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I've always got opinions. And here they are. Agree or disagree, feel free to post a comment. I'd love to hear it. Just keep it mature.
Wednesday, Nov 25, 2009

Anyone in the military or who plays first-person shooters may think it is a rocket-propelled grenade. Geeky programmers may know it as a programming language. Or it may be an acronym for many other things. But the RPG I wanted to write about is the ubiquitous role-playing game. So, what is a role-playing game?

I think it is safe to say that the granddaddy of role-playing games would be Dungeons & Dragons, the pen-and-paper tabletop game created in 1974 by Gary Gygax and Dave Arneson and published by TSR. The game was basically a rule system that allowed nerds worldwide to play out their fantasy adventures using their imagination, dice and little painted lead miniatures. But most importantly, it was a game in which you played or acted out the role of your character, speaking with quasi-Shakespearian dialect and actually pretending to be your character. And yes… I was proudly a member of these ranks of nerds who got their game on in dim dining rooms with dice, books, and painted lead figures.

With that said, one would think that the term "role-playing game" means a game in which you play or act out a role, right? Well, it seems that over the years the RPG genre has evolved quite a bit, particularly in its migration from tabletops to computers and consoles. RPG games have also become much more mainstream as well, no longer relegated to the pimply D&D club after school or folks who tote around their dice in Crown Royal velvet sacks.

But something happened during that migration to digital media. The RP in the G lost a lot of its prominence. Early entries in computer RPGs such as SSI's "gold box" games or the original Wizardry had all the dice-rolling, stat-crunching, Monster Manual goodness of the original tabletop games, but lacked the cheesy acting of its pen-and-paper counterparts. Over the years, many games came out wearing the hat of computer RPG. Some of them did better than others with the level of role-playing, but most lacked it altogether. Eventually, the computer RPG genre was at the brink of death.

Many industry insiders claim that 1996's Diablo and 1998's Baldur's Gate collectively resurrected the dying RPG genre. Baldur's Gate was another computer RPG based on the venerable Dungeon's & Dragons rule set, including all the stats and dice rolls, but also the return of role playing to the genre. You got to choose your dialog from pre-defined choices, but it actually allowed you to be nice or evil, suave or belligerent. And the choices you made "acting out" your character's adventure made a difference in the world. Diablo on the other hand was a great and addictive game, but much more action-oriented and focused more on loot and stats than any form or role-playing whatsoever.

So here we have the return to glory of the computer RPG in the late 90's at the hands of two games. One is an action based, loot collecting, level-up-a-thon, and the other is a deep, character driven role-playing experience. Both incorporate characteristics of the original role-playing games, but only one of these two examples is truly a role-playing game, is it not?

Don't get me wrong, I owned both Diablo and Baldur's Gate and both are fantastic games! And I feel that the success of these two games spawned dozens if not hundreds of other RPGs, both in the action and character categories.

Some modern examples of games that hold true to the role-playing roots are Mass Effect, Dragon Age: Origins, Oblivion and Fallout 3. In each, you have a lot of control over how your character acts, and not just what stats to improve when you gain experience. The role you choose for your character effects how people react to you and how the game world evolves. These are the basic principles behind a role-playing game.

On the other hand, your more action-oriented RPG games such as Sacred 2: Fallen Angel, Borderlands or even Bioshock have a lot of the elements of the original role-playing foundation such as stat improvement, loot collecting, and behind-the-scenes dice rolling, but lack altogether or have paper-thin role-playing. While there is nothing wrong with this style of game (I enjoy them very much!), do they qualify to be called RPGs? Maybe they had roots in role-playing games, but based on their current focus should be called something different today like LSL games (Loot, Stats, Levels.)

Yeah, I'm splitting hairs here. In the end, what does it matter what genre the game is in, as long as it is fun to play, right? And with today's games blending the genre lines more than ever before, almost every game defies being shoehorned into any one category. But on the other hand, we don't call cars "horseless buggies" anymore because that's what the modern car evolved from, do we? Whatever the case, I'll end it here because I need to get back to playing Borderlands and Dragon Age! But I got you thinking, didn't I?

