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Read up on the thoughts, insights and game-related rants from the man himself!
Wednesday, Nov 25, 2009

First Microsoft wanted to get in on the motion-control act. Sony did also, let's be fair.

Now, they want to incorporate Shiguru Miyamoto's gay scene-select feature that Nintendo is putting into all of their new games, in future XBox games.

Congrats, MS! You've just won the big WTF??? of the Day Award!

See, now this isanother reason why video games becoming mainstream...is a bad idea.

~ Ovi

Category: Games
Posted by Ovirew, 9:33am
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Tuesday, Nov 17, 2009

When I visited Gamespot this morning I saw that they were discussing Christmas wishlists for gamers...And I thought, well I already have pretty much all of the games I am after right now lol. ...But why must we limit ourselves to the games that are coming out now? Why can't we talk about next year as well? This console gen has a few years to go, and it's got quite a few tricks up its sleeves. So, I want to take this opportunity to talk about all of the games on myGamespot Wanted List. I'll tell you a little bit about the games, what I like about them and why they might be worth getting...

Way of the Samurai 3: You play asa nameless samurai warrior and customize him however you want, fighting other samurai and thieves across feudal Japan. You can choose to fight for honor or terrorize people. What makes this game interesting is, it's a sandbox-style game, which I like, and it deals with samurai warriors and Japan, which is pretty badass. Picture both of those things together. Oh yeah.

Forza 3: I am really unsure about this one because I already have Forza 2, and I am debating whether or not I need another Forza. I hardly play Forza 2 as it is, and I have heard it is a really good game but the couple of times I played it, it sucked. So...Should I try the new one sometime or not? I might not, but I would like to have a good racing game for my 360 for variety, I suppose.

Alan Wake: At first I wasn't really sure what to think of this game - People have been praising it for a while now and it sounded like it would be sort of Silent-Hill-esque. But now that I've heard the story in this game is inspired by the shows Twin Peaks and LOST, it's got my head turned.

Bioshock 2: I have the first one, it's pretty decent, and now I can play as a big daddy so win-win-win. This game isn't as high on my wanted list as some other games, but there is no question I will buy it.

Castlevania: Lords of Shadow: My experience with 3-D Castlevania games has been less than stellar, but this one is supposed to be going in a new direction and will put Alucard back in the starring role, so it's worth keeping an eye on.

Crackdown 2: The first game is a blast, I am enjoying myself playing it, so I am happy there is going to be a sequel. I am not sure how the game is going to work now that you are apparently fighting infected zombie-creatures...I mean, are there still going to be gangsters too? I am hoping so anyway. But as long as they can preserve the style and world of the original game without straying too far out of bounds, it should be good. Seriously, does every game have to have zombies now?

The Darkness 2: I'm still not sure about it. I have the first one and haven't even played it yet. So I guess I have to really wait and see how much I like that one, to determine whether it's worth buying more Darkness games.

Darwinia +: I had this game for the PC, and I thought it was pretty interesting, but I think I would actually play it more if I had it on Arcade. Plus it has Multi-Winia, and several improvements, so I will probably pick it up. I am hoping it gets the attention it deserves - not too much and not too little.

Dead Rising 2: A no-brainer. I like the first game, I want a sequel, I'm getting it. Moar zombie-slaying, random-object-as-a-weapon-using goodness, plz!

Doom 2: I have the first one on Arcade, I played it a lot when I first got it, and while Wolfenstein may have grabbed my attention away from it for a while I will probably pick it up since they are all decent games.

Fable 3: I know...I feel just like you do. ...We are going to regret this. But, Moloneux says he plans on Fable being a 6-part game series, and I am holding him to that. Apparently this one will have kind of a simulation-type angle to it with being the King...so...we shall see.

Fallout New Vegas: Do I need a new Fallout already? Gah... Well, I might pick this one up, I don't know... But come on, a man can only have so many games!

Final Fantasy XIII: Even if this game thoroughly sucks it should have pretty good production values and a fun battle system, so either way it should at least be a pretty decent game. I'm not going to set my hopes too high, but if the game turns out to be pretty damn good and surprises me, then that is a plus.

Front Mission Evolved: I have never owned a Front Mission game before. I came close to it twice before- once on the PS2 and once on the DS, but never actually went through with it. Since I like me some mech suits and turn-based strategy, I might give Square's 'other' game a try.

Halo Reach: Come on man, you KNOW I'm gonna get this. I am hoping it has more depth than ODST and...well...has a longer campaign and several improvements over the other games...gameplay-wise and graphically...but anyway I will definately be getting it. The last 360 Halo game it seems, and possibly Bungie's last time working on the series, at least for a long time.

Kameo 2: Apparently one was in the works. It might never see the light of day, but it might. If it does, it would be good to see how improved the game is over the original.

Lost Planet 2: Definite. I think the multiplayer direction they took with this game sets it apart from the first game while retaining its familiar gameplay. Fighting large-scale battles with alien monsters will be awesome.

Mass Effect 2: Once again, definite. I like the first game and I'm itching for more deep single-player goodness, and this is it.

NieR Gestalt: I know nothing about this game, I don't even know how it will play. All I know is you are some strong guy trying to find a cure for his daughter that was infected with some virus. Things seem original enough that it could be good, so I will check up on its progress from time to time.

Ninety-Nine Nights 2: Once more, definite. I think that the NNN games have kind of become the standard hack n' slash series on the 360, and I am quite happy to be hearing about a sequel.

Perfect Dark: It's coming down the pipeline to Arcade soon, and while I only ever played it for a little bit, the game got a lot of praise. Some people even felt that it was better than Goldeneye 007 on the N64. Even if a lot of people didn't like PDZ, at least now they can play the original with online play.

