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Monday, Jul 6, 2009

Everyone whom knows me knows that I love Tekken. While I've been anticipating the release of Tekken 6 for a couple of years now (and having a go at the new Bloodline Rebellion game every chance I can get), the soon to be released game has some interesting developments. One such has come from the game's director, Katsuhiro Harada, whom is quoted as saying from a Namco Bandai event that unlocking characters is oudated, thanks to online play. And as such, Tekken 6 will feature all 40 characters unlocked right from the get go. You can read more here

It's an interesting statement by Harada, at least to me. I'm one of the few people that actually doesn't mind unlocking characters in fighting games, mainly because for the most part, it's pretty easy to do.Yet apparently people are sick of it. I remember around the time of the release of Street Fighter IV, people were complaining that they had to unlock characters. In fact, people are still complaning - Gamespot AU's Randolph Ramsay just updated his Twitter mentioning that "Sometime today I have to unlock all the characters for the 360 version of SFIV again. As Shakespeare once said, life's a b****." Hell, the upcoming re-release of Marvel vs Capcom 2 has all its characters unlocked from the get-go.

I never quite understood why people were complaning. After all, three of the better (and more easily abusable) characters were already unlocked from the get go (Ken, Blanka and Sagat), and really, none of the more popular characters (such as Ryu or Chun-Li) were unlockable anyway - it was only the newer characters added to the home console version of the game.

A lot of why I don't mind unlocking characters in fighting games is that for the most part, it's both easy to do, and can get you using each character. For the 'easy unlocks', let's use Namco's Tekken and Soul Calibur series as examples. The method of unlocking characters in Tekken and in some of the Soul Calibur games is two-fold - either beat arcade/story mode a certain amount of times, or take part in a certain number of fights. In theory, you could unlock all the characters by just playing as the one character over and over again, but some of the unlocks required a bit more work. For instance, Tekken 5 had the character Devil Jin, whom was only unlockable by completing the otherwise unmemorable "Devil Within" mini-game or play around 500 or so fights. Because I've never beaten Devil Within (it's terrible), and I play more multiplayer than anything else, it's easier that way for me to get all the characters.

The example also applies to Soul Calibur III. Back when I had a copy of the game, there was a well known glitch where if you deleted or moved data from your memory card, your save game became corrupt. I was lucky enough that it didn't completely destroy all my progress, but one of the modes in the game - the new and hyped up mode "Chronicles of the Sword" was completely unavailable to me, thanks to the corruption. This was the only way to unlock certain characters and creation parts. As well as that, unlocking the sub-boss of the game was ridiculous - thanks to you being forced to go down a specific path for each character and not losing a fight. Not easy when the game is completely broken. Though thanks to playing a large number of fights, I managed to get most of the unlocks - save for the stuff you need to play Chronicles of the Sword.

So what of the other example - using each character? Here, the two examples I want to use are Virtua Fighter 5 and Street Fighter IV. VF5's sole unlockable character, Dural, could only be unlocked by beating arcade mode with each character. Considering that each character played differently from one another, it was recommended you spent some time in the training modes to understand how to play each character. Though the benefit you got from the game was that you technically never needed to beat the last fight against Dural. Either beating her or losing against her earns you a completition for that character, so it made playing through the game somewhat decent.

As for Street Fighter, it was only required to get the last unlockable character - final boss Seth. Unlike VF, SF4 features several characters that play practically the same (six in fact - Ryu, Sakura, Ken, Dan, Akuma and Gouken), so it's easy in that regard. Granted, you had to deal with a stupidly cheap boss in the form of Seth, but there were ways around it...by setting the game to 1 round, 30 second timer and on the easiest difficulty setting. Granted, people might think that this is annoying because they're forced to use characters they're not familiar with (or can't abuse like crazy), but really - it's better overall that you have an idea how to play as each character. Makes you a better player and all.

Despite this, there can be some fighters where unlocking characters is a pain. Marvel vs Capcom 2 is a prime example. Here, half of the 56 playable characters (well, technically 55) were made playable, with the rest unlocked via a mode known as Secret Factor. By playing the game, you'd earn points that were spent to go towards unlocking stuff - stages, characters, colours, artwork etc. But the problem was that it took bloody ages to do, and some of the more familiar and better characters in the game (such as Sentinel, Storm, Magneto, Akuma, Ken and more) were locked. Furthermore, each of the unlockables came in a 'tiering' system, and before you could move onto the next 'tier', you had to spend a certain number of points, which meant you had to buy stuff you otherwise wouldn't normally get (like a stage). So you could imagine how grateful I was to Capcom that the upcoming re-release includes all the characters already unlocked.

As for the online play making fighters outdated...I can see Harada's point. After all, it wouldn't be quite fair for someone to take on another player whom has the best character in the game unlocked. Super Smash Bros Brawl did it like this also - where online, all the characters were already unlocked. SF4 handled it in an interesting way, where if you had all the unlocked characters and your opponent didn't, they could use all your unlocked characters; which I guess is fair.

It's an interesting statement, and something that I'd love to discuss more on this weeks Level 3 podcast...should we do one. Though I'm interested in your take - should fighting games already come with all its characters pre-unlocked? If you've got an answer to this question, leave a comment. I'm interested in your responses.

