Over the past few years, there has been a noticeable decline in hardcore gaming in some areas of the industry; it has been an aspect of gaming that has unquestionably been challenged by Nintendo's casual crusade so to speak, with the release of such revolutionary hardware as the Nintendo DS and Wii. Games are becoming shorter in length, easier in difficulty, which many would say is undoubtedly an appeasement to the casual market -- but is there a new shift in the zeitgeist, a revertion to a golden era of gaming?
Notably, Square-Enix -- the bastion of traditional gaming is delivering an antithesis to the casual gaming phenomenon, it has just recently been announced that Chrono Trigger; arguably one of the greatest installments of the Japanese role-playing game genre is to be released on Nintendo's handheld, dual-screened console. This follows a string of remakes by the Japanese gaming giants, most notably remakes of Final Fantasy classics on the Nintendo DS and Game Boy Advance as of late. Are Square-Enix really supplying a demand for pure, traditional gaming though, or are they just flogging a dead horse -- advocating a golden age of gaming in which they were supreme -- scared of the new age of casual, social gaming, in which they can't find their sense of place, an age were they don't seem to fit?

Many will be delighted at this apparent reversion to a different kind of gaming to today.
Perhaps people are quite tired of what they perceive as the gimmicks of today's industry, Wii Fit is good and all, but it doesn't deliver what initially attracted so many people to gaming -- and that factor is pure escapism, the feeling that you are interacting in a new world -- surreal as it may be, spending hours upon hours of leveling up my black mage in Final Fantasy will always be more satisfying then complimenting real life factors such as mental aptitude and physical feature -- perhaps that is a principle that has been lost in today's gaming industry.
Gaming today is increasingly based on real life issues and problems -- war, disease, terror. Whilst this is certainly not a bad thing, after all, gaming has as much potential as any other medium to deal with real life issues, it seems that the proportion of these types of games are too high, which sometimes leads to the fantasy aspect of gaming being neglected.
I think gaming is about taking the gamer through a journey, an adventure from start to finish -- delivering a fantasy within and beyond the player's bedroom -- the notion that game's such as Final Fantasy and The Legend of Zelda were built upon. So whilst I don't hate casual gaming (I've played many the hour on Wii Sports) I think, at least there should room in every console for traditional, time consuming, social life destroying game play.
Whether this kind of gaming, with punishing difficulty level catches on is up to the gaming public at large -- we have a decision -- we can rejoice at this rejuvenation, or merely ignore this slightly geeky gaming world of yesteryear.
Comments
And whislt a hard difficulty isn't necessary, it can certianly enhance the experience by making the user feel they have overcome a challenge.
Also, science fiction has actually gotten much more popular, with the Gears of War's and Halo's and all. Sci-fi seems to get more exposure and more connection with people because there are tangible things in the story or the themes that seem to connect with the gamer/reader/movie-goer itself.
It is really hard to write good fantasy for that reason. High fantasy is often very hard for someone who isn't familiar with fantasy already to get attached to. So, it really isn't a hardcore/casual type of question, it's more or less why do people seem to not respond to fantasy games?
I do enjoy a good challenge, and so does a good percentage of the gaming market, but constantly redefining the term "hardcore" can be pretty confusing. Naming titles like Wii Sports and World of Warcraft as casual and social can make the most "hardcore" of video games difficult to pinpoint.
Overall, this article makes an interesting point worth thinking over. Thumbs-up!
Plus, I would argue that games are a lot harder these games because we no longer just play against computer AI. The advent of broadband and multiplayer gaming on a massive scale means that games can be as challenging as your human opponent. However, if we limited the scope down to JRPGs, then perhaps that genre of games are getting easier. I haven't played a JRPG pre FF6, but those that I have played, only Dragon Quest 7 provided a challenge.
I think they will push casual games, garner a new market, and hopefully then try to attract them to the more serious games. The question is whether they will do so, or whether they will simply cash in on the casual games market, because they're cheaper to develop.
