GAMES: GameSpot GameFAQs MOVIES: Metacritic Movietome Comic-Con
Come here for the ponderings and musings of MetalGear_Ninty. The banner is courtesy of teh_619, who selflessly helped out another forumite.
Saturday, Oct 25, 2008

Gone are the days when gaming was an ignored medium by the mainstream of society. Gone are the days when hardly anyone outside the industry cared about how the awkward son of the media family was coping. We were living in a haven, in which videogames were culturally insignificant, and irrelevant in the minds of many. If nothing else, the furore surrounding LittleBigPlanet only serves to show how culturally and socially sensitive games are now, much like you would expect from televisions or movies. Will you rejoice though at the growing social gravitas of gaming, or rather yearn for the days of proud social exclusion?

The highly anticipated game for the PlayStation 3, LittleBigPlanet was announced to be delayed by roughly one month worldwide. The delay was a result of an issue regarding the music used in the game. In particular, it was the song 'Tapha Niang' by Toumani Diabate that was the subject of the problem; Diabate's song included verses from the Qur'an in the lyrics. The use of verses within the Qur'an in music is said to be deeply offensive to Muslims. As a result SCEE took immediate action after receiving complaints, and issued the following statement:

"During the review process prior to the release of LittleBigPlanet, it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur'an. We have taken immediate action to rectify this and we sincerely apologise for any offence that this may have caused."

This incident demonstrates how gaming now holds social responsibility for its actions, and that gaming publishers are now fearful of the culpability of releasing offensive material into the public. Twenty years ago, the industry were littered with highly offensive games, some containing racist ideals, sexist representation of women and generally offensive content, most of the time, it was a rarity for any eyebrows to be raised at such shocking content.


It's quite ironic how something like LittleBigPlanet could be involved in such a controversy like this.

It is well known that this isn't the first controversy revloving videogames; there has been a host of discussions about the explicit violence of such games as Grand Theft Auto. However, what makes this incident so remarkable, is that the offensive content isn't overt or prolonged, after all, the lyrics in question can only be heard for about five seconds. This demonstrates the growing onus of video game developers to produce socially viable material.

Perhaps a reason for this change is the great boom of the videogame industry in the major regions of the USA, Europe and Japan. In America, the gaming industry is said to be greater than that of the movie industry. The inevitable consequences were always going to be that more people will be concerned with the content of the games on a greater level than just gratuitous violence and explicit racism.

A good example is the following: 'How many black protagonists do you see in videogames?' The question was non-existent in the innocence of the 80s and even the 90s. Today it is different; the gaming industry is now huge, and is therefore has been a mechanism for social examination and analysis. It is perhaps not unreasonable to say that videogames will have as much pressure as Hollywood movies in ten years time to be socially agreeable.

Furthermore, Nintendo's venture to capture the 'mainstream' will mean a greater examination still. With more mothers and fathers in gaming, we will have more concerned mothers and more concerned fathers. As the industry branches out into the public, the branches of society will feed back into the industry.

Gaming has moved out of little boys and big boys' bedrooms.

Whether we like it or not is perhaps irrelevant to the inevitably of the occurrence. More than ever, the industry is moving closer and closer to society at large. Our haven of irreverence is truly broken. Perhaps the internet will now fufill our needs...

Category: Editorial
Posted by MetalGear_Ninty, 6:07am
219 Comments | Post a Comment
Thursday, Aug 21, 2008

Well, here I am, in the twilight hours of the evening contemplating the eight or so hours that I've just experienced.

To be fair, I don't think it would be right to limit this entry on just mentioning the hours of this day, you see for the past few days I've slept really badly, and in general have just been tense. TENSE. Perhaps to some this is ridiculous, but I just feel that today has been the sum of two years of hard work; today is the day that I see the sum of my efforts.