Update: Due to many of the responses I've received, I decided to add to the original editorial with this "Part 2".

You can look at role-playing in two extremes: "True" role-playing is where you act out the role of your character in every way. You can say and do anything within your imagination. This is quite possible when playing pen-and-paper RPGs such as D&D. But due to the limitations of game programming, you find your options limited when playing on a computer or console. Video games make great strides every couple years in the level of involvement they allow. But it will take many more years, and quite likely a truly intelligent AI to reach the level of a group of friends and a good game master. Perhaps Natal and devices like it will pave the way for that level of integration.

On the other hand Mario, Sonic… heck, even Pac Man were "roles" you played when playing those games. Is it a stretch to say you were role-playing the little plumber in Super Mario Brothers on your NES? Probably, but you can indeed say that you are controlling the fate of that character. Liken it to playing a role in a stage show, film or television program. You play the role of the character assigned to you. You must follow the script in what you say and how you act and everything is predetermined.

So if what I just said is the case, then nearly every game with a character controlled by the player is an RPG. So why are only some games classified as RPG? Well, it boils down to classifying a game. Stick it in the correct genre to attract the type of gamers who would buy the game. A die-hard fan of first-person shooters probably isn't going to want to buy and play something like Oblivion or Dragon Age. You could say that every RPG is also an Adventure, but that genre title usually refers to games such as Tomb Raider, Psychonauts or The Longest Journey. So over the years, three primary sub-genres of RPGs have matured; the RPG, the Action RPG, and the JRPG.

The RPG does its best to mimic the full-blown experience of the old pen-and-paper gaming. Baldur's Gate, Oblivion, Fallout 3 and Dragon Age, to name just a few, fall into this category. They focus on character development, choice and consequences, and heavy dialog. Combat may be strategic or action oriented. The Action RPG is a much faster paced style of game with more emphasis on collecting loot and improving stats along with action-heavy, non-stop combat. A few examples here are Diablo, Dungeon Siege and Sacred. Finally JRPGs, or Japanese/Eastern RPGs, are best known for their cinematic presentations, deep yet linear stories and character development, and involving combat systems. The Final Fantasy series is a mainstay in this sub-genre, but certainly not the only example.

When you play a game, whether it is a table-top game, video game or outdoor sport, the point is to have fun playing. So it shouldn't matter what genre a game is labeled with as long as you have fun playing it, correct? As for game genres, they have become so muddy over the years because every game blends elements of many genres to make it a richer and more involving experience. So today we have shooters with RPG elements such as Bioshock and Borderlands. Or RPGs with shooter elements like Mass Effect. This blending of game genres isn't a bad thing. In fact, I think games today are better than ever before because of it.

In conclusion, finding an exact definition of RPG is tricky business. And in the end it really shouldn't matter. What does matters is that there are plenty of great games for us to enjoy, and I think that today we have more choices of top-notch games than we will ever have time to play. And that, my friends, is a very good thing indeed.

Update 2: I forgot to mention MMOs like World of Warcraft and Everquest as well. Due to the nature of those games, and who plays them, they can be the "truest" form of computer RPG, or they can be nothing more than glorified action/adventure games. Yet again, just proof that it is nearly impossible to bottle the term RPG in a neat and tidy package and call it a day.

Category: Editorial
Posted by PixelHunter, 10:01am
203 Comments | Post a Comment
Thursday, Nov 19, 2009

Okay, if anything, this will prove just how indecisive I can be, or how much I obsess over stupid little details. I've got a stack of X360 games that I've finished and want to trade them in to help fund my next batch of games. Since I've boycotted Gamestop for all intents and purposes, I would normally eBay my games. But that has become such a hassle, and eBay's fees really cut into your profits nowadays. My second option is to trade them in with Amazon.

