My Blog Posts
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Part of the reason I have not writen much for sometime is because I was busy playing Disciples: Sacred Lands. This is going to be a big posts to cover as much of my period playing the game as...
Posted Jan 7, 2008 11:08 pm PT
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2 comments
Battlezone (Multiplayer 1)Due to the Internet Party of the Battlezone Union I got reaquitted with the Battlezone's multiplayer. Overall, Battlezone played in a multiplayer specifically as a deathmatch it doesnt differ much...
Posted Jan 6, 2008 7:37 pm PT
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Battlezone (manual 2 and progress 2)I finished looking through the manual and found the seoncd part very nicley compiled. It has very clearsections that explain the itnerface and the gameplay. There is an error in it. Manual says it...
Posted Dec 13, 2007 12:11 pm PT
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Battlezone (manual and my progress 2, has spoilers)Ok so I am continuing on with Battlezn. I decided to look over the manual again to see what it has Made it throgh half of it however found some good things. Reminded me of some more back story of...
Posted Dec 2, 2007 10:37 am PT
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Battlezone (my progress, has spoilers)Ok I have came back to playing battlezone and fater figuring out how I got it tuned up the last time I rannued quickly though the training misions to make sure that everything was working...
Posted Nov 25, 2007 3:58 pm PT
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Battlezone (I am comming back)Due to Battlezone Union falling dead and gwath_lord's suggestion of creating the events for the people to come back to the union. I decided to put back Battlezone and create a LAN party at some...
Posted Nov 25, 2007 2:48 pm PT
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X: Beyond the frontier (my progress, has spoilers)Ok I was away from Gamespot for some time and so some things have changed, I switched the games that I am playing currently and so have to restart with my blog starting with the new game X: Beyond...
Posted Nov 20, 2007 1:48 pm PT
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Traffic Giant and good things in it. (critisism)Traffic Giant is a fun game and shows that if you focus on something you can make it work, unlike Locomotion that tried to stretch itself on several fronts. The game focuses only on creation of...
Posted Feb 13, 2007 8:47 am PT
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Locomotion possible improvementsThe improvements should be done in business model. Maybe adding contracts to ship or to transport would help out. Adding stronger government regulations on positioning of stations and airports,...
Posted Jan 22, 2007 11:50 am PT
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Locomotion good things about it (critisism)Well Locomotion is good by giving you a large time frame to work with. You got from 1900 to 2015 (actually 2100 but since there are no new vehicles after 2004 it doesn't matter). You get a lot...
Posted Jan 22, 2007 11:20 am PT
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Locomotion realism in it part 3 (critisism)Finally I come to the part about the transportation industry. The business model mishaps mentioned above create additional mishaps in transportation side of things. The value of things destroys...
Posted Jan 21, 2007 9:30 pm PT
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Locomotion realism in it part 2 (critisism)Ok now let's get the gravest errors of this business simulator discussed. Costs. Costs or profits are just too low or too high respectfully. Ambitious projects do not require any loans to...
Posted Jan 21, 2007 2:10 pm PT
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Locomotion realism in it (critisism)As I mentioned earlier there are problems with realism in Locomotion. Locomotion puts itself as a business simulator and it fails on that count and it failures also attack the transportation...
Posted Jan 19, 2007 12:05 pm PT
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Locomotion critisismOk due to constraint of shelf space where my game collection sits I decided to switch to the games that I believe might not stay in the collection after I played them. The first one that came to...
Posted Dec 9, 2006 1:00 pm PT
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Battlezone Realism in itWell here i would like to talk slightly about how realistic Battlezone is. This is not only about graphics and sounds, but also about the story, the units, weapons and other things in the game. Of...
Posted Oct 12, 2006 11:05 am PT
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BattlezoneBattlezone is very stonishing game in terms of what it accomplishes by blending strategy together with real-time action it makes the game a lot of fun and challenging. The overall effect is that a...
Posted Oct 6, 2006 12:13 pm PT
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