The argument that there is no "Hardcore" gamer, that has been seen from time to time, is complete and utter stupidity. The arguments trying to define what the pinnacle definement of a "hardcore gamer" is, does have merrit. I consider myself to be an extreamly hardcore gamer, and it comes down to that games, are my passion to the extream. I get a good 4 - 13 hour session a day depending on whats on in the day, average per day is 8 hours, when im not playing them, im researching them ferverantly. What I Want in a game, Huge worlds, endless content, 100+ hours of story, missions, quests. Great stories, great characters, indepth and complicated gameplay systems that open up insane ammounts of possabilities and customisation (eg. The materia system in FFVII). In my mind, I cant possibly consider anyone who plays any type of shooter with joysticks and any form of lock on or autoaim, as hardcore. Because if someone is that passionate, they want to be the ones in complete control of everything thats going on, when it comes down to it, i want everything that happens on screen to be something that I did 100% myself, skill and skill only. I dont only like RPG's, I dont only like Shooters, FPS, TPS, I dont only like strategy, or mmo's, I play all of the above and more, puzzle games, adventure games, platformers. I still play games from, NES, SNES, Sega master system all the way through all the systems from then till now. I do think games are about fun still, and that depends on whats fun for you. In games such as the GTA series, I do go to collect hidden packages at time, but i have never collected all hidden objects in any of the games in the series, because i consider that to be freaking crazy, and that generally doesnt appeal to me. Still, ive played and finished for egsample, GTA SA, 8 times, the story and the assets, and many of the hidden packages each time, and this goes for many games, ive finishes some games 30+ times throughly, and I will still go back and play them again. @Nesku08. Your point is a valid one i agree with. There are around 3 - 8 skills from morrowind cramped into a single skill of oblivions, and things like this are done in every modern game. Its made easier, and simpler and more accessable, for it to be more enjoyable for a much wider audiance. That in many ways is fair enough. The Hardcore gamer isnt the majority anymore, not by a longshot. But what ive been thinking for a long long time is, why cant they put more options in games, so that when someone starts a game, they can customise how they want it to play to a degree. So you could choose options that would make the game more complicated to play, by having more control over some things and more things to manage and sub manage. After all, the ammount of people that play games has grown huge, and the developers have to please as many people in this audiance as possible. So instead of giving an average experiance to all these differant people, why dont they add in some options, that allow people to change the game in small ways that will make the game more custom fitted to how they would like the game to be played. Thats my oppinion anyways. (P.S. srry about the lack of spaces / paragraphs, it only seems to let me make one)
And I'm not sure that making a game harder makes it better- often it is the opposite.
Now correct me if I'm wrong, but in general a traditional JRPG that is super long is going to have 90% of its game time spent grinding out levels? I'm not sure that's a good thing, or even something that gamers are looking for in a game.
I think different. Games always cost much to make. They just focus more with multi-player nowadays than offline storylines.
I do agree that it sucks that basically hardcore gaming isn't cost effective for development companies, but I think you'll find hardcore gaming in the oddest places, like free or downloadable games, like N+, since hardcore challenge is a niche market for newer or smaller developers.
I think maybe the reason that games are going through a phase of being set in real life situations is that current graphics is at such a high level to be able to look realistic enough.
So fight back with your wallet..not matter how much your ditz girlfriend wants a wii..dont **** buy one.
As for what the Wii is doing.....it's funny how many people are having a negative reaction to it. Nintendo is doing the exact same thing that Sony did with the Playstation 1. Instead of just going after the same cheese, they're going after new cheese. This is actually VERY important to the "hardcore" audience. Why? Games are continuing to become increasingly expensive to a point that the current "hardcore" audience is unable to ensure a reasonable chance for a good ROI. It isn't like the old days when 7 people could make Mortal Kombat and have it become a success. Satisfying today's graphics whores is expensive and that's just one aspect of the game. At the present rate of cost inflation (to say nothing of other factors such as piracy), the gamer market will have to expand or we're going to have another crash that will exceed that of the Crash of 83 as studios implode upon themselves.
Nintendo, whether it is was their primary focus all along or whether they just stumbled into it, realizes this. They realize that Bioshock will rope in the "hardcore"......and noone else. Nintendo has seen where the cheese has been moved and is going after that. The other two are beginning to follow because, while Sony and Microsoft are still losing money on their consoles (Sony lost 1.1 billion in their last fiscal year. Even if you don't count the 1.047 billion Microsoft lost on repairs, they still lost 847 million on the 360 in their last fiscal year.), Nintendo has been making money on the Wii since Day 1. The other two are faced with the choice of continue to cater to the harcore and go bankrupt or expanding their marketshare.
In the end, the question of whether you want gaming to stay "hardcore" can be best phrased as "Do you want the gaming industry to go belly-up by 2015 or not?"
SupaMarioPlumma