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Saturday, Mar 3, 2007

Okay, so the second demo in as many weeks, and admittedly the one that I was more looking forward to.

And to be honest I was slightly disappointed.  But I had prepared for it from the beginning.


The Good: the graphics are spectacular, and the attention to details are exquisite - bins, cars, the markings on the roads.

The FMVs are fantastic to watch - high definition and I have to admit the acting is almost all top-notch and true to their characters (glad to be able to write that after recently playing RA2!).

Also the storyline is shaping up to be brilliant - mysterious to the end but not so much that you give up halfway through.


The Bad: I'm sorry to say this, but more often than not, it just doesn't play like a C&C should.

Out of all the games that I played using both sides and 3 of the AI types, in the end I used the same strategy every single time, regardless of anything that the AI did - the promised "adaptive AI" hasn't arrived.

Although this game was touted as being for everyone to play, it actually appears to cater only for, for want of a better word, Rushers.  Myself as a "turtler", I noticed this very quickly - there is simply too much pressure on the gameplay for players to expand across the map.  Previous games allowed a turtler to play their own game, albeit at a slower pace than a rusher.  But this game rewards turtlers with a quick defeat and nothing more.  This is for a few simple reasons - most notable of which is the fact that base defences are simply not adequate for defending.

I'm sorry - but the music is 100% crap.  There is nothing in it whatsoever - nothing would change at all if I were to turn the music volume down to zero.


As an RTS player in general, I am certainly more than happy with the game at the moment.  But as a C&C player, no.

Posted by Krishmaj, 1:09pm
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Comments

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I have been quietly worried about the game ever since the "ZOMG this game is so quick" comments started a while back. I don't want a game that forces me to keep pace, because I would resort to rushing just to get the pressure on first.

As to how much "strategy" you can use in a game like that is up for debate, but I am staying sceptical until I can play the final game.
Posted Mar 3, 2007 1:35 pm PT
Oh come on its a awsome game.
Posted Mar 18, 2007 1:46 pm PT
I have to agree with Krishmaj. I have ordered the game, but it's mainly because of the campaign. The end of the demo left me wanting to play the next mission, so it ticked that box.

But the gameplay IS rather un-C&C like. I agree completely with your stated 'Bad' points with the demo. Let's hope that the full game has a little more variety in strategy (since the demo only contains the 3 levels of 'balenced' AI). -PsyW
Posted Mar 19, 2007 1:37 pm PT
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  • Krishmaj
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