-Assassin's Creed 2 (that itch for some stealth has returned, but will AC2 really raise me into the heavens of next-gen glory like AC1 was supposed to?
who knows, but at least it won't be hard to surpass 1 at least a bit)
-Borderlands
-Demon's Souls
-Forza 3
-Left 4 Dead 2
-Brutal Legend (again, for myself)
-Infamous (old, but want to add to collection, maybe)
-420 dollars ![]()
I bought the new Operation Flashpoint last week, and played the first mission. It was very different for me. Interesting, very slow paced, sometimes boring, sometimes tense. I stopped playing after the first day. I pretty much got it on impulse, not sure if I should stick with it. Sometime I'm going to have to give the online coop a try to see if that makes it a better experience.
Finished Uncharted 2 on Thursday, and have resisted the urge to start a new game, so far. I want to reflect on the first-time experience. It may not have been the most epic story, but it was a very good one. I laughed quite a few times, especially during the little in-game exchanges of dialgoue. The cutscenes, my god, they are the new standard for detail in games, period. Shooting was super-smooth, and the stealth-bits were a great way to spice up the firefights.
I read two interesting things on Eurogamer, a tech analysis of ODST, and a retrospective on Bushido Blade. Please you must all read them, for the good of gaming-kind.
http://www.eurogamer.net/articles/digitalfoundry-odst-tech-analysis-article
It always seemed to me that complaints about Halo 3 and ODST's graphics were simply unreasonable. "What do you want?" was always on my mind, and this article pretty much sums up my thoughts, except for all the technical babble which I don't understand.
Class-based enemies make Halo interesting, simple fact. Halo is capable of rendering large enviorments with lots of said-class-based enemies, even simpler fact. Halo has vehicles and ragdoll physics, very simple fact. Oh but noooo, it should have looked like Killzone 2, with the tight corridoors and no vehicles!
http://www.eurogamer.net/articles/retrospective-bushido-blade-article
When I thought hack-and-slash games, even Ninja Gaiden, were a little too ridiculous with the trivialization of getting cut across the chest with a blade, I didn't know a game already existed as an answer to that. A modern incarnation of this would be amazing. ![]()
As a matter of fact, before the new Prince of American-Accent-Persia
came out, hearing that the combat was now all about very focused one-on-one fights made me imagine deep combat mechanics involving striking and blocking different hit zones and making every strike significant. That direction pretty much lends itself to something deeper like that, don't you think? But, it turns out the only thing PoP had worth playing was the platforming. I hate to bring up something old like that, but hey, when I have something that belongs on my "Stupidest Things Ever" list, it's pretty much a moral imperitive to always remember them.
The more we remember these mistakes, the quicker we can make sure they don't happen again.