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Wednesday, Oct 28, 2009

"If I can just move and shoot... I wouldn't be pissing my pants!"

That's what Chris Redfield said one time. I guess he's one of those types that just can't walk and chew bubblegum at the same time. Leon must have gone through the same thing. Sure, he may have won the R.C.P.D. marksmanship tournament, but that's because he was standing still, his feet planted firmly on the ground. Had he been required to run and shoot instead, I'm pretty sure that the only safe place to avoid his wild shots would be standing right behind any one of the targets.

So what brings this blog about? Resident Evil 5. Spazzx625 and I both came to an agreement rather quickly: we want to run and shoot. We've both been spoiled by the excellent survival horror control system that is Dead Space. Now, you Resident Evil hardcore fans, before you even open your foaming mouths, allowing you to run and gun will NOT change the feel of Resident Evil. Resident Evil 5 already screwed that up enough with its horrible inventory system, partner reliance and daytime setting.

"If you run and gun, then it's not scary because you won't feel pressured to shoot before the enemy closes in you." Yep, someone made this arguement. I guess they never played Dead Space. You can run and shoot, and there sure as heck was pressure. There definitely was tension. There were a lot of "HOLY CRAP I'M GOING TO DIE!" moments.I don't understand why some of you RE fans don't want to see this franchise evolve in the terms of controls, because why would you not want PROGRESS? Why do you want to be stuck with the same archaic control scheme you had to put up with in 1996?

When I first started RE4 on the GameCube, I felt pretty much the same. Having to stand still and shoot is getting old. I lost interest in the game after the second disc, because I was getting fed up with the controls. It was just too sluggish, and the part where you had to shoot so many of those Luminatos or whatever they were while Ashley had to operate the cranks is what I think did it. It just frustrated me to no end. The funny thing is, I decided to get the game for the Wii, and it was a world of difference. Istill had to stand still to shoot, but aiming was so much easier, and it made it a lot more fun to play.

Now back to RE5, and I feel like it's RE4 on the GameCube again. I really don't like it. I swear to God, this needs to change with the next Resident Evil. I'm so glad I onlypaid 20 dollar for this title. If I paid full price for the game, I would have really been pissed off. If Capcom's so adamant in reinventing and improving their franchise, why on earth can't they do that with the controls as well? Because inhibited freedom of movement is supposed scare me?Naw, it only annoys the **** out of me. Please, don't use that arguement with me anymore, people. Quit denying progress.

Category: Rant
Posted by JustPlainLucas, 11:08pm
24 Comments | Post a Comment

Comments

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Yay someone agrees with me!
Posted Oct 28, 2009 11:09 pm PT
I still haven't started RE5, but I picked it up for half off, so I also got a good deal. I've NOT been hearing good things about it though.
Posted Oct 28, 2009 11:19 pm PT
I totally agree with you about RE5.... Resident evil is about survival horror ! Which is nowhere to be found in RE5.
Posted Oct 28, 2009 11:33 pm PT
WOW congrats on the 650th BLOG POST. The thing about RE5 that made me mad was the fact that it took over 4 years to come out after the pitch perfect RE4, and yet it was worst in alot of ways.
Posted Oct 29, 2009 12:58 am PT
Yeah, there's no reason not to be able to do both at the same time.
Posted Oct 29, 2009 3:04 am PT
I respectfully disagree. I don't like it for horror reasons but for strategic reasons. You really have to think about where you shoot from and it's good to play a shooting game that plays differently to every other one
Posted Oct 29, 2009 4:38 am PT
I agree 100%, It was my only complaint about the game and it was shared by both Chris and Christopher.
Posted Oct 29, 2009 5:49 am PT
I agree. When I posted a blog asking about early picks for the game of the year, two people actually wanted to give Resident Evil 5 the nod.

Am I missing something? That game didn't keep me interested for more than a couple days.
Posted Oct 29, 2009 6:08 am PT
Amen.

I was telling Rachel about this and the inventory system after we were done playing the other night...Her explanation was that maybe they were going for realism with inventory system...But then that doesn't account for not being able to hold a gun (or knife) and moving around, other than pivoting.

Even if Dead Space hadn't come out and been a better game, both of those things in conjunction with each other is maddening. Considering the co-op nature of the game, I can understand and forgive the inventory being live and whatever...That adds some strategy and tension...

