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Tuesday, Aug 19, 2008

Today, the Non-Disclosure Agreement for Warhammer Online has (for the most part) been lifted. Just for fun, and in an attempt for a bit of exposure, I submitted my review to the Vault Network. Much to my approval and amazement, my review was featured on the front page of WarhammerVault (see the snippet below). This site is visited by thousands of users daily, and its numbers are expected to increase exponentially up to and beyond the commercial launch of WAR.

As of today, I am also an official staff member of WarhammerVault and will be contributing more to the site in the future. This is a great opportunity for me to challenge my creative talents.



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Tuesday, 19 August, 2008 - Warhammer Vault News


Jason "DeliriousSorcerer" Seidman shares his Warhammer Review with us today, packed with loads of juicy info a must read!!

"Along the way, players will discover Public Quests. PQs consist of different events occurring simultaneously within the game-world – and these PQs are everywhere. PQs are broken up into multiple stages. The first stage is where individual players can each contribute to the progression of the quest without requiring support from other players. It is in this stage that players are most likely to trickle into the quest area. Each PQ has its own story and amount of stages. By the time the PQ is in the final stage, anywhere between one and three groups working together may be required to successfully complete it. After a PQ is successfully completed, any player who helped to contribute (and didn't just pop in at the last minute) will receive a chance at loot rewards on the spot. You don't even have to be grouped. If you don't win anything and choose to try the PQ again, your odds of winning will continually increase until you get something for your efforts. PQs invigorate a long-dormant MMO tradition of getting players to group up and kill bosses at even the most entry-level stages in the game."

Read the entire Warhammer Review by clicking here...

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Go check it out!

Category: Editorial
Posted by Erebus, 12:59pm
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Wednesday, Jul 9, 2008

I have been a WAR beta-tester for the past several months. As a tester, I have not been permitted to discuss the game. Unfortunately, this has not yet changed. However, I am contemplating a process of preparing pre-release review for Warhammer Online: Age of Reckoning. Once the Non-Disclosure Agreement is lifted and I know what I can and can not discuss, expect to read some of the most up-to-date, nitty-gritty details of the game. Tell your friends, set your bookmarks....

In the meantime, I recommend reading-up on WAR to get caught up for the forthcoming review.

WAR is coming...

Category: Editorial
Posted by Erebus, 2:19pm
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Wednesday, Apr 23, 2008

Update [Jun.16.2008]: Age of Conan has been out for nearly a month now, and I have yet to purchase it. Judging from all the reviews and reports, it is a good game with much potential -- but not for me. If you are itching to play a new MMO, or have only played World of Warcraft, I recommend you give AoC a go for the next 3 to 6 months. If you fancy yourself patient or an MMO connoisseur, just hang in there a few more months before you jump on the new MMO bandwagon. You'll thank me with your inside voice someday.

Original article:

Thanks to Gamespot and Funcom, I was able to play Age of Conan: Hyborian Adventures last weekend during a PvP test. I've been itching to talk about it, but at the time I wasn't even sure if I was allowed to mention I was in beta... so much silence about betas these days. Well, as it turns out, not only am I allowed to tell you I was in the PvP beta last weekend, but I can also tell you my impressions of what I experienced in that short time-span.

The game truly leaves a good first impression. Character creation is detailed and varied. You can scale your class model proportionately to your tastes, select various face and hair style, and add a large handful of special markings. The opening and subsequent quests are also narrated. Unfortunately, the tutorial island could have used a little more polish and balance for being single-player only. My caster felt a little underpowered at first with respect to the island. The PvP, however, was the focus of the test. I created a level 20 Ranger to really wreak some havoc -- as it was mentioned in the patch notes they were temporarily overpowered. I only had the weekend to test, after all.

All PvP this weekend was conducted through instanced matches accessible through a quick menu system. Each match began after a very brief queue time. Once the game begins, each player is placed on either a red or blue team. In one mini-game, the two teams attempt to capture a few objectives. It takes a very short time for the objectives to switch hands, and the games only tend to last a few minutes. In another level, each team attempts to capture its opponent's flag -- but I never even got that far.

Combat in AoC feels like a scaled-down version of the standard MMO model. Everything moves along at a decent pace, but the battles felt a bit too simplistic and gimmicky. With my level 20 character, I had about five unique abilities. Battles consisted of my character running around, sometimes sneaking, and shooting people with arrows in the back. Depending on the type of shot, each would be capable of yielding normal damage, high damage, or slowing them down respectively. Although my character was also capable of melee, it proved generally foolish in practice. There are three types of swings: a slash from the left, and overhead swing, and a slash from the right. While the various attacks deal well with multiple foes, they feel somewhat gimmicky and non-fluid.

While I realize that instanced PvP games are only a small part of AoC, it became obvious that the combat complexity was pushed aside for a sense of speed. With its large interface buttons and player controls, Age of Conan feels like an MMO designed to accommodate a console controller. Considering the console version isn't due out 'till much later this year, I would recommend waiting altogether -- or at least for the PC review. If you are looking for the next great PC MMO, this may not be it. While your mileage may vary, you have been warned

Category: Games
Posted by Erebus, 1:06pm
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Some people just don't have opinions. Like Erebus.
Erebus must really love MovieTome and agree with every review we've ever written! What other reason could Erebus possibly have for not rating a single film?
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