Well, it has been over a month since i bought SSBB, and i've been finding it a very great game! I could still remember the first day when i came home with it. I tried using Samus, but i was so bad with her i stopped. for some reason, I picked Zelda just for the heck of it (lol this voice in my mind told me to anyways) and i racked up some insane scores with her by the end of a match....I was like wow? In Melee Zelda failed me so badly but in Brawl i rarely ever lose matches (well against players of my skill level anyways) when using her. Because of this she's one of my mains along with Toon Link, Link and Snake.
It's funny how my mains are mostly Legend of Zelda characters (except for Ganondorf, he's too slow) but yeah they fit my playstyle. Because of this Zelda's now my so-called good luck charm.
Bring me luck and victory, Team Triforce!
Well, its been a long time, and after playing the series for many years, it is time to move on. I have officially quitted the series as now im too busy with other things. Maybe one day we will cross our paths again.
Code identification:
Unit Name-Cost
-Space Take Up
-Primary Weapon
A-Ammunition
R-Range
-Secondary Weapon
F-Fuel Amount
M-Movement
V-Vision
MT-Movement Type
AT-Armor Type
Notes: Description
Zone Trooper-$50000 (Requires Tech Center, Allies only)
-1x1
-Rail Gun
A-9
R-1
-Pulse Rifle
F-70
M-5
V-4
MT-Power Suit
AT-Heavy Composite Power Suit
Notes: The Zone Trooper is a special division of infantry designed to handle heavier tanks after Mechs were not up for the job against heavily armored vehicles. With their Rail Guns, they can reduce lightly armored vehicles into scrap with one salvo while it will badly cripple heavier vehicles. These soldiers cannot climb mountains due to the weight of their power suits but can traverse any other terrain except seas with no difficulties. Thanks to new detection technologies, they cannot be ambushed in Fog of War. Recent upgrades have given this trooper the ability to attack infantry and air units with the introduction of powerful pulse rifles, making them much more versatile. They are only deployable by the Allied forces.
Battle APC-$12000
-1x1
-Gatling Cannon
A-9
R-1
-None
F-99
M-5
V-2
MT-Treads
AT-Medium Tank armor
Notes: Any infantry that boards this vehicle will be able to provide support fire from its gun ports. Infantry-type units with primary weapons will NOT use up their primary weapon ammo while in this vehicle. The Gatling Cannon itself can target both air and ground units, but it's slightly weaker than the one the Anti-Air possesses. This unit still can supply other units but cannot build temp structures.
Mobile War Factory: $50000
-2x1
-No Primary Weapon
-No Secondary Weapon
-Materials: 4
F-70
M-5
V-2
MT-Treads
AT- Medium Tank Armor
Notes: The mobile war factory works very similar to an aircraft carrier. It uses materials to deploy any land vehicle and vehicles built inside the factory can be launched on the second turn. Damaged units can also enter the factory and gain repairs and supplies. However, ground units can still be "launched" from the factory and automatically attack a target.
Nuclear SSM Submarine-$100000 (Requires Tech Center)
-1x1
-Polaris SLM (Sea to Land missiles)
A-3
R-CAN HIT ANYWHERE ON THE MAP
-Anti-Ship Torpedoes
F-50
M-4
V-5
MT-Submarine
AT-Heavy Submarine Armor
Notes: The Nuke SSM Submarine is a unique unit. It has the basic firepower of a normal Submarine with its torpedoes, but the true specialty lies in the Polaris missiles. The missile's explosion range is the same size as a missile silo, but it does six points of damage instead of three. Also since its Sea to Land Missiles air units are not damaged in the aftermath of the explosion. The Sub's missile ammunition CANNOT be restocked in any way. Unlike its other counterpart, this special version of Submarine can destroy cruisers with its special AP Torpedoes and is resistant to most Anti-Submarine weaponry. However, it is still easily overwhelmed by faster units so it must be escorted.
