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Tuesday, May 17, 2005

CPU: Cell (1 PPC + 7 units) vs X360 Cpu (three PPC cores)

X360 advantages and disadvantages
- much easier to program for 3 symmetric processors than an asymmetric processor
- strong single thread performance, but can only run limited number of threads
- multithreading is difficult to program for but NO WAY near as hard as for the cell
- Best described as a jack of all trades approach

Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
-
Highly specialized approach, the cell is first and foremost an
MULTIMEDIA processor that is best suited for HDTVs and a gaming
consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code.

 


GPU:

Today's top of the line 6800ultra has 16 pixel pipelines and 6 shader pipelines and is made up of 222 Million Transistors

X360 advantages and disadvantages
- ATI's next gen GPU (the R500) has a as unique architecture -- UNIFIED vertex/shader and pixel pipelines. It has 48 of these units that are automatically assigned a function
- Easier to program for but has a less higher theoretical peek than independet pipelines
- 10MB framebuffer that allows for "Free" anti-aliasing but limited resolution to 720P. For higher resolutions you "upsample"
- Unknown number of transistors (look for this number in the future)

PS3 GPU:
-
officially stated to have 300 Million transistors with fixed pixel and
vertex pipelines. Numbers not disclosed. If 6600GT is about 160 Million
transistors, the 6800ultra 222 Million -- it is very likely that the
PS3 GPU has 24 pixel pipelines and about 10-12 shader pipelines. I find it very easy to believe that the this GPU will be about twice as powerful as a 6800Ultra
- independent pipelines are faster BUT are harder to program for

 


Memory:

X360
512Mb
of unified DDR3 memory with is shared by BOTH the GPU and CPU.
Flexiablity is the obvious advantage. Disadvantage is that they have to
be shared. Game developers can split the memory any way they like
50:50, 30:70 etc

PS3
256MB XRD for the cell
256MB DDR3 for the GPU

advantage
is that the each has its own faster memory but each is limited to
256mb. While the CPU in the X360 can have a max of 512mb, the cell is
stuck with 256mb.

 

Bandwidth:

X360
• 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus

256GB/s
from the 10mb frame buffer gives the X360 GPU a major advantage; it
means the R500 isn’t limited by bandwidth and allows for free
Antialiasing and a host of other effects. But the cost is that internal
resolution is realistically limited to 720P. They may find a way around
it. The original PS2 had on-die 4mb frame buffer. The game cube had
off-die 2mb frame buffer.

PS3
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

Pretty standard.

 

Video Output:

X360
Single
DVI-output support sall HD resolutions (including 1080P and 1080i).
Note that most games will probably be rendered at 720P but upsampled to
1080P like GT4 did with the PS2.

PS3
Dual HDMI (copy-protected DVI that combines audio) so that you can hook up two HDTVs. HDMI is a new format.
BUT
for those of you who tried doing this on your computer, if a game runs
@ 1080P single TV, you have to drop the resolution down on each TV to
720P so that you can have both.


The rest are extras

That only increase costs and don’t make gamming any better. PS3 has a lot of fat

Dual eithernet
Built-in wi-fi
Bluetooth
Multi-types of flash memory slots (SD, memory stick etc)
blueray

The above probably adds $100 extra to PS3

 

 

 

Conclusion
X360 and PS3 are about the same in realistic
power but approach it with different philosophy. X360 is less powerful
BUT more flexible and easier to program. PS3 is theoretically more
powerful but less flexible and harder to program.


credit to

knitecrow007
, he wrote this.

Posted by Nafix, 5:14am
7 Comments | Post a Comment

Comments

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[This message was deleted at the request of the original poster]
Posted Jun 29, 2005 1:43 am PT
nice articles, good points
Posted Sep 4, 2005 8:24 pm PT
Even though the PS3 is more poweful, it doesnt seem much more powerful.
Posted Nov 3, 2005 5:02 pm PT
"256GB/s
from the 10mb frame buffer gives the X360 GPU a major advantage; it
means the R500 isn’t limited by bandwidth and allows for free
Antialiasing and a host of other effects"

How come we are not seeing that used in the games thus far, The AA? Most 360 games are aliased like crazy.

About being easier to program for I heard that the ps3 is just as easy.

From Reading specs the ps3 and xbox 360 do appear to be the same. But keep in mind both systems are designed differently and the architecture works differently in both, its kinda like ddr ram and ddr3 you get better performance with less. in that case thats what you getting out of ps3, more powerful performance with the same specs.

Oh and don't forget about how important Ps3's 3.2ghz ram is. That should ad ease to a few things.

Stop looking at specs and pay attention to facts... With in specs the ps3 and 360 are in the same boat. When you start working with real world applications the ps3 is in a world of its on.

Its kinda like throwing a old geforce 3 with the same clock speed as the latest geforce (7800) which one is going to give you better performace and visuals?

Posted Nov 27, 2005 12:26 am PT
Corrections:

1. "strong single thread performance, but can only run limited number of threads."

The 360's OS uses SMT (Symmetric Multi Processing) and is optimized for the tri-core archtiecture of the 360. Also the Power PC based CPU supports IBM's version of Hyperthreading ala the Intels CPU's. The current limit is 2 threads per core, however, MS is advancing the way threads are dealt with. This could mean more smaller threads or simply more advanced management for the current two.

2. 1080P support is native (UXGA) on the XBOX 360. It will upscale 720p and 1080i to 1080P as well.

3. CGI-CHRIS "Stop looking at specs and pay attention to facts... "

Chris, The fact is so far PS3 games are lack luster, even FNR3, Oblivion and COD3 which have had a ONE YEAR extra development time advantage for PS3, hiccup and are only cosmetically different textures specifically, nothing that the 360 cannot replicate.

"With in specs the ps3 and 360 are in the same boat. When you start working with real world applications the ps3 is in a world of its on. "

A Real World of frustration where you must balance yourself while juggling 7 pieces of non-game optimized dsp's (Actually 4, sinceSony reserves 3 of thise DSP's for private uses) on a tightrope between two skyscrappers. Also the PS3's GPU is in PC terms "Current Generation" definately about 2 steps behind the 360's.

Folks, The PS3 is not what you think. This has become already very apparent.
Posted Dec 1, 2006 9:12 am PT
So what is it all coming to? PlayStation3 is so much more powerfull, but it is not using or can't use it's great power, while XBOX360 is a joke before PlayStation3 power, but it's using everything it has got & outpreforming the PlayStation3? I don't really give a damn about owning WiFi, Bluetooth, Blue-Ray & Multi-Types od flas memory, i don't need a bloody 80 or 60 or 120 or w/e HDD on my console. All i need is a QUALITY gaming on singleplayer & fun with all my friends, when I'll invite them over to play. I have a Philips 42" Full HD 1080P LCD TV. & I want to be amased with preformance I actually can see & maybe feel, if you know what i'm saying. One rapper called Redman said in his song once: "I love a fat chick with a body enourmous, it's not about the weight, it's how treir preformance". In other words i don't need specs & stuff, I just need a console that is made to do what it does & it has to do what it does the way NEXT-GEN should do what it does
Posted Apr 5, 2009 5:12 am PT
JumpingMirrior, I've heard that that's because a lot of games are for 360 and PS3, so the developers don't spend too much time optimizing for both consoles. Games like Metal Gear Solid 4 that are only for PS3 should look better than 360 graphics. I believe that this makes a lot of sense even though I don't have a console (well, PS2 : P). I find that it's great that the different companies are all doing a different approach (well, Wii isn't for the same market but still) because there is more for everybody.
Posted Dec 12, 2009 10:05 am PT
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