How electronic football can be competitive again, and bigger than ever
Madden. Say the name around a group of electronic gamers, and you're likely to get a number of very strong reactions. You might hear talk about how the electronic game series is the most prolific and most popular franchise in its genre. You might hear of innovations over the years, and how involving the gameplay is, or how so much money is invested into improving and updating the game, year after year after year. You might also hear about Electronic Arts, perhaps in comparison to Big Brother of George Orwell's 1984, the Galactic Empire of Star Wars, or any number of other villainous organizations. Perhaps you would hear of the injustice of their exclusivity deal with the National Football League, which will now exist through the 2013 Super Bowl. Other franchises, especially the NFL2K series, may well come up, brought up as examples of superior gameplay that was crushed by the evil giant.
All of the above responses can only lead to one conclusion: for better or worse, electronic NFL football, and, by extension, electronic football in general, means "Madden". But must this be so?
Before that question can even be approached, it must be understood why this is true in the first place. Since the National Football League agreed to an exclusive licensing deal with EA Sports in late 2004, only two games have been released by other companies to directly challenge Madden's market. The first was Midway's Blitz: The League, which took a different approach to making a football game, not only by offering a more arcade-style brand of play, but by presenting its single-player experience as a story-based campaign, not unlike an RPG. The other was 2K Sports' All-Pro Football 2K8, which required users to create their own team made up of former NFL standouts that were no longer represented by the NFL Player's Association. The game offered a traditional single-player campaign, but one devoid of polish and features, obviously focusing on the user's online experience. Although Blitz: The League met with some amount of success, no original game has been released since the first one over two years ago, and although All-Pro Football was well reviewed, the game was not at all successful in retail.
So why is it that these two games did not succeed (or, in Blitz's case, did not succeed enough to see another iteration), whereas Madden continues to be a best-selling franchise, despite criticism that it is largely the same game, year-in and year-out? Although there may be a number of factors that contribute to Madden's success over its rivals, certainly the biggest reason must be that it alone carries the NFL license - if this were not the case, EA Sports would not have spent years' worth of effort lobbying for such a deal before actually acquiring it. But why does that make such a difference? Because playing Madden provides a link to something that is outside of the game world, current, and popular, evoking a sense of history with long-standing rivalries and former dynasties, and a sense of loyalty, playing as one's chosen team and leading them to a championship that, for fans of 31 out of 32 teams, will not materialize in reality.
This, obviously, is a huge advantage for Madden and EA Sports, and a huge obstacle for any other franchise looking to enter the market. So how can this obstacle be overcome? Judging by the examples of Blitz: The League and All-Pro Football, the merits of over-the-top sensationalism and historic, classic players facing off are not sufficient to create an identity that will pose a consistent challenge to the Madden juggernaut. It would seem that without the attachment to real-world competition, no foothold can be gained with which to advance in the genre. And certainly there is no game developer who would want to invest the time and capital to build up a real-world league to compete with the NFL, and for good reason - such a move would be foolhardy at best, just ask Vince McMahon.
However, this is the dawn of the era of Major League Gaming, where electronic entertainment as a whole is no longer being dismissed as a fad or as necessarily juvenile, but as a staple of mainstream entertainment, and a new, lucrative avenue for marketing. These are the days of Halo-branded Mountain Dew, of ESPN-covered gaming competitions, of electronic gaming rivaling motion pictures for entertainment dollars.
It is in this light that I put forth the following proposal: the Virtual Football League. With this venue, a non-EA game developer could generate an experience that exists outside of the game itself, something that their desired userbase can experience first as spectators, watching epic competitions on their televisions or computer monitors, then as fantasy participants, reliving the last season or anticipating the current one, controllers in hand. The League itself would consist of a certain number of game players - perhaps one per team, acting as a coach; perhaps a few per team, acting as teammates; perhaps one for every position on the field, or every position in the game - who play through a season against each other, with their games being covered by enthusiast media (SportsGamer, 1UP, IGN, etc.) and, to a lesser degree, sports media (ESPN, Fox Sports, CNNSI). After the brand has established itself in gamers' minds, the same effect that the NFL has on Madden, the VFL can have (though likely to a far lesser degree, especially at first) on the new gaming franchise. An additional benefit would be that being skilled at Madden will make you no more likely (considerably less likely, in fact) to score an NFL contract, whereas the exact opposite would be true for the VFL.
Naturally, this would be an extremely risky venture, and a long period of evaluation and refining details would need to be accomplished before this idea could come to anything like fruition. However, this is an idea that is worth exploring if any game developer is serious about not letting the grand and mighty Madden NFL Football sit as the grand, unchallenged emperor of electronic football entertainment.
Comments
On topic, I suppose a sort of electronic football MMO of sorts like you propose wouldn't be such a bad idea either.
Like the idea but I would re-read or have someone else read your articles before posting them (from Soapbox user to Soapbox user).
@Snake6phw: Yes, it is, although it would be better for everyone concerned (except EA, and perhaps the NFL) if it were not the only major game in town.
@codyw32: Thanks for the constructive criticism, but yes, I have played Madden, I bought the game three out of the last four years.
