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Saturday, Sep 26, 2009

I just had a thought about Halo: Reach. While Bungie may be putting the Halo 3 engine to rest, there's nothing stopping them from using a storytelling structure like ODST's flashbacks for the single player campaign. That was really a great move for that game, and for a story that covers the destruction of the human race's second-most well-defended planet, it could work even better. Play as a weak little marine on the surface, getting wupped by Wraiths, then play as a MAC gun operator, shooting down approaching Covenent ships (just kidding. Bungie never did those forced turret-section shooting galleries so many other FPSs insist on pushing on us )

But there is something we can be sure about: The Elites will be our enemies again. So those who hated the brutes can now rejoice. (what was wrong with the brutes? I mean, I liked fighting the Elites, but the brutes were perfectly adequate replacements I think)

Posted by Mordred19, 1:33am
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I rather have a new full experience that will influence the FPS just like Halo:CE did, that would be insane.

And making some more flashbacks will be kinda of rehash and would get knocked out by the media and gamers alike because it was done in Halo 2 and ODST, we don't want to witness the same thing again in reach.

What is making me excited about reach is the atmosphere because they are making a new engine with new vision and after knowing that the lead environments designer for the first uncharted is working on reach, Im very excited to see what kind of a difference the game will bring to us, visual wise.
Posted Sep 26, 2009 11:54 am PT
No the brutes suck in Halo 2 and 3. In ODST they are actually menacing though. Elites for the win. Second disagree with the flashback, but we can talk about that on IRC.
Posted Sep 26, 2009 9:38 pm PT
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  • Mordred19
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