"If I can just move and shoot... I wouldn't be pissing my pants!"
That's what Chris Redfield said one time. I guess he's one of those types that just can't walk and chew bubblegum at the same time. Leon must have gone through the same thing. Sure, he may have won the R.C.P.D. marksmanship tournament, but that's because he was standing still, his feet planted firmly on the ground. Had he been required to run and shoot instead, I'm pretty sure that the only safe place to avoid his wild shots would be standing right behind any one of the targets.
So what brings this blog about? Resident Evil 5. Spazzx625 and I both came to an agreement rather quickly: we want to run and shoot. We've both been spoiled by the excellent survival horror control system that is Dead Space. Now, you Resident Evil hardcore fans, before you even open your foaming mouths, allowing you to run and gun will NOT change the feel of Resident Evil. Resident Evil 5 already screwed that up enough with its horrible inventory system, partner reliance and daytime setting.
"If you run and gun, then it's not scary because you won't feel pressured to shoot before the enemy closes in you." Yep, someone made this arguement. I guess they never played Dead Space. You can run and shoot, and there sure as heck was pressure. There definitely was tension. There were a lot of "HOLY CRAP I'M GOING TO DIE!" moments.I don't understand why some of you RE fans don't want to see this franchise evolve in the terms of controls, because why would you not want PROGRESS? Why do you want to be stuck with the same archaic control scheme you had to put up with in 1996?
When I first started RE4 on the GameCube, I felt pretty much the same. Having to stand still and shoot is getting old. I lost interest in the game after the second disc, because I was getting fed up with the controls. It was just too sluggish, and the part where you had to shoot so many of those Luminatos or whatever they were while Ashley had to operate the cranks is what I think did it. It just frustrated me to no end. The funny thing is, I decided to get the game for the Wii, and it was a world of difference. Istill had to stand still to shoot, but aiming was so much easier, and it made it a lot more fun to play.
Now back to RE5, and I feel like it's RE4 on the GameCube again. I really don't like it. I swear to God, this needs to change with the next Resident Evil. I'm so glad I onlypaid 20 dollar for this title. If I paid full price for the game, I would have really been pissed off. If Capcom's so adamant in reinventing and improving their franchise, why on earth can't they do that with the controls as well? Because inhibited freedom of movement is supposed scare me?Naw, it only annoys the **** out of me. Please, don't use that arguement with me anymore, people. Quit denying progress.
Comments
Am I missing something? That game didn't keep me interested for more than a couple days.
I was telling Rachel about this and the inventory system after we were done playing the other night...Her explanation was that maybe they were going for realism with inventory system...But then that doesn't account for not being able to hold a gun (or knife) and moving around, other than pivoting.
Even if Dead Space hadn't come out and been a better game, both of those things in conjunction with each other is maddening. Considering the co-op nature of the game, I can understand and forgive the inventory being live and whatever...That adds some strategy and tension...
The aiming however is just ridiculous. Yeah, good thing it was less than $20
@lord_daemon What me and spazz have been doing is double teaming them with the knife, and then having each other's backs when they grab us to keep our ammo under control. @gunnyhath When I played the demo offline, Sheva was a complete moron. She would waste ammo instead of using her knife when I was using mine. She'd always get herself in trouble... and yeah, wasting HER ammo meant I had to give her some of MINE. That's what I'm refering to when I mentioned partner reliance.
@dubel_07 You know, that's actually a rather good point. It was easier to shoot in Dead Space because the aiming sights were were wider. But of course, they didn't make it that way to shoot, but to add strategy in how to effectively take out your enemies.
But I don't know many people who can "run and gun" accurately enough to shoot a hostile target on the horizon with a small handgun.
I did like the daylight setting, though. It's a nice change of pace.
Cutekitten6_18