
The debate on the value of DLC has been going strong for a while now. Sure, Fallout 3 was a great game, but in the end, I paid nearly as much for about 15 more hours of DLC as I paid for the 60 hour game. This value is debatable since many full priced games nowadays clock in at under 10 hours. However, I have found the DLC for Dragon Age to be a complete ripoff.
The game itself is an amazing fantasy epic, so it shouldn't be wrong of me to expect the same from the DLC. The first I played was The Stone Prisoner. Luckily, this one came included with my pre-order of the game, but for the less fortunate, it will set you back $15. It contains one small outdoor environment (roughly forty feet wide and two hundred feet long) and an underground dungeon that is slightly longer. There is a grand total of two friendly NPC to talk with. The enemies are all darkspawn, of which I had already killed hundreds of in the main game. The final boss is a demon that I had fought at least ten times before. The real draw is the addition of the Golem to your party after completion, but he is basically a variation of the warrior class, and I already had two of them in my group at this point. There was a cool fire puzzle near the end, but it only lasts a couple minutes. The greatest crime here is that the entire DLC can be completed in under an hour. That doesn't mean you can finish in an hour if you rush, this includes exploring every corner and fighting every enemy. $15 for this is ridiculous.
Ironically, the second download, The Warden's Keep (which I did have to pay for) is far better and only cost $7, though still only last about an hour. It consists of a slightly larger environment to clear, but still only consists of the same monsters I had battled before. After clearing the keep, merchants with some impressive merchandise set up shop outside and a storage chest is added to the game, which is something that was sorely missed in the retail game. However, I really think the stash is something that should have been included for free. This DLC contains a few more NPCs to talk with as well as a couple possible conclusions that lead to different boss fights. Oddly, once you 'reclaim' the keep, you are locked out of it for no apparent reason since it is basically implied that it is now your base of operations.
I can forgive the $7 download since it was fun and cheap diversion that added a much needed feature to the game, but one hour of gameplay is still a bit sad. On the other hand, I am immensely grateful The Stone Prisoner was included with my pre-order, because there is no way Microsoft can justify $15 for one hour of gameplay.
1. My name is Paul Urbach. Like Bach the composer. It's not that hard people. Call me Ur-back and you're likely to get slapped.
2. I live in Orlando, FL (USA for those not in the know) right near all the attractions. Disney is as fun as expected. Universal gets boring. Sea World is amazingly underrated.
3. I am currently house shopping with my girlfriend, and hoping to find something in the next month in order to get that $8000 tax credit.
4. I have two dogs, yet they can hardly be referred to as such. They look more like rats and act like spoiled, needy children.
5. I've been gaming all my life. The first game I can remember playing is River Raid on my dad's Atari 65XE, which was basically a keyboard and joystick plugged into a disk drive plugged into a TV, but they still called it a computer.
6. I thought RPGs were boring and too complicated until I played Diablo. Then I tried TES: Daggerfall and was hooked. Now its my favorite genre.
7. I helped my friend start the gaming website, gamefury.net, but it doesn't have as much traffic as we would like because four times now he randomly decided he doesn't like the look of it, deletes it, then started over from scratch.
8. I was born in Ohio. We moved to Florida when I was 10 because, well, it was Ohio.
9. I work for the Department of Transportation watching traffic cameras on the interstates and toll roads in the Orlando area.
10. I am currently hooked on Borderlands, after which I will go back to Oblivion and finish it up, then give Fallout 3 another playthrough. I'll be busy for a while.
That's all I got for ya. I'll tag hank 101 since he has been neglecting his blog for the past couple weeks. ![]()
Competitive multiplayer seems to be the wave of the future. Most gamers feel that the rush from battling against a real opponent is far more satisfying than fighting a computer controlled one. Though I prefer single player games, I can't argue with this logic. However, multiplayer games appear to ultimately do less for video gaming in the long run.
Is there a way to actually define a good online game? The answers to this seem obvious at first. Well balanced; if the maps favor one team or another, players become frustrated. Plenty of game modes; players want choice, though most still play team deathmatch in every game. Rewards for playing well and ranking up; if players have nothing to look forward to and no goals to shoot for, why play? Each of these things are good points, but only explains how to prevent making a bad game, not how it can rise above others.
I have played a fair share of online games and had the same basic experience in each. A play session of GRAW felt relatively similar to Halo. While bells and whistles are nice, it's ultimately the players that make or break a game. After a while in any game, you will run into the group of players that are amazing and know it. Maybe I'm not a trash talker, so I don't get into these shouting matches that populate the higher ranked sessions in the rare event that I do well. The introduction of clans, unions, and guilds make it harder for player to get into a game. Imagine playing paintball against a S.W.A.T. team and you'll get the idea. Eventually, it breaks down to me getting destroyed, insulted, frustrated, then quitting.
I can see the comments coming now, "Just 'cause you suck at a game doesn't mean it isn't awesome." This basically sums up multiplayer gaming. The better player wins. I remember growing up in the days before online gaming where multiplayer meant a room full of friends crowding around the SNES. In the end, the same person won every time and they were the only ones that really enjoyed themselves, though eventually even the constant winning got old. Although online gaming has expanded the possible pool of players, the same basic rule applies. I don't really have much fun when I start playing a new game against people who have mastered the controls, memorized spawn points, and are simply far better at the game than I am.
Everyone will have differing opinions on what they enjoy, but the bottom line is what's good for the industry. Many developers have taken on the mentality that multiplayer is the only way to keep people playing their game forever. This is a great idea, but only for a big few. Load up Halo 3, Gears of War 2, Killzone 2, Resistance 2, Super Smash Brothers Brawl, or Mario Kart Wii (note that they are all sequels) and you will find them flooded with players. Unfortunately, play almost any other game a few months after release, especially a new series,and you will be hard-pressed to get enough people for a match. For example, I tried finding a game of Hawx online to get some of the achievements and there wasn't one person playing. This is basically the first jetfighter game in the genre since Ace Combat 6 two years ago, yet no one is playing it.
Take a look at the gamer scores on Xbox 360 of some of the players that destroy you in your next match of Halo 3. In my last match, there was a player that had owned an Xbox for two years and his gamer score was 635 (for the uninitiated, every retail Xbox 360 game has a possible 1000 gamer points possible). This is great for Halo, but bad for Microsoft in general. If a player is stuck on one game, they aren't buying others and the industry as a whole is hurting. There are rare games that are universally panned by the critics yet adamantly defended by hardcore fans that find them enjoyable, such as Shadowrun, but these are few and far between.
It is my hope that we lean away from deathmatch type games, and the rising popularity of co-op games gives me hope. A game that focuses on co-op can be just about equally enjoyed by an online and solo gamer. These games still require a decent plot and plenty of enemy variety, but keep the competition of doing better than your fellow gamers. Even if you aren't as good as your partners, you aren't forced to die constantly and still get the satisfaction of eventually winning. The simple fact that they eventually end will drive player to buy other similar titles instead of playing the same game for years on end. Borderlands is an excellent example of this. The PvP arenas are more of an after though and the main point of the game is to work together toward a common goal. Hell, at this rate, players might accidentally learn a thing or two about teamwork if they aren't careful.



