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Friday, Aug 7, 2009

Aside from the anal probing, is exploring the final frontier with Mothership Zeta worth your money? Don't worry, I took the time to venture out into the capital wastes of Fallout 3 once again to get abducted by aliens and give you the low down on Fallout 3: Mothership Zeta.

Mothership Zeta starts off when the Wanderer receives an ominous signal and is then beamed up into a spaceship upon locating the source of said signal. The Wanderer wakes up on an operating table surrounded by a few of the aliens that sound a lot like the Martians from "Mars Attacks!" Then, everything goes all white and you find yourself in a cell where you're soon introduced to one of the new weapons...

The Shock Baton! It's a baton... That shocks people. You'll use it for about a minute until you come across your things. Then there's the Alien Atomizer, which is your basic extra-terrestrial pistol. It has better accuracy than the Alien Disintegrator but doesn't do much damage. The rate of fire is where the Disintegrator fails. It does a great amount of damage, but takes forever to actually kill it's creators. If you take your human brethren along for the ride through various areas, you may have access to the cryo grenades and mines. They don't do any damage but they freeze you're target allowing for a quick and easy kill. Finally, there's the Drone Cannon, the alien variant of a grenade launcher that does absolutely no damage to your intended target. It's not that it doesn't do any damage it's just that explosives in Fallout 3 don't do any splash damage and enemies are constantly listing lazily to the left, easily avoiding damage. There's also some new armor, such as the Winterized Medic armor and the Samurai armor. Both which are really only there for eye candy. The only notable items are the Adapted Biogel and the Alien Epoxy. The Biogel heals a large amount of your HP, while the Epoxy will only repair your weapons.

I think it's best to say that Mothership Zeta is easily the best DLC released..... Ok, I can't actually say that with a straight face. Truth is, Mothership Zeta is not the high note Bethesda was looking for with Fallout 3's final expansion. You're pretty much paying for an hour or two of wandering through a maze that's filled with aliens and tells you where to go. There's a lack of things to do and there aren't any new perks added to the mix. You'll shoot plenty of aliens and their robot companions and you may even find all of the aliens recordings, which offer some insight into what the aliens were doing when they were abducting people and who the people were, earning you an achievement along the way. You can also count on Mothership Zeta to end with quite a blast but alas, you might want to spend your money on something better like Marvel vs. Capcom 2, or buy the other 4 expansions that have been released.

Category: Editorial
Posted by Raikoh_, 8:23pm
2 Comments | Post a Comment

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Thanks for the save, I was pretty sure I would get this over Point Lookout, guess not now.
Posted Aug 7, 2009 10:34 pm PT
Pretty good review, I will avoid this DLC for sure.
Posted Aug 10, 2009 9:33 am PT
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  • Raikoh_
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