So I woke up this morning, at 6AM, practically dazed out of my skull; cue the next three hours of me gradually becoming more and more nervous. It is one of those sort of strange, baffling feelings -- the feeling that in next few hours your whole mindset will be different, it also felt like I was mentally divorcing myself from the past two years of GCSEs (and everything with that), which have occupied my mind a lot. Maybe too much.

But all was well, I reached school, picked up my results, and they are as follows:

English A*
English Literature A*
Media Studies A*
Geography A*
History A*
Science A*
Science Additional A*
Statistics A*
Mathematics A
Religious Education A (during Y8/9)
ICT B, C (Double Award)
Physical Education B
Resitant Materials Technonlogy C

So overall 8A*s, 2As, 2Bs and 2Cs.

I'm pleased with that, afterall they are the results I have won for myself.

What next? A levels. I have to say I'm looking forward to it, the sheer intellectual thrill -- the challange.

Who knows what's next anyway, isn't that part of the fun?

Category: Other
Posted by MetalGear_Ninty, 3:39pm
10 Comments | Post a Comment
Thursday, Jul 10, 2008

Over the past few years, there has been a noticeable decline in hardcore gaming in some areas of the industry; it has been an aspect of gaming that has unquestionably been challenged by Nintendo's casual crusade so to speak, with the release of such revolutionary hardware as the Nintendo DS and Wii. Games are becoming shorter in length, easier in difficulty, which many would say is undoubtedly an appeasement to the casual market -- but is there a new shift in the zeitgeist, a revertion to a golden era of gaming?

Notably, Square-Enix -- the bastion of traditional gaming is delivering an antithesis to the casual gaming phenomenon, it has just recently been announced that Chrono Trigger; arguably one of the greatest installments of the Japanese role-playing game genre is to be released on Nintendo's handheld, dual-screened console. This follows a string of remakes by the Japanese gaming giants, most notably remakes of Final Fantasy classics on the Nintendo DS and Game Boy Advance as of late. Are Square-Enix really supplying a demand for pure, traditional gaming though, or are they just flogging a dead horse -- advocating a golden age of gaming in which they were supreme -- scared of the new age of casual, social gaming, in which they can't find their sense of place, an age were they don't seem to fit?

Many will be delighted at this apparent reversion to a different kind of gaming to today.

Perhaps people are quite tired of what they perceive as the gimmicks of today's industry, Wii Fit is good and all, but it doesn't deliver what initially attracted so many people to gaming -- and that factor is pure escapism, the feeling that you are interacting in a new world -- surreal as it may be, spending hours upon hours of leveling up my black mage in Final Fantasy will always be more satisfying then complimenting real life factors such as mental aptitude and physical feature -- perhaps that is a principle that has been lost in today's gaming industry.

Gaming today is increasingly based on real life issues and problems -- war, disease, terror. Whilst this is certainly not a bad thing, after all, gaming has as much potential as any other medium to deal with real life issues, it seems that the proportion of these types of games are too high, which sometimes leads to the fantasy aspect of gaming being neglected.

I think gaming is about taking the gamer through a journey, an adventure from start to finish -- delivering a fantasy within and beyond the player's bedroom -- the notion that game's such as Final Fantasy and The Legend of Zelda were built upon. So whilst I don't hate casual gaming (I've played many the hour on Wii Sports) I think, at least there should room in every console for traditional, time consuming, social life destroying game play.

Whether this kind of gaming, with punishing difficulty level catches on is up to the gaming public at large -- we have a decision -- we can rejoice at this rejuvenation, or merely ignore this slightly geeky gaming world of yesteryear.

Category: Editorial
Posted by MetalGear_Ninty, 7:32am
60 Comments | Post a Comment
Some people just don't have opinions. Like MetalGear_Ninty.
MetalGear_Ninty must really love MovieTome and agree with every review we've ever written! What other reason could MetalGear_Ninty possibly have for not rating a single film?
  • MetalGear_Ninty
  • Level: 1 (0%)
  • Rank: Mogwai
  • Forum Posts: 105
  • Messages Read: 0

Basic User Level 1 Popular
advertisement

Friends

My Friends