Special Forces Trooper-$20000
-1x1
-C4 Explosives
A-2
R-1
-Suppressed Carbine
F-70
M-4
V-7
MT-Infantry
AT-Infantry
Notes: The Special Forces Trooper is a soldier specializing in stealth and sneak attacks. It can cloak itself but it burns 1 fuel every turn when it is cloaked. Once it attacks or captures it will no longer be in stealth mode. It can also capture anything in 1 turn except HQs. They can also one shot kill other infantry units, considering they are at full HP. When it uses its C4 Explosives, it does two points of damage to vehicles BUT the targeted vehicle cannot counterattack. However, if they are fired upon first they will get wiped out quickly since they cannot counterattack vehicles with their carbines.
Falcon Stratofighter-$34000 (Requires Tech Center, Allies only)
-1x1
-Hellcat Inferno Missiles
A-6
R-1
-No secondary weapon
F-99 (Burns only 1 fuel thanks to new engine technologies)
M-10
V-3
MT-Stratosphere
AT-Stratofighter Armor
Notes: This next-generation high altitude fighter is designed to be a space assault craft, but it is just as effective below Earth's atmosphere in terms of combat. It is virtually invulnerable to all ground Anti Air weaponry since it flies so high. Because of this, it is an excellent counter against Anti-Airs, Missiles and Cruisers. It can only be attacked by other Falcon Stratofighters and Fighters. This aircraft was designed by the Allies as a replacement for the aging Supersonic Bomber fleet after harrowing losses. Since they can fly into space, they can engage space weaponry like satellite weapons. Its Hellcat Missiles can also attack any unit. After this unit was introduced, most slow-flying conventional attack aircraft have been decommissioned. Only the Allied forces get this unit.
Anti-Satellite Missile Launcher-$40000
-1x1
-Anti-Satellite Missile
A-2
R-*Can hit anything on space front*
F-50
M-4
V-5
MT-Tire A
AT- Missile/Rocket Armor
Notes: This unit can only fire on space units, but it is a very valuable piece of hardware when it comes to repelling space attackers. It can target any space-borne unit, regardless of how far away they are. Once they fire their ordnance, the missile will destroy the target on the beginning of the second day. It can also fire on Strato-type units. It has special armor that can protect it from space weaponry attacks, but it still needs to be protected.
Armageddon Infernus-$800000 (Requires Tech Center, Space Command Up-link and Launch Pad, IDS only)
-5x5
-Black Particle Beam
A-Infinite (takes five turns to recharge)
R- *Hits right below the satellite, as well as spreading destruction in a 6 square radius*
F-Infinite
M-2
V-3
MT-Space
AT-Unknown
Notes: Only IDS commanders have access to this exclusive weapon. Rumors from veteran commanders and soldiers say this weapon was a failed Black Hole prototype. This weapon is so strong that only 1 can be on the space front at any given time. Its Black Particle Beam can destroy entire legions in a single blow, since it does a total of 8 points damage to all units in a 6 square radius. However, it takes a whopping 6 turns to recharge its laser energy reserves in order to fire again. It is nearly indestructible, and only very few certain weapons can destroy this doomsday device. It can also be used as a spaceport for IDS starships.
Olympus-level Battleship-$400000 (Requires Tech Center, Space Command Up-link and Launch Pad, Allies only)
-3x2
-Magnetic Rail Cannons
A-7
R-1
-Hydra Turrets
F-Infinite
M-5
V-4
MT-Space
AT-Space Battleship (Olympus type)
Notes: This enormous space-faring vessel was designed with the co-operation of many Allied factions in order to counter the growing threat of IDS Space Weapons. Its MRC can decimate large and medium sized targets immediately, while its smaller Hydra Turrets will provide defense against smaller space-borne enemies. It is very resistant to damage, even from the dreaded Anti-Satellite Missiles. Since this is only an advanced prototype, only one can be constructed. This behemoth can carry two strato-****onboard in its docking bays and supply, rearm and repair the unit in one turn. This unit is the only one that matches the firepower of IDS' Spacecruiser. It is only deployable by the 12th Battalion and the Lazurians.


