous as climbing a ten story tall structure is no laughing matter, something that keeps you on the edge of your seat as you try to help Lara avoid a deadly fall. There are also several mechanisms that may not have been designed with the purpose of killing intruders, but can be just as deadly nonetheless.
Graphically, Underworld looks spectacular. The game runs on a new engine (though it still shares a similar look to Legend and Anniversary), which leads to much crispier textures and detailed environments. Lighting and shadow effects are done superbly, as well as underwater sections. Lara's model has never looked better and her animations are fluid and feel natural. The game doesn't require a monster rig to look at its best, but if you fall right at the minimum requirements you'll miss out on plenty of eye candy, something that can actually deter the experience since it could make it harder to spot certain elements within the gameworld.
She better hang on tight, unless she'd like to join that fellow on a stick.
Underworld features less musical themes than Legend, giving certain sections a bigger feel of isolation, but there's still plenty of great tunes that play during the game's most thrilling sequences. Most of the soundtrack consists of orchestral tunes that convey a pompous feel. The voice acting is really good too. Once again, Keeley Hawes lends her voice to give life to the Lara character and she's just as phenomenal as she was in the previous two games. All the other characters are properly voiced too, particularly the main antagonists Natla and Amanda.
Finally, a word of warning for potential players, there are quite a few bugs in Underworld. This is nothing new for the series actually as virtually every Tomb Raider game has been marred by a few bugs, something that can be attributed to the sheer nature of the game. However some of the bugs in Underworld are game breaking, so caution must be taken. Eidos already released a patch for the PC version which fixes most of the bugs, but at any rate it's recommended to read a walkthrough first to get an idea of what must be done to avoid potential bugs. For the record, certain website's such as this one, offer some spoiler free sections describing how to deal with such bugs.
You can be sure this ain't the last we've seen from Lara.
With Tomb Raider Underworld, Crystal Dynamics has brought closure to the Legend story arc and has also succeeded at delivering another memorable outing for the series. Their experiment in tweaking the Tomb Raider formula was a bold move, and though I wish they bring back the boss fights for the next installment, they proved that they are more than capable of shaking up the series. For Tomb Raider fans this is a must-play title, while action adventure fans will be rewarded with a thrilling experience.
Comments
The funny thing is that most reviews complain that Underworld doesn't stray too far away from the established formula, which kind of means that if you enjoyed Legend you will enjoy Underworld. Legend is still my favorite Tomb Raider game, but Underworld is very much worth playing in my view.
And have fun with the comedic duo of Sam and Max!
@Chandu
Yeah, there are plenty of spiders in Underworld, though they're pretty tiny and more of a hassle than an actual threat. Still, knowing about your arachnofobia, you may want to search for some gameplay videos to see if they would freak you out.
@nutcrackr
Camera issues have always been a constant with the Tomb Raider series. Guess somethings just never change.
Actually, it doesn't say much about the controls. Given that this is for PC perhaps that should have been given a mention and whether you played it with a gamepad if applicable. But I only because I'm looking for things, not because it stood out as missing.
Thanks mate! And yes, the rocket launcher was my preferred weapon, at least when I was capturing footage for the video. The explosions in GTA IV are just plain awesome.
Just as an experiment I tried using a gamepad with GTA IV once and for the love of my life I can't understand how is it that some people manage to ever get a kill playing like that. Who knows, maybe I've been spoiled by the superior mouse and keyboard.
@bacchus2
You're my favorite critic bacchus! Actually I really appreciate those nitpicky comments, after all they only help improve the quality of the review. I had always been a bit suspicious about the word "dwelves", so thanks for clearing that up.
And I'll be sure to add a paragraph in there talking about controls. Normally I only mention controls in reviews when they are bad or take some time to get used too, which wasn't the case for Underworld, hence why I ignored them.
jajaja
Te gusta un chingo Lara Croft verdad? Pero guey si lees un walkthrough se chinga la experiencia!
Muy chingón como siempre cabrón.
TRANSLATION: What a great review, one of your best actually. You really seem to love Lara Croft!
