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Wednesday, Feb 22, 2006
    2006 will see the evolution of MMO genre. Webzen will bring 2 new mmo this year ( if things go well) Huxley and SUN ( soul of the ultimate nation).

Huxley will be a FPS MMO, using the unreal 3 engine. one of the best graphic engine available. one of the nice feature about it is the massive guild support anounce, that will bring about the creation of truly massive guild and maybe a good war between them. also the pve content and pvp content seems to be related in many way and will affect both of them in a positive way. The guild recognition from your faction is a bright idea and also from the looks of it the guild halls will have a important role. getting your baner and name flaged and shown around the virtual world is appealing. But to me the best feature of this game will be the fact that gear will not be the decisive factor in a fight !!! finaly skill and tactic will truly be the prime factor. more then ever the medic will be your friend.

SUN Soul fo the ultimate nation.

not much is know about this one. other then its a mmorpg. the feature that is unique is the self controled instance zone. from the looks of it it is a bright idea and different from all the other. the ability to customize a battle and mission to suit your need and challenge rating is insane. also this remove the farming market for specific item in a way( there are no sure way of removing such market). imagine being able to truly create that hard or random challenge that will actualy require the skill of the different class you have in your team ( since you customize the battle) . we only need to wait for more information on this project and how it will work.

Posted by FrankSoul, 12:41pm
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Different ways to elevate skill are ALWAYS welcome. It will certainly dissuade people from just playing for purchased characters just so they can thomp their ego around a gamespace going, "look at me, I'm higher than you wa wa wa". On the other hand, current MMORPGs do allow for more creative use of skills, statuses and talents so that characters of different levels can still have an honest go at each other and NPCs. Thanks for sharing this!
Posted Feb 24, 2006 12:49 pm PT
yes indeed if we take a look at the early mmo i agree that to some extent the newest mmo offer more creativity , but for the majority that creativity is aim at the same goal , grind grind and grind some more to get , gear , reputation, level, etc. all of those are different yet they all end up being the same thing.
Posted Feb 24, 2006 11:01 pm PT
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