There has been a rash of complaints about the increase of in-game advertising. Personally, I don't see it as a problem. If anything, it helps build the realism of the game world. On my way to work every day, I pass over thirty billboards, so a few in a game is fairly realistic. The only problem I have run into is the lack of variety. In Rainbow Six: Vegas, I thought it was really cool to run into a Dodge Ram in the streets (partly because it was virtually identical to my own truck), but once I realized that every single car was a Dodge, it kind of hurt the experience. When playing Mercenaries 2, spotting the billboard for the movie Righteous Kill (which sucked, by the way) was pretty cool, but seeing that same ad on every other sign was disappointing. If they were to go out and get three or four other sponsors, and multiple ads for each company, these advertisements would blend seamlessly into the games. I can almost understand the argument that we pay for the games, so we should have tp pay for them advertising to us, but ads have become so integrated into everything else (movies, cable TV, billboards on toll roads) that I don't see it staying out of video games.
Comments
That reminded me of Ghostbusters. In the Times Square level, you can destroy every single vehicle except the Pepsi trucks. You even get destruction points for shooting them, but they don't take any visible damage.
And I saw wow on your gaming list right now. I don't suppose you play any on Khadgar Alliance or Rexxar Horde do you?
No, all my characters are on Eonar. 5 Horde and 1 Alliance. I could probably start an Alliance on Khadgar though, since mine is only around level 30 and not in a guild.
PUREPL7YA
Games which abuse this idea and take it too seriously, like NFS: ProStreet, are an embarassment. You make an interesting point either way, whether done right or wrong, advertising in games is simply another way to generate revenue and is something that we may begin to see more of in the future.