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Currently I am playing Spellforce: Order of Dawn and WarCraft II: Tides of Darkness
Monday, Jan 7, 2008

Part of the reason I have not writen much for sometime is because I was busy playing Disciples: Sacred Lands. This is going to be a big posts to cover as much of my period playing the game as possible. I will start witht eh manual for the game. It is short and sweet. It explains adequately most basic information needed to play the game. However inclusiion of spells classifications would have been very helpful. Also inclusiioon of technical trees for the purpose of predicting enemy's developement path would have been useful. The spell classification would have been helpful in proper use of wards to protect units from the spells.

Now to the game istelf. While I know a lot of people did not like the 800X600 resoltion of the game, I found it to be cozy as with the graphics it creates a certain atmosphere for the game that is required. The beatuifully drawn portraits fo the units are great and add aditional feeling of immersion in the atmosphere of the game. Due to my experience with Heroes of Might and Magic, I did not need to really go into too much pain in order to start off in this game. I decided to play on the very hard difficulty and as the Warriori Lord. This gives the advantage of self healing units every turn by 15% of their hp. However, it also makes level 5 spells unavailable. Th emain difference here from the Heroes is the fact that the spells are allowed to be cast outside of the battle and frankly there is no way to cast them in battle unless you have the magi unit. The spells could be cast anywhere on the map where you have no fog of war. Additional difference is the experience points system that allows to level the units. They after each level except heroes change according to the buildings that are built in the capital. There are few technical trees available but each mission limits the developement and so only certain steps could be taken. Overall theere are two trees most often, the shorter one gives a pay of with better unit that its analogies in the longer one, but the longer one in the end will produce much stronger unit. The buildings that determine the units developement are onyl built in the capital and the rest of the cities only need to be upgraded to improve their defenses and the rate at which they change the land. The resurces are captured here through change of the land by the cities, if the resource falls on the land controlled by certain race than it gathers the resources.

I need to mention the fact that the casting of spells outside the battle becomes a problem but I will talk about that later on.

In the first mission I started out with a one ready hero and with the legions of the damned as the enemies."Spoilers, apparently teh attack by thelegiosn of the damned was terrible and so there was a rumor that the king died and some noble men decided to separate from the Empire, the problem that he chosen as a stronghold a city that is a key to defenses agaisnt the legiosn f the damned so now I have to go and recover it Spoiler end". The mission starts with the ready made hero and the units that gueard the capital are the perfect ones for the creation of the rest of the party. Also since the main guardina of the capital that can wipe out any unit with one hit never can leave it I dn't see anything to worry about. Next I gather enough money to create the second hero which is a mage unlike the first one which is kinght on a flying horse (gives him advantage in mvement over forests and water). The mage is the best hero as his ability to hit all units at once in battle is invaluable. Finalyl a rod placing unit is alos needed. That uit places rod so that way the land control could be accomplished faster and in palces where there are no cities in reach but there are resources. It is possible to lose this mission if the enemy gets lucky enought o level up one of his parties into a super party. This is one fo the problems I see with the game is that once a super part is created it is hard to destroy it. However that is quiete common in man games with super units so, nothing too much to complain over. Fast expasnion is what helps to comabat the enemy here. The fast expansion is accomplished by having many parties and the fact that having a healer that heals all untis at once rather than the one that helas more hP but only one unit at the time helps as well. Also empire is givefted with different enchancing spells which makes taking strongholds much easier. Here there are 3 more cities that can be taken that are already been taken over by legions of the damned on this difficulty. Each time a new city is taken it gives you message, which either useful to story line, mission or useless. Sitting inside the cities is suggested as they allow greater defense from attacks, faster rejevenation and protection from attack spells and curse spells, as spells can't be cast on units in the city.

Sunday, Jan 6, 2008

Due to the Internet Party of the Battlezone Union I got reaquitted with the Battlezone's multiplayer. Overall, Battlezone played in a multiplayer specifically as a deathmatch it doesnt differ much from the regular FPS. The only difference is that the player is not always killed, because he automatically ejects in the last moment form the destroyed tank. However, there are instances such as sniping that is used and getting runnedo over that do cause the death of the player. There is also ability to link weapons of the same type together int eh game that could be used int he multiplayer. This of course creates problems with the realistic aspect of the game especially whe it is possible to link two tank guns and shoot them simultaneously while still having one barrel.

Another major difference is that camping which is hated in many FPS multiplayers, is allowed and is liked in Battlezone. As sniping is big part of the game it happens very often. Many players currently became so proficient in it that they take harldy an time to aim.

My personal experience reealed that I have lost a lot of skill and players have become more proficient in the game from back in the day. I found myself aften eected and flying through the air. Overall, the rules of courtay ae well followed by most of the players in the game, which makes it much better and more enjoyable experience.

Thursday, Dec 13, 2007

I finished looking through the manual and found the seoncd part very nicley compiled. It has very clearsections that explain the itnerface and the gameplay. There is an error in it. Manual says it is possible to snipe turrents, however as I found out myself it is impossible.

I have played the second mission for Americans few different times and found that in this mission it is possible to lose. The vital objectives are not explained compeltely properly as it is unclear whether I can lose Recycler or should I protect it at all costs. However , I beleive this is the real first mission of the game. here both the FPS and RTS sections of the game are used since here is a need to create defenses for the base as well as attack enemy units. It was here when I trieed to snipe soviet turretsI discovered that I can't snipe tham and they discovered me at this point and the whole thing went really badly. Overall sniping in this mission proved useless as the need for the scrap that the enemy units provide after their death is high (without it the proper base defense is impossible).

Since the Americna tank is outfitted with different weaponry it proved very usefull in the game, as proper use determined life and death. Although I still have not found the use for the thumper, I tired it but did not get the effect of enemy unit flying in to the air as the battlezone intro advertised.

I also found the Soviet barracks in this mission. The first Soviet building I have seen. While the game has a cutscene of what appears to be the soviet base I have failed to locate it, thus I figured it out to b e a cut scene and not them using the game engine to show something far away. The same way a cutscne is used to show the end of the mission.

I found that on foot the enemy units except the turrets won't fire on you unless you fire at them first. I also found that when the american tank is shot there is a problem with the crosshair disappearing making the tank unable to aim properly. Also in addition to tha I discovred that when scout - rzor gets shot from the plasma gun it get thrown of course partially. I guess this is done to 't make physics more realistic. Also talking of physics, I don't see anything that could cause resistance to the hwoering tank and so would not the constant burn equal constant acceleration.

In terms of background and looks of the moon, I like and I also like the fact that the name of Luna (astronomical name of the Moon) is used. I also like the stars beingvisible from the moon.

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