The aiming however is just ridiculous. Yeah, good thing it was less than $20
Posted Oct 29, 2009 6:12 am PT
agreed. You write looooooooooooooooooooooooooong blogs, dude. Which is better then just a few sentaces. Ohright, I got my new blog header up...but not the new text I tag you, even though I think you've been tagged recently.
Posted Oct 29, 2009 7:24 am PT
Good point.
Posted Oct 29, 2009 7:48 am PT
Fully agree and it was nice to see a bulk of the series worshipping critics finally pull their collective heads out of the clouds and realize their game seems to be suddenly stuck in the stone ages. That being said the slow pace of the game wouldn't bother me so much if my well placed shots actually seemed to make any difference. I kept lining up perfect head shots and I still had to use way too much ammo to put the zombified folks down. And in a game that is EXTREMELY stingy with ammo...that's not a good sign.
Posted Oct 29, 2009 8:07 am PT
I don't have much to say since I haven't played any of the series.
Posted Oct 29, 2009 8:56 am PT
I am a fan of Resident Evil, at least 2 4 and 5. The controls to me, since I began with the earlier games, feel proper, even though in 3 dimensions it takes some getting used to. I disagree about partner reliance, you don't need a partner at all in 5, it's just fun to have a buddy in there with you. I DO agree that run+gun would not ruin the game, as long as it wasn't fast paced. If done right, it would not be a detriment. The inventory system was a pain, but really not bad once you were used to it, and it adds some tension by not pausing the action. People thought taking Zelda to 3D would ruin it, and the same with Metroid, and look at the results. Need I say more? Progress is good, IF done right, with respect to the past.
Posted Oct 29, 2009 10:28 am PT
I consider myself a Resident Evil Hardcore--not a purist. Change is good; I'd be willing to give that a try. The difference between RE and Dead Space, though, and this is key, is that most of the Dead Space weapons had a horizontal (or vertical) range that allowed for some fudging of lines.
Posted Oct 29, 2009 10:30 am PT
@stephenage I don't really see any strategic merit, except for the sole purpose of putting distance between you and your enemy. If anything, you have to be more strategic when you run and gun, so you're not running yourself into a corner, or running into another pack of enemies. I understand your point, but I just don't feel it warrants the continuous use of stationary shooting. @talonkarrde07 This is only five paragraphs... And yeah, I was already tagged but thanks for keeping me in mind.
@lord_daemon What me and spazz have been doing is double teaming them with the knife, and then having each other's backs when they grab us to keep our ammo under control. @gunnyhath When I played the demo offline, Sheva was a complete moron. She would waste ammo instead of using her knife when I was using mine. She'd always get herself in trouble... and yeah, wasting HER ammo meant I had to give her some of MINE. That's what I'm refering to when I mentioned partner reliance.
@dubel_07 You know, that's actually a rather good point. It was easier to shoot in Dead Space because the aiming sights were were wider. But of course, they didn't make it that way to shoot, but to add strategy in how to effectively take out your enemies.
Posted Oct 29, 2009 10:50 am PT
It's always wound me up that these highly trained law officers couldn't move and shoot at once, if Isaac can do it in Dead Space, when he's a mere engineer, it puts Chris and Leon to shame... even more so when you think they've changed it from a Survival Horror to a fairly basic shooter.
Posted Oct 29, 2009 11:53 am PT
@JustPlainLucas: On the other hand, they are highly trained special forces sent in because they're the best...
But I don't know many people who can "run and gun" accurately enough to shoot a hostile target on the horizon with a small handgun.
Posted Oct 29, 2009 1:12 pm PT
I didn't like the static shooting in Resi 5, yes it does create tension that can be counted as scary but its more annoying. And the games aren't even horror anymore, they're arcade zombie shooters
Posted Oct 29, 2009 2:03 pm PT
I thought the same way at first, but after a few levels I started forgiving the game and it got fun. The controls aren't bad, they're just different, and the game never throws anything at you that required a better control scheme (or at least a more flexible one).

I did like the daylight setting, though. It's a nice change of pace.
Posted Oct 29, 2009 3:03 pm PT
I got nothing against the inventory system, not being able to bring everything with you means you have to make choices... The controller system should have been updated, and it should not have been in daylight in the game. Still awesome though.
Posted Oct 29, 2009 3:13 pm PT
Yea I agree with you. Standing still to shoot can get annoying, and Dead Space is awesome
Posted Oct 29, 2009 6:57 pm PT
It's not so much the run and gun, I doubt anyone would waste ammo running away and shooting at the same time... but when you're backing away, towards a door or whatever and you can't just slowly step backwards and shoot at the same time that it's just stupid.
Posted Oct 30, 2009 6:49 am PT
I actually thought that the inventory system was great as it made the combat flow throughout the game and it certainly upped the tension. However, its a shame that RE's trademark horror elements were non-existent and it didn't feel like a RE game for me. And yes, its control mechanic could use a little bit of tweaking.
Posted Nov 1, 2009 6:54 pm PT
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  • JustPlainLucas
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