Earlier this year, Amazon had a great trade-in special. Trade in $60 worth of games and they'd give you an extra $30 on top! A great deal and more profitable than selling on eBay. So here I sit with my pile of games, hoping Amazon will run that trade-in special again. Do I wait, hoping to net an extra $30, but at the risk of the games losing value even more? Or do I just turn the games in for a sure thing now, which would net roughly the same as selling on eBay with 1//10 the hassle, but at the risk of "losing out" on a future deal?

Category: Games
Posted by PixelHunter, 1:57pm
11 Comments | Post a Comment
Wednesday, Nov 18, 2009

(This blog should be spoiler-free.)

I finished the single-player campaign in Modern Warfare 2 last night, and while I want to get some time in playing Special Ops and Multiplayer before I review the game, I just have to get some of this out before my head 'splodes.

Back in the day, the first-person shooter was a pretty generic experience. Run around levels killing everything that moved and you might have to find color-coded keys to open doors. The original Half-Life changed all that with the introduction of a decent story and the excellent use of set pieces and scripted events. The bar had been set, and all shooters made after HL had to meet it or be trashed by the critics.

Well, a new bar has been set.

Sure, Modern Warfare 2 may not be a perfect game. But it certainly has made advancements to the genre that any future games need to match lest they be relegated to "just another shooter" status. MW2 blends the non-stop cinematic action of a Michael Bay or Jerry Bruckheimer film with the military depth, espionage and globetrotting of a Tom Clancy novel. There is never a dull moment in the game, and you are always doing something engaging.

I think the mix of mission types and locations, as well as the various vehicle segments makes for a fun and adrenalin packed experience. Yet at the same time, I wish there was a little more. The campaign is completed quickly, and you wish it was longer. However, I can understand why it may be short; to drag it out over a longer period of time may become repetitive and tedious, losing the rollercoaster thrill it achieves with its short length. Multiple times through my play through, I sat jaw dropped and controller slack in my hand at my astonishment of what was happening. Other times I was slapping myself in the "Home Alone" expression when I was stunned at what I had gone through. That very, very rarely happens in any games I play. And I love the fact that MW2 is capable of pulling off those brain-melting events and twists that just catch you off guard.

The entire game is played from the perspective of one of several characters, with not a single cut scene. Unfortunately, this makes the telling of the story more difficult, because you can only see and know what that character you are playing sees and knows. We've all seen just how good Infinity Ward can do with cinematic cut scenes based on all the trailers leading up to the game release, and it's a shame some are not included to help with the story. I guess that would be my biggest gripe with the campaign… not having the story fleshed out as well as it could have been. I'm sure I'm not the only one confused with the progression of events, or the motivation of some key players. And it should be no surprise that the ending of the game might as well have a big "To Be Continued" sign posted.

Playing Modern Warfare has been an interesting personal experience. When I played COD4, I was deeply moved by the consequences of war, just as much as I enjoyed the game. I actually had to stop playing after some missions in the original MW to reflect upon what happened, and on just how much war and the loss of soldiers' lives sucks. MW2 is no different. From the controversial airport mission to various other experiences throughout the game, any player with a conscious should be reflecting upon the consequences of war. But this is a benefit to the game, not a detriment. Too many games today don't do anything to wake up your brain or make you think about what you are doing.

Am I in the minority here? Do most gamers today just want mindless thrills and brainless action? Have most players skipped the story campaign to play the excellent multiplayer instead? What are your thoughts on Modern Warfare 2 and how it makes you think about games, war, and cinematic experiences?

I am looking forward to (the inevitable) Modern Warfare 3 with great anticipation. I only hope it is already in development, and the wait won't be too long.

NOTE: Originally, this blog was intended to be short and only to those following me. However, it morphed into what you see here and I decided to "Soapbox it". Also, some people have responded that games such as Metal Gear Solid and Uncharted 2 have also "set the bar" or even set a higher bar for an experience like this. That may very well be the case, but since I haven't played those games, I can only write this blog based on my personal experiences. Just keep that in mind when responding, and also keep in mind that my questions posed to you are about the emotional impact of games like MW2, and not which game is better.

Category: Editorial
Posted by PixelHunter, 8:23am
256 Comments | Post a Comment
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