@CommanderShiro: Glad I have someone like you to tell me these things.
@tclvis: If you'd like a 'more accessible' football game, I doubt the game I have in mind would be to your tastes. However, you do bring up a point about timing that I will likely cover in a later post.
@ruff_edgz: Actually, I did re-read this, and so did a GameSpot editor. Granted, being that he's an editor, he might have been a leetle distracted to give a thorough proofing... Also, there's a big difference between the VFL I propose and the league of APF2K8 - this league would actually exist. Not in the sense the NFL does, with flesh-and-blood players smashing it up in a brick-and-mortar stadium, but the entire idea revolves around an actual virtual league that exists outside the user's console, or even the network of consoles that make up that system's matchmaking service.
And, yes, I realize 'actual virtual' is an oxymoron, but welcome to 2008.
I didn't know 2008 was the year of the oxymoron
First they buy Westwood Studios.
Then they monopolize the NFL games market.
ESPN NFL 2K5 was light years ahead of Madden.
And NFL Blitz's Arcade style of play on N64 were probably the best football games I've ever played, second only to Super Tecmo Bowl on NES.
NFL...if you only knew how pissed some people are...you'd take your Madden and shove it up your ***!!!
Look I love John Madden (and the Raiders)...but the game is not as fun as other football games I've played.
This whole thing blows.
On another note, Madden rocks your face off. It's a great game and this year's version had plenty of new features. I believe Alex Navarro called it the first great football game of this generation. Also, for the thousandth time, EA DID NOT PURSUE THE EXCLUSIVE NFL RIGHTS! The NFL seeks out partners and OFFERS them exclusive rights to the license. Just try to buy a Nike NFL jersey. If players wear Under Armor cleats on the field they receive prohibitive fines because Under Armor was not offered the rights to supply players by the NFL itself. Brian Urlacher, one of the NFL's marquee players, was fined $100,000 (read that again. One hundred GRAND!) for wearing a hat advertising a sports drink not affiliated with the NFL during Super Bowl Week in 2007. EA didn't have a meeting and decide to screw the gaming public over. They were offered the NFL license to exclusively make NFL games because they make the best football games out there. Sorry 2k, but it's not even close.
And while we're on the topic, MLB is not a league that usually offers exclusives. 2k went out and got their exclusive rights. They SOUGHT IT OUT. So why aren't they as demonized as EA is for simply accepting boatloads of cash for doing what the NFL deemed to be the best job?
Quit whining. EA and Madden are here to stay. Thank goodness.
Interesting ideas though.
Licensed players make for more fun when doing things like fantasy drafts, and it makes it easier to pick out Randy Moss without having to memorise his position on any given play if you can see his name.
If someone makes a non-licensed American Football game they should take advantage of that lack of license and equip all the players with machineguns and grenades (like the game Brutal Sports Football).
You think watching people play video games on ESPN would be better than watching the actual sport? You must be crazy.
It is interesting but as a real and videogame football fan this doesn't excite me. ESPN had a reality show based on the people who play Madden and it was totally unwatchable. The tried to make drama out of it but it didn't hold my interest. It made me stop watching TV and pick up a controller.
Interesting idea but it won't work.
I know EA owns it, but why can't they bring back Mutant League Football, and/or even Hockey. Those games were really fun. I loved the fact that you could kill the other players forcing them to forfeit or bribe the ref to help you out, and kill the ref out of frustration or to counteract a bribe. Best alternative to the Madden games that I ever played. Bring back Mutant League!
Yep, what he said. Misguided idea even by your own logic. I guess the precept I would disagree with the most is that somehow professional gaming and the "hardcore" gamer will ever supercede the sporting event that it is simulating. Simply put, if you have a sports game that is not based on the real professional version of that sport, it is unlikely to measure up to one that does. In large part, people who play sports games do so because they are fans of not only the sport, but certain teams and certain players. I don't think there will be competition for EA in this regard. Although why someone couldn't make a great NCAA college football game to compete with EA is beyond me.
1) Took out any color-commentary. Does ANYONE understand why!? The "coach", if that's what he is, is horribly monotonous.
2) Depleted the game's physics. Back in 03/04, Madden played like a 2K game. Now it's along the lines of the NFL Gameday series.
3) Took out ALL the good mini-games. They have the seemingly useless bench press and 40-yard dash. Where's Pocket Passer, Coffin Corner, Swat Ball? 4) Glitches. All games have them. But it seems like the number of glitches have doubled with each year. How many one-handed catches and HORRIBLE looking "mid-air" collisions are there going to be, followed up by a touchdown pass that goes through the defender's arm, or having LT bull over Ray Lewis at the endzone. These players have no weight, no leverage.
So, now we have icons that don't really do anything... And a ring builder that doesn't amount to much except bragging rights. And a player skill builder that takes years to actually complete. Way to go EA. Feed us this trash for another 6 years. I'd rather just download roster updates for Madden 03 than play 08.
Selling a football game without official NFL players would be like selling baseball cards without MLB players. You'd need to do something truly spectacular in order to convince people that they should buy them.
ShockG707