When you take a bite out of your snickers bar, what are you eating? Are you eating a chocolate coated, array of nuts in a caramel coating? In most cases, you're just eating a chocolate bar. Why should it be any different in video games? Are reviewers that picky? Does a bullet brushing your shoulder necessarily have to make a whizzing sound, or can it just be settled with a shwoosh? To the average gamer it can, to most reviewers it can't...
How is it that with every game in existance, if a single waterdrop isn't crystal clear, it doesn't recieve 5 stars, 10 out of 10 or 100. Why is that? It's just annoying to see a game which deservedly should have recieved full score, lost the extra few points because the sound wasn't perfect or it scrolled to fast with a sharp turn of an analog stick. This didn't just happen to a single game, it happens to countless games over and over.
This needs to stop. People buy these games based off of your ratings. Stop overrating and underrating games because of popularity and minor flaws. Seriously, if you're going to rate a game, rate it fairly. People could be losing their money's worth, or missing out on a great oppurtunity. Even if a game only deserves a 6, don't give it a 1/10 for an emblem or whatever.
Comments
Its true though.
OPM UK gave Killzone 2 a 9/10 for having "A slightly flat ending in contrast to the reast of the single player campaign".
Come on guys... IGN gave it higher than them, and OPM, does afterall stand for Official Playstation Magazine. Or does it anymore?
10/10 from me and I havn;t played it yet
Travo_basic