Okay, I thought this through, and first of all. I would only want something like this implemented into the game if they nailed down the SP first.
So I love RE4's gameplay mechanics. The over the shoulder view, the way you aim, and just about everything. I thought to myself, and I think that a system like that could be great for MP in RE5(if the same mechanics are returning that is) Sure I know there has been those online REs, but this one would be different(I think) It would be more fast paced and intensed.
So there's two basic modes I thought of. I'll start with the more fan appealing one. There was the Mercenaries mode in RE4, which allowed 1 player to get high scores by killing lots of ganados. Well this idea is basically Mercenaries with multiple people. I mean how fun would it be holding off a horde of ganados with a buddy. Of course, it would have to be more challenging with more people. Not just with more ganados, but with things like damage and weapons.
The mode would start everyone with a pistol or a knife depending on what the host chooses. There would be weapons placed around the stage as realistically as possible. Such as shotguns in a storage room or hanging up on wall, and the more powerful weapons such as Uzis and sniper rifles in military crates. Each player would start in a certain spawn area. From there on, your goal is too survive from the ganados. With each wave being tougher and tougher than the last.
Of course I don't want it to be just a wave survival. I want some elements that made the SP so fun. Maybe after each wave a boss of some sort would appear. Like an El Gigante would come and smash up the building your holding out in. Or the Del Lago appearing if it's on a lake or buildings on docks. In Castle levels garrados(blind guys) would come every once in awhile. The list could go on with mini bosses/bosses. Then I want some sequences like in the cutscenes. The parts where you have to mash buttons to stay alive in a cutscene. If they could somehow pull that off, it would be awesome. Combine that with all the Ganados coming after you, and you got yourself a thrilling survivor.
Not only that, but there could be like co-op missions to do for the MP. Like VIP stuff where there is two or three people you have to protect between you and another. Or a survival where you have to fend off a few waves of ganados but all you have is a pistol. The trick is, you'll have to depend on your partner who has a sniper and is in a safe spot to nail down most of those ganados.
The next mode is of course a Deathmatch gametype. When I think about it, this one reminds me of MGS3:S's MP. You kind of have to stop and aim in that one too to get accurate shots I guess, but of course they have their differences.
So the modes for Deathmatch would either be FFA or team. It would really use the gameplay mechancis well with a few extra things. The first thing is damage to body. The ganados in RE4 would react realisitically to your shots, so it could work for RE5. If you get in the leg good enough, you would stumble over. Heck, you might even start limping. Shot in the arm or shoulders would cause your aiming to get worse. Headshots would of course kill you, and shot in the chest or gut would have effects on your breathing.
Another thing I would like to see is some improvement with knives, since they would kind of be useless unless they were overpowered. Like you should be able to sneak up and slit a sniper if he/she doesn't notice you.
The last thing I would want would be environmental interaction to a degree. So if I wanted to get rid of a sniper who was up in a house, I could toss a pyro gernade and that place would be lit up eventually. Also things like ladder uses would be nice, but you would need a person to help you carry them around.
Now there are some issues I could see happening. One might be the number of weapons you could hold. Which I think should be limited to like 2-3. Another would be switching, would you have to go into your case and select in real time? Or would you be able to switch weapons with a button? Lastly, the idea of only being able to fire while standing still would anger people in Deathmatch. They might make it so that you would be able to move a bit, but that might mess with the formula too much in MP. Or maybe they would just have more flash gernades to get rid of campers.
Well, that's my idea for MP in Resident Evil 5. Questions? Good comments? Bad comments? Anything would be good.
