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Sunday, Mar 15, 2009

The argument always goes up that playing console games is "cheaper" than PC gaming mainly because the (incorrect) assumption that one needs even a 1,000$ rig to play 99% of modern PC games maxed out at high resolution. We'll after I've witnessed what Capcom's ridiculous DLC scheme along with DLC in general I have come to the assumption that we are just trading in one price point for another. For almost two decades my PC gaming needs have led to developers for the PC giving games extraordinarily long life spans compared to today's console games. Many times this came from including free additional content well after the initial launching of the game. Epic's UT3 content is a great example as it included almost TWO gigs worth of patches, fixes (yes VERY necessary but still), and what 8 new maps, 3 new game modes and many enhancements. All for the high price of 0$.


What we are seeing is games that are asking for anything from 1.99 for new LBP skins to 10$ Halo3 map packs with a WHOPPING three whole maps (I can assure you if a dev is fine making a complete game for 60$ then 3 maps for 10$ means someone is getting screwed with, either the dev is undercharging for the initial game or they are overpricing the DLC a ton).


I have played Counter-Strike 1.6 for almost a decade now since its early 1.5 days, it cost me 30$ back when it came out and I've loved every bit of it. The game has almost 250k unique players logging in each day to frag away with and has no less than 55k-75k people on at one time, 10 years+ after its initial inception. I have almost 3,000 maps running in my server map rotation and the amount of ingenious mods (Warcraft 3 to superhero to Kreedz climbing to gungame) have left the game with an almost unending replayability. All at the fine price of 0$ (yes because they are user mods but hey consoles don't offer user mods so I'll uses it anyway). We get cool updates such as battlefield 1942's large map packs and vehicle additions all at the fine price of 0$ and developers were doing just fine then.


If gamers buy even 10 titles a year and spend 15-20$ per title on extra DLC your looking at almost 200$ a year for additional content, stuff that historically came FREE with PC gaming. I know personally that I have never had to spend 200$ per year on PC hardware to keep my PC running games at top of the line sound and graphics.
Thus in the end I think we have just traded one "inconvenience" (I love PC building so it's not to me and I know many others love their custom rigs) for another; that of ridiculous DLC prices.

[EDIT] Grammatical corrections

Category: Editorial
Posted by ColdfireTrilogy, 5:31pm
3 Comments | Post a Comment

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I got consoles because I thought I'd be cheaper,but it's more expensive come to think of it.I have around 50 console games,for which I payed more than 80$ for each.Add the two consoles,360- 400$ and PS3 800$,some accessories,and I've exceeded the price of a good PC by a lot.And PC games are a lot cheaper.
Posted Mar 16, 2009 4:25 am PT
Also true, I forgot its 10$ more for the same game on a console.
Posted Mar 18, 2009 9:59 am PT
@ColdfireTrilogy: I think the one major difference here is that if the focus ever fully shifts from PC to consoles, so will release groups. DLC, unlike hardware, is subject to many of the frailties of all digital media... it can be pirated. There will probably be a period during which adjustments to this are made, and advances in bandwidth capacity and throughput getting cheaper would allow for massive private networks for pirated games (think a hacked battlenet). I'm not saying this is a GOOD thing, or right, however trading in the sale of a complex physical product for a virtual one is a temporary surge for companies. History would seem to indicate that the more they abuse this power, the more universal the backlash will be.
Posted Jul 14, 2009 2:15 pm PT
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  • ColdfireTrilogy
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