Recently, there have been some complaints in the Wii forum that five to six hours of gameplay is too short for a $50-game. These complaints are based on the reviews of Deadly Creatures, which generally place the game at less than ten hours, and previews of MadWorld, specifically at IGN, which places the game at five to six hours.
These time estimates don't take replayability into account, in the sense of exploration, unlockables, multiplayer, and even simply playing through the game multiple times. This is nothing new, but people seem to think that the time it takes from the start of the game to the credits is the maximum play time we can get out of a game, when that's (pretty clearly) the minimum.
So please, consider these things before getting discouraged and letting everyone know about it when other people say that a game isn't as long as you expected.
Comments
Lately, the trend seems to be that if a game is single-player only, the content needs to be massive to be worth purchase for a lot of folks, and that's too bad. I don't think that just because a game is long doesn't mean it's good. I didn't like Twilight Princess all that much, I felt it was repetitive after a while.
So I can see arguments from both sides, but personally, I don't really go in for multiplayer. I buy games that I know I will want to play. I have been burned with really short games I will never pick up to play again (the LOST game is particularly fresh in my mind of bad purchases) but single player only games don't have to be long to be worthy of purchase, either.
I got deadly creatures and even though I'm pretty far (chapter 7) -- I already know I will go back and play it again on the hard difficulties and I do not feel like I did not get my moneys worth Also, looking at MadWorld makes me think of Left 4 Dead -- a short game, yet with a lot of replayability, considering you'll be playing it over and over again because its fun, the co-op gameplay and the harder difficulty settings.
But I get the analogy
I'm actually hyped to play MadWorld even though I don't own a Wii. Looks unbelievably good actually.
So maybe as reviewers they should explain where people are going to get more out of the game rather than comment on the minimum length spec. For example I'll use a simple game I know all about, Trauma Center Wii: "On easy, someone could breeze through it in 4 hours or so. However, there are 3 difficulty modes, and bonus extra hard operations at the end game to tackle. Each replay will be about 2+ hours if you skip the story elements. Also their are high score achievements of S and XS on hard mode. To the truly dedicated that could take up to 10 hours to master each operation alone (on each difficulty). So really this 4 hour game turns into 20+ hour experience to the interested, with constant quick replay (mission jumping) whenever you desire the type of game play again."
And seeming these are the forums, it must be remembered to insult someones lack of depth in their gameplay expectations when they don't play these 'short' games enough... j/k
raahsnavj, I'm glad that IGN's review of MadWorld explains the whole idea that their 5-6 hour estimate is just the minimum and does include all the ways that gameplay can be extended, just like your Trauma Center example does. Since for some reason people listen to Matt C, maybe they'll finally see the light since they wouldn't listen to me and others who said not to get too discouraged by the length.
Everyone else, thanks for the comments. One thing that seems to come up a lot is that this generation of gamers seems to be more focused on the quantity of games they can experience rather than on getting the most they can out of a single game. That's a gross generalization, I know, but the sentiment seems to be more prominent now than ever before.
Agreed. I think the false feeling that the 'minimum' length in some way relates to how much longer the game will increase in length by playing it to death.
For example, 6 hour min length game compared to a 15 hour minimum length game. Which one will engage you for longer? I bet if I did this as a poll, almost everyone would pick 15 hour game and call me names because that must be the 'dumbest question ever'... they wouldn't even try to find out the actual replay aspects of each game.
And the fact online multiplayer make 'infinite' replay is also hogwash. Yet too many people think this is the only way to make a game actually 'replayable'.
I never sold it though, I think I've replayed it 2-3 times (still haven't gotten the A+ house
Good luck in the mod adventures...
JordanElek
Obviously the analogy isn't perfect, but the principle is the same.