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Friday, Sep 11, 2009

If you live in a cave and haven't bothered to leave it's sanctity in a while, then you don't know Halo 3: ODST comes with it's own Horde-esque game type known as Firefight. Where players will fight wave after wave of randomly generated enemies with 3 other people. It's just too bad that it lacks a certain matchmaking feature.

Yes, that means you can't pop the game into your console and find others to play Firefight with when you're friends aren't online. Bungie has clearly stated that Firefight is an experience that is to be shared with friends so you can only invite your friends or join their games. Ok, that's not a great thing really, but one thing I noticed among the community though, is that it seems to have been split into two sides over this. The people who support Bungie's decision to nerf Firefight, who are also known as the diehard fan boys, and those who feel it makes it less worthy of a purchase.

While I can see why some people think this is a good thing, I can only see it in a gray light. Sure, friends are a tad more trustworthy when it comes to these sort of things, what do we do when they're not on to play though? We are allowed to play Firefight by ourselves, but where's the fun in that? If I want to play the game by my lonesome, I'll load up the campaign. Firefight is an experience to be shared with friends. Ok, that's cool and all but why can't we share it with other people? It might stop me from getting into games with children who curse like it's going out of **** but not every Xbox live member is a pre-pubescent sailor.

Which brings me to my next point. Matchmaking is a necessity for these kind of games. Even if it's the only form of multiplayer a game has to offer and might have made Bungie put a few more months of work into the game(supposedly 6 months), but doesn't that just help justify the games $60 price tag? I'm fully aware that there is more than one reason for my one example to have matchmaking, but just try to imagine what Left 4 Dead would be like if there wasn't any matchmaking and it only had it's campaign mode. Sure, your allies may be smart when your friends aren't around to control them, but how many people would choose to just play it's campaign without their friends around? Probably not a whole lot.

If you have the option to play with other people online, don't limit it to our friends. They're not guaranteed to be on when we are on and in the mood to play Firefight. Firefight can be a wonderful way to meet more people and make more friends, which will in turn, make the chances of having more trusted people to play with greater. Not everyone wants to play with their friends all the time or by themselves and would rather get out there and meet other people. Different strokes, for different folks.

There's always the chance of landing in a game where one guy wants to team kill everyone, or talk **** about everyone's performance when he himself does just as bad, but that won't stop our friends from doing the same. Not only that, but as I said before, it'll help justify the games $60 price tag Microsoft slapped onto it and gives a greater feeling of completion instead of some half assed job on the developers side. One good way to meet other people may be to load up the second disc included with ODST that contains Halo 3's multiplayer in it's entirety, but we shouldn't need to do that. We also shouldn't have to whore ourselves out and friend request every Tom, Rick and Harry we meet on the internet who's looking for some Firefight fun.

The exclusion of matchmaking from Firefight certainly has it's up' and down's, and that won't stop me from buying the game. Buying the game won't stop me from wanting more included in it though. So I ask again, why can't we have both?

Category: Editorial
Posted by Raikoh_, 11:03am
16 Comments | Post a Comment
Wednesday, Aug 12, 2009

The Wii was the first console to give its users the ability to create a digital representation of themselves. It also let us use our custom avatars in a plethora of games. Microsoft and Sony quickly hopped on that bandwagon and rode that wave all the way into shore with the 360's Avatar support and the PS3's Home.

Now, my whole reason for writing this lies in the Xbox 360's recent update. Now players can buy clothing, accessories and props for their avatars. Now, you'd figure that one dollar for a t-shirt is a reasonable price, which it is. I mean, it's a dollar. I don't mind letting go of a dollar. However, is there any reason why they're charging 400 MicroSoft points for a lightsaber? 320 for an RC warthog?

Straying from the topic at hand allow me to say, yes, I bought the lightsaber. I'm a fan girl who's been playing both KotOR games and Republic Commando recently, leave me alone. I also happen to be a Splinter Cell fan girl who squealed at the fact that I could dress my avatar up like Sam Fisher and I ended up buying both the Elite uniform and Sam Fisher outfit. I even got the Big Daddy doll to top it all off.