Later.

Comments

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Jeez, how about you give your gamers SOME incentive to play... What good is a single player campaign if everything's already unlocked?
Posted Jul 6, 2009 7:52 pm PT
I think having all the characters unlocked from the start takes out a massive part of the game. Sure I've only played 6 fighting games properly (the 3 Smash Bros games, DOA4 and Tekken: DR on the PSP) but unlocking the characters was alot of fun. I found that in Tekken I was pretty bored, it didn't last very long. What point is there in doing the different modes? Oh... a crappy storyline, a 10 second movie and some points I can use to customise the costumes. Pretty boring. I would rather get some new characters. Smash Bros. does it right. You've gotta do a few different modes, different play styIes, different difficulties, etc. It gives the game much more replayability.
Posted Jul 6, 2009 8:01 pm PT
B-S!

My Tekken six anticipation just went from 110% to 10%. WTF? I actually really like single player in fighting games, but what will be the point now beyond practise? This is seriously one of the stupidest ideas I've ever heard. It's FUN to unlock players for God's sake.

This is the sort of casualisation that people should be whinging about, not the wii. The wii hasn't changed already existing things. The wii has created NEW things. Yet on the supposedly hardcore games, all of them are being casualised. Rainbow Six, Operation Flashpoint and now Tekken as well. -_- Disgusting.
Posted Jul 6, 2009 8:36 pm PT
People are lazy Lucas. It's unfortunate, but it's true.

That is true there Turbo. Though you've listed five games. What was the sixth?

Good points there Foolz.
Posted Jul 6, 2009 11:22 pm PT
Good read Darth. i'm all for unlocking in Fighters.
it gives you something to work towards (especially if achievements are tied to it) and boosts replay value and can drive you to give characters that you wouldn't normally play a go.
with Multiplayer, i don't so much mind if within that mode that all the characters are available to play seeing as you're going to most likely stick to the character you're familiar with.
Posted Jul 7, 2009 1:29 am PT
The sixth is my inability to count I need more fighting games in my collection.
Posted Jul 7, 2009 2:17 am PT
On Street Fighter IV, is it very difficult to unlock characters?
Posted Jul 7, 2009 4:16 am PT
While I can understand the fact that having everything unlocked from the get-go is an easier way to have all the characters (since some challenges in some fighting games can be a real pain to get) but it eliminates the reason to go and play single player because unlocking stuff is one of the most rewarding things in videos games that can make you feel accomplished (WAY more smarter, useful and fun than Trophies/Achievement points) and that makes the player feel very good and feel like they've earned it after hard work of playing.

So in short... While I usually don't play multiplayer these days, it feels a little cheap and (somewhat) pathetic to have everything unlocked from the start because if that happened then there's no reason to continue on solo unless you have friends around to play a few matches.

P.S, Did you know Tekken 6 is having two Collector's editions? One in pack and the other with a wireless Arcade stick? (I'm planning to get the PS3 and PSP versions, btw. One at home and one on the go, unless I choose one or the other if I feel like it.)
Posted Jul 7, 2009 4:45 am PT
Good argument Fall.

Ah, I see Turbo.

Not really kcwsk8. Two are quite tricky, but otherwise, it's pretty easy.

Well put Matty. And yes, I did know about the collectors editions...though I want the one with the Cardboard Tube Samurai.
Posted Jul 7, 2009 5:03 am PT
Well, that takes out a lot of the challenge if the game's going to have all characters from the start. I mean what's the point? If developers want replayability to last in their games, they should apply all the challenges offered in their games.
Posted Jul 7, 2009 11:39 am PT
unlocking sucks balls. i hate unlocking characters almost as much as i hate unlocking hard mode in a game. let me play the game the way i want. if the character i want is locked, i have to waste time to play the game. if hard mode is locked on a game, i will finish it way too quickly. they should at least have a code to unlock things like this, it ruins games for some of us. ill play single player to get better, and they can have other things to unlock besides other characters, who i could be playing and practicing with instead of wasting time playing a single player campaign with characters i do not enjoy. same goes for rock band songs needing to be unlocked. at least they have a code there..
Posted Jul 8, 2009 6:46 pm PT
I've played few fighting games recently (the latest ones that I've owned was Virtua Fighter 4: Evolution and Smash Bros. Brawl), but if the earlier fighters came with all characters unlocked then my incentive to play fighting games would have diminished long ago. JustPlainLucas already said what I wanted to say in that having all of the characters unlocked takes a LOT of the incentive for the fighting game fanaticto purchase and play the game. If people are as lazy as you say and want to avoid the troubles and time investment in unlocking characters, then maybe Namco should include a code for unlocking them somewhere in the game's manual and leave the game code alone for the fighting fanatic?

Also: isn't unlocking characters a reward for exhibiting some skill through playing the game? I don't know about you but I want to be rewarded for practicing my skills and managing to defeat all of my opponents without losing a game learning specials and super moves on the way. I (as well as millions of others) want to be rewarded for the dedication.

Trends such as this bode ill for the future of gaming. I hope that Namco Bandai reconsiders...
Posted Jul 11, 2009 10:38 am PT
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  • Darth_Homer
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