Hey GS
I have noticed over the past few years that games have been getting progressively easier to play/complete. With the induction of TIME CONTROL in games when you screw up in some way you can just REWIND and continue screwing up until you do it correctly. The game that pops to mind instantly is the Prince of Persias latest trilogy: The Sands of Time however after the huge success of this franchise developers have started to just throw in this TIME CONTROL mechanic into below average games and call it a day. A game that pops to mind now is Time Shift. Whilst some may disagree, i think Time Shift was abysmal, so bad infact that i didnt even reviewed it...and iv reviewed some bad games in the past. But more recently sports and racing games have started to have this rewind feature. Games such as Madden 09 and Race Driver GRID. You dont actually have to use them, but the fact they are there is disappointing.Some of you may be thinking 'The ability to rewind mistakes relieves frustration when you mess up and stops you having to replay large portions of the game.' This is also true. But, it adds to my point that games are getting easier.
On top of the whole milking the udder of the Time Traveling Cow comes her partner in crime the Auto Aiming Pidgeon. Nearly all FPS games have autoaim, some more that others. Halo, Gears of War and Shadowrun are 3 that really stand out. In halo you can just sweep snipe, in Gears you can rather easily get blind fire kills with the sniper if using the proper technique and in shadow run its so bad all you have to do is stand still and the camera follows anyone who gets within a certain range of you and is hostile. However games like COD4 have a Autoaim feature that is more useful by letting you autoaim if you want to (by aiming quickly), however in the end it still falls into the catergory and thus furthers my point of games getting easier.
Back in the dawn of time with the...erm...Stupidly Difficult Racoon(?)you felt a sense of achievement when you got a headshot, when you finished a game and when you completed a hard level. Now though, when you finish games that feeling is there, but ots thinking to its self "You only did half the work...the game practically completed it self half the time". Finishing games like Megaman, Metroid, Castlevania and Ghosts and goblins gave you a sense of achievement, pride and joy because you had to throw everything you had at it to finish them, nowadays you need the assitance of the game itself to get a kill, to solve a puzzle and the incentive of virtually given points that increase the size of your so called E-*male genital parts*. Back in the day when men were men, we had to go to war with our ataris, our nintendos, our segas to make them bow down to our reflexes, our mental strength. But now, all you have to do is show the game you can shoot your rifle in the general direction of the enemy and it will do the rest for you.
Hope you enjoyed this blog, leave a comment with your opinions on me, the blog or the subjects raised.
Averageone
The time control concept has to be the greatest idea video game designers have ever come up with. There's nothing I hate more than playing through an entire level only to get killed inches from the end and have to do the whole thing all over again. Admit it, NOBODY likes being forced to play the same level ten times in a row. Have you ever played Ninja Gaiden? It's so frustrating I was pulling my hair out after just one hour of play.
Maybe expert gamers like you prefer the old fashioned method of ridiculously hard difficulty levels, but normal everyday gamers like me think the easier games are long overdue.