But outside of being aesthetically appealing to fan boys and girls around the world, what use do these have? Why did I just spend $15.00 on a few pieces of digital fangirlism? Where the hell are my steam punk goggles!? Aside from giving us more reasons to throw our money away, I can't really see any reason why anybody would feel the need to purchase these things. Our fanboyism if going to drive us to be suckered into this scheme and let's be honest, there's nothing we can really do about it. At least we'll eventually be able to unlock items as rewards when we play games. Is there an award for spending too much money in the Avatar Marketplace?

I'm also disappointed in the lack of unique items. I know I'm kind of complaining about them, but bare with me. If they're going to add them, they should add something for each game. There's no Spartan armor in the Halo 3 section, but there's marine armor in the ODST section which doesn't make sense. It's Halo 3: ODST, so wouldn't it be better provide us with the various suits of armor that the characters they've introduced us to wear? If that's too much of an issue, then I'd be fine with armor that looks like Rookies. Bioshock gives us helmets that look out of place and a doll, but can I please have a Big Sister outfit? I want a giant cage for carrying Adam digesting children in on my avatars back. At least Star Wars, Gears of War, and Splinter Cell categories deliver unique items for players to sample and purchase if they so choose.

At least my avatar looks cute compared to my lifeless Home avatar. This actually gives me more of an incentive to give MS my money instead of Sony. I actually feel like I've been raped out of the small amount of money I put into my Home Avatar and I haven't really put any money into Home at all. Oh and Microsoft..... Mass Effect 2 is coming out early next year(hopefully), avatar items. Make it happen.

Category: Editorial
Posted by Raikoh_, 1:53am
4 Comments | Post a Comment
Friday, Aug 7, 2009

Aside from the anal probing, is exploring the final frontier with Mothership Zeta worth your money? Don't worry, I took the time to venture out into the capital wastes of Fallout 3 once again to get abducted by aliens and give you the low down on Fallout 3: Mothership Zeta.

Mothership Zeta starts off when the Wanderer receives an ominous signal and is then beamed up into a spaceship upon locating the source of said signal. The Wanderer wakes up on an operating table surrounded by a few of the aliens that sound a lot like the Martians from "Mars Attacks!" Then, everything goes all white and you find yourself in a cell where you're soon introduced to one of the new weapons...

The Shock Baton! It's a baton... That shocks people. You'll use it for about a minute until you come across your things. Then there's the Alien Atomizer, which is your basic extra-terrestrial pistol. It has better accuracy than the Alien Disintegrator but doesn't do much damage. The rate of fire is where the Disintegrator fails. It does a great amount of damage, but takes forever to actually kill it's creators. If you take your human brethren along for the ride through various areas, you may have access to the cryo grenades and mines. They don't do any damage but they freeze you're target allowing for a quick and easy kill. Finally, there's the Drone Cannon, the alien variant of a grenade launcher that does absolutely no damage to your intended target. It's not that it doesn't do any damage it's just that explosives in Fallout 3 don't do any splash damage and enemies are constantly listing lazily to the left, easily avoiding damage. There's also some new armor, such as the Winterized Medic armor and the Samurai armor. Both which are really only there for eye candy. The only notable items are the Adapted Biogel and the Alien Epoxy. The Biogel heals a large amount of your HP, while the Epoxy will only repair your weapons.

I think it's best to say that Mothership Zeta is easily the best DLC released..... Ok, I can't actually say that with a straight face. Truth is, Mothership Zeta is not the high note Bethesda was looking for with Fallout 3's final expansion. You're pretty much paying for an hour or two of wandering through a maze that's filled with aliens and tells you where to go. There's a lack of things to do and there aren't any new perks added to the mix. You'll shoot plenty of aliens and their robot companions and you may even find all of the aliens recordings, which offer some insight into what the aliens were doing when they were abducting people and who the people were, earning you an achievement along the way. You can also count on Mothership Zeta to end with quite a blast but alas, you might want to spend your money on something better like Marvel vs. Capcom 2, or buy the other 4 expansions that have been released.

Category: Editorial
Posted by Raikoh_, 8:23pm
2 Comments | Post a Comment
Some people just don't have opinions. Like Raikoh_.
Raikoh_ must really love MovieTome and agree with every review we've ever written! What other reason could Raikoh_ possibly have for not rating a single film?
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