Perfect Dark Zero 2: Same thing as Kameo 2, there were some rumors flying around about a new PD game. With the first game being ported to Arcade, the interest might grow, and it might become more of a reality. A sequel would be so great for this game because the first one got a lot of criticism, and now it might be RARE's chance to correct things and make a more appropriate Perfect Dark game.

Prey 2: I really don't know what it is about this game...it's kind of like the affect that The Darkness has on me. For some reason, I feel like Prey was a pretty original game, and I would kind of like to see it get a sequel. I guess we will find out if Tommy has the stuff to turn this game into a series, when Prey 2 comes out.

Resonance of Fate: Okay, maybe the 360 is still a little lacking when it comes to Japanese RPGs, but at least they are trying. ROF has stunning graphics and could be the answer to Microsoft's genre gap, when it comes out next year.

~ Ovi

Category: Games
Posted by Ovirew, 12:30pm
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Sunday, Nov 15, 2009

Before I begin my little...well, it's not really a rant, it's actually more of an observation...I just want to note that I have not played any of the games I'm about to discuss, and all of my opinions and assumptions are just that. Anyway, I would like to talk a little bit about some new, upcoming games.

Super Street Fighter IV: Less than a year ago, Street Fighter IV came out and was praised for its interesting graphics and smooth, familiar gameplay. It revived the SF franchise overall. While the game itself received favorable reviews, critics didn't agree with Capcom's decision to make alternate costumes into pay DLC. So when this updated version of SF4 was announced a few months ago, it's easy to see why it left a bitter taste in fans' mouths. Sporting extra characters, new play modes, several improvements over the original and...even the smash-the-car minigame from SF2??? SSF4 is not a brand new game, but merely an enhancement over the original. So why, then, didn't Capcom make these additions into DLC for SF4? Surely they could have made the new characters into a DLC pack, and they could have given the car mini-game away as free DLC to make up for the poor DLC they released last time. It won't be DLC though, it will be released as its own new disc. But, this disc will be at a slightly reduced price, I believe I heard forty dollars was the word. Nevermind that you can get SF4 for like 20 dollars nowadays, because the game is so damn common. And what will happen when SF4 owners try to play the game with SSF4 owners? No doubt, they will not be compatible with eachother, and the hardcore fans will probably trade in the old game for the new revamped version, so when any SF4 players try looking for a match, they will be sool. This happened before when Capcom released Lost Planet, and then Lost Planet: Colonies Edition - the new version was superior to the original, but owners of the original couldn't play the game with people that bought the new one. While I still think Capcom has done some amazing things to support Microsoft this gen, I can't help but notice these annoying issues they have. Just look at what they did to Nintendo last gen - they promised to make several exclusives for the console - Resident Evil 4, Viewtiful Joe, yatta yatta yatta...and they were all eventually ported over to the PS2 because is was more successful. I wouldn't doubt Capcom would do the same to Microsoft once Sony's sales start picking up more.

New Super Mario Bros. Wii: Here we have a game that really doesn't aspire to much. Nintendo basically took a DS game, made the graphics a little better for the Wii, and added multiplayer - something that has been in other platforming games for decades now. At first this might sound cool, until you remember that New Super Mario Bros. was a pretty short game, and most Mario games tend to be kinda short, they could actually afford to have more levels and be a little more challenging towards the last third of the game. And the two anonymous Toads that were in the E3 trailer for the game earlier this year...well, they are still there, so our initial hopes that eventually they would be replaced by other memorable characters, perhaps the original Toad too?, were pretty much dashed. And I have a feeling that there won't be any unlockable characters in this game. The game has no online play, the game has no other modes or secrets to my knowledge....it's just probably 40 levels, if that, with one single difficulty. Oh, and there's some coins for you to look for. That's about it. And as if this wasn't easy enough, you can also have the game play itself for you and fast-forward to any part of the game with a new feature Shiguru Miyamoto is putting in all of Nintendo's future games. So...I guess we were wrong, Nintendo wasn't dead before...Now Nintendo is dead.

Final Fantasy XIII:In 2002 Squaresoft was a respected company among RPG enthusiasts, and Final Fantasy X, while not as challenging as its predecessors, was praised for its excellent graphics, voice-acting, and brisk battle system. Kingdom Hearts was praised for seamlessly joining the world of Final Fantasy with Disney movies, making for a pretty good story and fun gameplay. Both games were pretty good and set a new standard for the industry. The problem with this was, they also attracted a new demographic to Square. A larger one. And suddenly, Square became more about image than gameplay. They spent more time working on horrible movies and spin-offs of beloved games, remaking their older games with newer graphics and raising the production values of cutscenes than anything else. And here we are, less than two months before FF13 launches in Japan, and we know very little about this game. We know you play as a stereotypical warrior girl, we know summon monsters are vehicles, we know you are a member of a small resistance group, and we know a dude with a big afro has a chocobo living in his hair. That's really about all we know. And for some reason, the magic just isn't there. I felt very little interest in FF12 when it came out, and I feel very little interest in 13 as well. I'm not saying every FF game has to have exactly the same plot or battle system, I'm not saying this has to be another 7, 8, 9 or 10...but right now what I am looking at just doesn't seem that amazing to me. What should be sucking me into this game, and why isn't it doing the trick? Perhaps in order to appreciate this new installment, it must be played. I've got to say, this whole concept of summons as motorcycles and stuff...as weird as it sounds, it does pique at my interest a little. What kind of tone will the game have? Which characters will I grow to like the best? What is this game going to be like, period? I guess only time will tell, but for now I don't know much.

Category: Games
Posted by Ovirew, 7:14pm
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Some people just don't have opinions. Like Ovirew.
Ovirew must really love MovieTome and agree with every review we've ever written! What other reason could Ovirew possibly have for not rating a single film?
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