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Wednesday, Jun 24, 2009

I'm not too entirely convinced about the whole iPhone gaming revolution that various gaming websites are trying to convince is the real deal. Don't get me wrong - the quality of most iPhone games is certainly better than anything you're sure to get on a regular mobile phone in terms of how well the game runs and what not. But at the same time, and for someone who's had plenty of experience playing games on his iPhone (well, iPod Touch), it just seems like empty hype. Sure, there are great games on the iTunes App Store (such as anything by Ngmoco), but everything else is best left unmentioned.

Though the one area that I'm interested the most in are games that are well known on other platforms and adapted to the iPhone platform. This includes stuff from Namco (Katamari, Galaga & Pac-Man, of course), Sega (Super Monkey Ball, Golden Axe and Sonic the Hedgehog) and Capcom (such as Mega Man 2). And for the most part, they haven't been all that great. Sure, they're well emulated and what not, but the biggest problem comes in control. Sure, it makes sense for a game like Monkey Ball or Katamari to use the accelerometer to control the game, but for stuff like Sonic or Megaman...it doesn't entirely work. The 'virtual' controls don't work as well as they should, and it feels wrong to be playing something like that without a proper form of control.

Then I picked up Wolfenstein 3D...

I hadn't owned a copy of any of the Wolfenstein games (save for Enemy Territory), though I've played just about all the major ones. And hey, $4 AUD isn't a huge loss on something like this, so I gave it a shot. And believe it or not, I was pleasantly surprised that the game actually worked. Not entirely perfectly, but it worked.

I guess of the major reasons why Wolfenstein works on something like the iPhone is that you don't really need to worry about looking up or down. And the game can be controlled using three buttons. One that dictates movement, one for strafing and one to fire your weapon. You can't switch weapons (or at least, I don't know how to), and the game is pretty generous in terms of getting shots on an enemy or what not.

What's interesting is that id have opened up all six episodes, meaning that you can play the game at any point you desire. Wanna start at the final episode? Wanna start on the infamous Hitler boss battle? You totally can. Sure, you don't get the best weapons or much ammo to begin with (since it starts a completely new game should you do this), but it's still quite nice. And hey, being able to listen to your own music while playing is also quite cool too.

Though the one thing that relaly got to me was the way you moved. You can change it, but the default one sees you turning way more than you really should be - due to it being both a move/turn button. It's annoying, but you can always change it or try to get used to it. Though when id release Doom onto the App Store, I'm sure it'd be pretty much the same example.

If anything, Wolfenstein is a good example on how a classic game can control using the iPhone. It suits the platform perfectly, and is very pick up and play, much like most of the better games on the service. There are some control issues, but you can change them, or at least try to get used to them.

If you truly believe that the iPhone can be a great gaming platform, then pick this one up. If nothing more than to marvel at the fact that a fully unlocked and well emulated version of Wolfenstein 3D can be played on your phone.

...

Sorry for the terrible pun. I'm no Elektrixxx.

Also, massive news coming soon. I think lots of people are going to like it when I reveal it.

Later.

Comments

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Hmm.. .I tried playing the demo on XLBA, and couldn't really get into it. I recognize what Wolfenstein is, but I'm just not able to get into it anymore.
Posted Jun 24, 2009 8:29 pm PT
I'd be the same Lucas, but I think having it and playing it in such a new way, I'm kinda able to get into it a little bit more.
Posted Jun 24, 2009 8:49 pm PT
No Doom on the iphone would be interesting!
Posted Jun 24, 2009 8:56 pm PT
There was a pun in there? I looked hard but couldn't find it...

The main thing stopping me from considering the iPhone/Touch as a proper gaming platform is that it doesn't have enough buttons. That said, I don't actually have one (want an iTouch) so I don't know how well the accelerometer works, but I really don't want to play by rolling it around.
Posted Jun 24, 2009 9:36 pm PT
I've been thinking about getting an iPhone or iPod Touch recently and this is probably a good example why. With so many intriguing titles that can only be bought on the iPhone/iPod Touch that it's kinda hard if any of the iPhone clones are about as equal to that.

Can't wait for the exciting news that you plan to reveal, hope it's good.
Posted Jun 24, 2009 10:31 pm PT
@Turbo-Evil
Wolfensurprised?
Posted Jun 24, 2009 11:48 pm PT
I think most of the hype is about the new market iPhone games have found.
Posted Jun 25, 2009 9:04 am PT
*colours you*
Posted Jun 25, 2009 3:26 pm PT
No Doom on the iPhone Foolz? Why not?

The accelerometer isn't that fantastic. I find it more gimmicky that anything else Turbo.

To be honest Matty, the touch is a pretty rad device.

I guess you could say that Grig.

Oh you...
Posted Jun 25, 2009 7:31 pm PT
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  • Darth_Homer
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