Although, I have to say, it's probably one of the best games ever made, I wasn't completely satisfied when I finished it. It wasn't that I had finished a game that probably would not have any sequels, but because all the things I came to expect in the game were not there. I felt almost guilty for not liking it. I had to force myself to like it, for whatever reason. I then finished with those thoughts. Soon after, I realized that it's completely moronic to expect anything from the Metal Gear franchise, and this has been Kojima's ideology since the beginning.
When you think about it, it really is like no other Metal Gear title ever made. There's no set 'level structure', like in MGS 2, there aren't as many support characters, like in MGS 1 and 3, and you're completely isolated during the missions, unlike Portable Ops. But hell, that's exactly it. It's a completely different game. MGS 4's style of game-play is extremely fluid and estatic. There really are no such thing as "quiet points", like in previous titles.
I know there are people who were extremely let down, and they'd normally cite the story as being the main fault. What I feel they need to understand is, it can't leave anything for the player to assume, simply because this is the End. You can't have a cliffhanger when it's being promoted as "Snake's last adventure". Even if they did, can they really carry on Metal Gear without Snake?


