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Monday, Jun 4, 2007

I was playing Super Paper Mario last weekend and I suddenly realised that the game had become too much work and not enough reward.  I'd beaten it weeks ago, and was unsatisfied with what I felt was a relatively brief main story.  I'd beguin trying all the sidequests to squeeze out some more enjoyment from the title, and I guess I was somewhere in the middle of World 5's Maps when I realized I wasn't having any fun anymore.

What I was really doing was trying to justify the decision I'd made to buy SPM the day it came out.  I'd convinced myself that it would be a great title (based on the unmitigated greatness of the previous installments), and when I completed the game unsatisfied, I felt like I owed it to myself to enjoy the game as much as possible.

I suppose I've changed some as a gamer, in that I don't derive nearly as much pleasure from 100% completion anymore.  If it's a truly enjoyable title, I might stick it out, but most times I'm just not ready to spend my precious gaming time grinding away at a title I've already beaten for the sake of an accomplishment no-one outside my household will ever hear or care about.  With a full time job, a family, and social obligations (many of which don't involve game controllers), my time's just too precious to waste on games that have stopped being fun.

I made a similar decision with Super Mario Sunshine.  I standby my assessment that it is a great 3-D platformer, and tons of fun to play.  I've completed it with 76 Shines (out of 120), and I'm okay with that.  I may continue to play to try to get all of the Red Coin Secret Shines, because I feel like the difficulty of those tasks make the challenge worth my time.  But I won't be scouring the Isle of Delfino for any more Blue Coins.

Replacing these two titles in my queue are a number of other goodies.  My PS2 is working properly, so I picked up Okami again, and I'm logging in some time with Worms: Armageddon at the end of each day in bed.  I started Resident Evil 4 finally, but I haven't played enough to warrant any comments at this time.  And as for handhelds, I continue to enjoy Yoshi's Island, but Kirby: Squeak Squad was a disaster best left unmentioned.  I jettisoned that piece of junk and popped in Advance Wars: Duel strike for some more strategy goodness.

That's all from me, enjoy your week everybody!

Comments

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I have come to similar realizations regarding having 100% completion in a game. I am a perfectionist at heart and I love to be able to suck out every bit that a game has to offer me but nowadays I really don't have time. Especially with MS's achievement point system in which developers make unrealistic achievements, the appeal of getting 100% completion has diminished in my eyes.
Posted Jun 5, 2007 10:38 am PT
i am enjoying SPM a lot, i have taken a break for a couple of days to try out some other games i have right now, but am planning to pick it up and finish the story. to my knowledge i have never completed any game 100%, i get enough satisfaction from saying i finished the main story. i also gave up on Super Mario Sunshine, but did way before you did. I didn't even finish it because it was weird for me, but may try again in the future... who knows?
Posted Jun 6, 2007 5:48 am PT
Given the on-going themes in my own blog as you well know, this was a great read. Truth be known, I've never actually beein in the long-term platformer game (pun intended), but I've always admired those who are.
Danc over at Lost Garden generally has a lot to say about what is actually fun, albeit sometimes in a slightly more clinical way, but I'm with you on this one. What interests me is how we change what we define as fun as we grow, as we're subject to more and more experiences.

After that I must applaud you for listing a recipe for cheesecake in your gamer blog - I may actually make it!

All the best.
Posted Jun 13, 2007 5:58 pm PT
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  • CheddarLimbo
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