Battlezone (manual 2 and progress 2)

I finished looking through the manual and found the seoncd part very nicley compiled. It has very clearsections that explain the itnerface and the gameplay. There is an error in it. Manual says it is possible to snipe turrents, however as I found out myself it is impossible.

I have played the second mission for Americans few different times and found that in this mission it is possible to lose. The vital objectives are not explained compeltely properly as it is unclear whether I can lose Recycler or should I protect it at all costs. However , I beleive this is the real first mission of the game. here both the FPS and RTS sections of the game are used since here is a need to create defenses for the base as well as attack enemy units. It was here when I trieed to snipe soviet turretsI discovered that I can't snipe tham and they discovered me at this point and the whole thing went really badly. Overall sniping in this mission proved useless as the need for the scrap that the enemy units provide after their death is high (without it the proper base defense is impossible).

Since the Americna tank is outfitted with different weaponry it proved very usefull in the game, as proper use determined life and death. Although I still have not found the use for the thumper, I tired it but did not get the effect of enemy unit flying in to the air as the battlezone intro advertised.

I also found the Soviet barracks in this mission. The first Soviet building I have seen. While the game has a cutscene of what appears to be the soviet base I have failed to locate it, thus I figured it out to b e a cut scene and not them using the game engine to show something far away. The same way a cutscne is used to show the end of the mission.

I found that on foot the enemy units except the turrets won't fire on you unless you fire at them first. I also found that when the american tank is shot there is a problem with the crosshair disappearing making the tank unable to aim properly. Also in addition to tha I discovred that when scout - rzor gets shot from the plasma gun it get thrown of course partially. I guess this is done to 't make physics more realistic. Also talking of physics, I don't see anything that could cause resistance to the hwoering tank and so would not the constant burn equal constant acceleration.

In terms of background and looks of the moon, I like and I also like the fact that the name of Luna (astronomical name of the Moon) is used. I also like the stars beingvisible from the moon.