As a bit of a foreward, this is going to be the start of a series of quick and succinct breakdowns of some commonly held, incorrect beliefs about game reviews that I write as I find time and observe them in their natural habitat: the Internet.
Games do not start at 10 and lose points
So many people seem to believe this is true, and it shocks me as that's an entirely absurd notion. No one here at GameSpot (and no game reviewer anywhere, I would hope) believes that a game starts at a 10 and loses points as flaws are discovered. The opposite actually, while not entirely accurate, is a much better way to look at it if you want to draw that sort of a comparison.
Think about it: you don't start out a class in school with an A and lose points by not doing homework or missing questions on tests--you have to demonstrate a certain level of competence in order to score a good grade, and the same is true for a game. The problems with a game that we point out in our review merely prevented said game from earning a higher score; they did not lower its score. These two things may seem alike, but they are actually quite different.
Comments
What's much more important in any review (imho) is providing sufficient information to allow me to judge for myself whether or not I will like it. Someone may give a low score to a game I love, but that doesn't mean they are wrong, or their review is no good. It just means we have different likes and dislikes. As long as they provide sufficient detail, and are accurate in describing various features or aspects of a game, then I find it useful for helping me arrive at a decision of my own, regardless of the score (or final opinion) they have for the game.
I think that's a big problem with the way many readers evaluate player reviews. If the reader doesn't agree with the reviewer's over-all assessment of a particualr release, then the reader is often too quick to discredit the entire review and give it a thumbs down. Personally, I could care less how someone else rates a particular game, just so long as they give me some details.
You should base a game on how good it is not its faults.
In a perfect world, sure. But there's no way this can work in a world where you'd have to pay salaries to all those people, coordinate the schedule so that they all finish it in time to get a review out (along with the schedules of all the other games those people would be playing).
It would lead to better reviews, probably, but it's just not efficient because of all the extra people you'd need to hire/organize.
Games cost 60 dollars and renting them is a hassle and if its a bad game playing it is a bigger waste of time and money then going to see a movie that got crappy reviews. Gamespot has always been fair with scores although recently I find myself putting less and less stock in what they say I find IGN to be more on point with some games but not all.
In my mind a good review should be as close to the average critic review and gamer reviews as possible to be fair. Its like in school if you have a professor who thinks grades are inflated and wants to be a maverick by making a C+ the average and therefore acceptable grade but everyone else is using a different scale it makes his grading scale unfair for the students (the games in this analogy). I could have used an analogy about the Puppy Who Lost Its Way and related it to the industrial Revolution but I'm running out of time. PS...The guy who underated PoP imo also underated Mass Effect which i think shoulda been a lock for an editors choice..every rpg player in the world and then some should play that game
If you are going to make an analogy, atleast make a correct one.
I think that there is definitely something to be said for games having to prove their mettle. That being said, I think reviews are based on opinion, background, level of nerddom, and other factors. There is no one review that Joe or Jane Six Pack will all agree on. They are entirely subjective.
I have read reviews before on a few websites, but GameSpot is the only one bookmarked. I have also read them in various magazines I used to subscribe to. I would read reviews of games that I wanted to try and then GameFly (or rent from Blockbuster, however you got to do it) them. Upon playing, if I liked it, I would buy it and be on to my next try game.
One thing to note is that as I read the same peoples reviews, I would form a "relationship" with these people and would understand what they were saying good or bad. A few people, I will leave them anon for now, said a game was good, and I had agreed with their tastes before, so based solely on their (imho) expert opinion, I would purchase a game.
Thanks for the thoughtul and thought provoking post.
Spiritof
Actually, YOU are the one who is quite wrong. You used a completely different analogy from Lark's. He compared game scores to a course grade...I admit it's been a while since I was in college, but from what I remember, my grade for the term was based on adding up my performance on all tests and assignments (which was the TC's point). YOUR comparisson is based on a single test or assignment, which DID start from a "100 points possible" kind of theme, but my final result was based on how many answers I got RIGHT as much as it was based on how many answers I got WRONG.
Perhaps you should take your own advice...
"If you are going to make an analogy, atleast make a correct one."
...rather than nit-picking at the TC's obvious intent.
I've written like 30 reviews and that system is absurd...
On a related note though: It is hard for me to think that 7.0 isn't 'average' though despite how much people think this whole 5 thing should be. I mean really, how much time gets invested into review games that will fall below the 5.0 mark anyhow?
I really think the current scale is 5.0-10.0. 5.0 = you better be very interested in the subject material to stand this game. to 10.0 = This game got us a ton of advertising $$$ or we had to give it this score to save face with the rest of the industry or we would have lost 'credibility'. But that explains what I think a 10 is now doesn't it.
TBH though, I'm amazed people even look at the scores anymore seeming the text is where the reviews really are. Which GS has improved dramatically over the last little bit. There is very little of this 'I've played games forever and I'm going to spread my opinions all in my review' Jeff crap anymore. So at least keep up the good work, I like it more now than I use to.
http://i73.photobucket.com/albums/i212/Faltzer_Black/Reviewtactics101.jpg
Brain_Fillets
There is so much dislike being generated on the website lately just because of this one aspect of the site. The scores are just a fraction of what this site is useful for.