Funny that you mention it, most of my reviews do contain some minor spoilers. In my Tunguska review I did describe a few puzzles to give an example of what to expect, but you gotta admit that none of it could be considered a major spoiler. It's a little hard to write a 100% spoiler free review, but I always make sure to avoid major spoilers such as key plot twists or the fate of certain characters.
In the case of my Underworld review there are pretty much no spoilers at all unless you consider the screenshots to be a type of spoiler. One of the screenies does show a brief glimpse at a major event towards the middle of the game, but you'd be hard pressed to consider it a major spoiler. You could always just click on the link at the top of the blog to read the regular version of the review.
As for the Crystal Dynamics vs Core Design debacle, well that's a whole different discussion. I have loved every single Tomb Raider game from both developers (okay, I didn't quite love TR 2 and 3 but I did enjoy them), but I do believe the change in developers was good for the franchise.
As good as Core efforts were (yes, even Angel of Darkness, I loved that one too), they didn't seem capable of parting ways with some of the older conceptions of the series, while Crystal Dynamics proved capable of dragging the series into the 21st century with much more refined and cinematic gameplay. Sure, there are some annoyances such as the lack of quicksave but to tell you the truth I've kind of grown to like the lack of it. Before I used to quicksave every two seconds which somehow took away part of the thrill of exploration. With the system employed by Crystal Dynamics, I know that I won't go long before triggering a checkpoint (which saves some frustration) but I do have the challenge of pulling off certain sequences in one try.
Also, I don't think the series lost its original feel by any means. The input of series creator Toby Gard during the development of Legend (which is my favorite Tomb Raider game by the way) proved vital for this.
In the end it's all a matter of personal preference. Hopefully you'll enjoy Underworld when you give it a try.
@Arcadius
Los inditos de aca se pueden seguir amamantando sus esperanzas porque Honduras siempre hace las del pato... se c*ga al final!
Y tenes razon con lo del walkthrough, pero hay ciertos sites que tienen una seccion dedicada a los bugs sin dar ningun spoiler.
Now for the spanglish part of the message... thanks for the compliment pinche guey!
P.S.: I'm glad you didn't take a glance at my now playing list. When I saw your reply I could almost feel the wrath of... oops, I shouldn't encourage you to look at that list!
Your review is really good and it certainly motivates the reader to go and get the game NOW
And about the points you made on Crystal Dynamic vs Core Design, you may be right on some points but I really believe trashing AoD to that level was not fair and kind of politics as well. And yeah well about quick saves making a game less chalanging, well maybe and maybe not. Like if a game is really hard, say like end boss in PoP or earlier TRs, quick saves are neccesary but the new game are not all that hard or maybe we have become better... so it doesn't bother all that much. I remeber repeating a certain jump in one of TRs for 0ver 300 times
Haha, well it was a bit more than 200 lempiras but since it was cheap I was kind of intrigued to find out how the other half lives. I'm really having a lot of fun with Primal since it's a pretty neat game with quite an interesting story and setting (I had wanted to play that game for a long while actually) but as I go on playing I can't help but think how much better it would be on the PC...
@gfile
Actually that's a Games For Windows Live gamertag, but gamespot recognizes it as an xbox gamertag (it can be used as an xbox gamertag anyway). I created it for GTA IV on the PC, which requires a GFWL account to play. However I'm very likely to get a 360 in the near future for the exclusive GTA IV episodes.
@khatibi22
300 times... ouch! Been there, done that! The earlier TR games would've been a pain without quicksave indeed.
Also, what exactly did you meant about thrashing AOD? Did you meant that the game was bad or that it got an unfair amount of criticism? For the record, you can read my review of AOD to hear my thoughts on it.
http://www.gamespot.com/pc/adventure/tombraidertheangelod/player_review.html?id=561538&tag=contributions;review24
Tired of readin' always the same freakin' review man.
Haha, I actually have four reviews in the making at the moment (Primal, GTA Liberty City Stories, Braid, and Call of Duty 2), though two of them are for consolish games....
If you're in need of reading material, check this out:
http://sdpnoticias.com/sdp/contenido/2009/08/11/466176
There's no end in sight...
Para que te rias un rato.













johnsteed7
I recently bought Sam & Max: Season One, so I'm glad you enjoyed it!