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Thursday, Dec 20, 2007

On Tuesday of this week, the Warhammer Beta went live again, something that we've been preparing for longer than I care to admit. Truth be told, it has been consuming me for a few months now.

I've been watching our internal forums with simultaneous hopeful anticipation and dread, in part because I think some of the things we've done for the Beta are really cool and I can't wait to be reaffirmed, and in part because there are still a lot of bugs and features I want to get in, and the Beta testers are not going to shy away from reminding me of that fact.

It's given me quite a new perspective on Betas, and development on a live game in general. Which is, this is a thousand times harder than anyone can possibly imagine.

Games, all by themselves, in my limited experience so far, seem extremely difficult to make. It requires everyone in the company to be on top of their game, from conceiving and selling an idea, to branding and raising public awareness, to planning and execution, to polish and commitment. If we were just making a game that we were shipping next year, dusting off our hands and jumping onto another project, that alone would be hard enough. But with an MMO, you have to now support this game, react and respond to feedback and tests of scales beyond which you could possibly feel prepared for. You have to accept that getting Betas up early on are an important part of the process, soliciting feedback and really really listening to it (you can stick you pride in your pocket for that one, letmetellyou).

But, lest I sound like I'm complaining here, the challenge is part of what makes it so rewarding. I've known quite a few people to make the offhanded comment that they'd like to get into the game industry, and despite the work and the competition for jobs, if you're aggressive and passionate and committed, it's so completely worth it.

Last week I got a promotion, my job effectively remains the same, but the expectations have gotten a lot higher. I have a feeling, with the reopening of Beta, the Beta testers are going to make sure that I've earned it. Like I said, the challenge is part of the enjoyment, but I'm still awfully glad this is just a Beta.

Posted by Carrie, 5:41pm
27 Comments | Post a Comment

Comments

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Good work with the promotion? Sounds like a fun time. I hope the beta plays out well for the company as well as for you.
Posted Dec 20, 2007 5:56 pm PT
Sit back and Points a lil bit!
Posted Dec 20, 2007 5:57 pm PT
Sounds like hard work, rewarding work though. First time I'm commenting here since you left. Congratz on the promo, and merry Xmas!

PS: Just tell me who I need to kill for a beta key!? I promise, he'll be down before he knows it... been playing allot of Hitman so I got the know how...
Posted Dec 20, 2007 6:31 pm PT
Congrats on the promotion, I hope it turns out to be everything you hope it to be.
Oh and happy holidays!
Posted Dec 20, 2007 6:43 pm PT
Good luck with the beta Carrie, I'm sure it'll go quite well since you put a lot of your heart and soul into the project. Also, congrats on your promotion. I know how those can feel very satisfying.
Posted Dec 20, 2007 7:03 pm PT
I can has cheezbeta? Or is the enemy still not allowed to play? =(
Posted Dec 20, 2007 8:27 pm PT
Hey congrats on the promotion and the beta, have a merry christmas and a very happy new year!

Also name your price for a beta key, anything and i'll pay it. ANYTHING!
Posted Dec 20, 2007 8:44 pm PT
You're gonna' do awesome!! Good luck to you on your..um...new?...venture!
Posted Dec 20, 2007 10:28 pm PT
Lots of work, but sounds like lots of fun. I can't wait to get into the industry.
Posted Dec 21, 2007 1:04 am PT
You should do a blog post talking about what it is you do. Specifically.
Posted Dec 21, 2007 2:24 am PT
congrats on the promotion

and that betta testing sounds like tons of fun
Posted Dec 21, 2007 5:39 am PT
Even more challenging is when you have the precedent of a great pen-and-paper RPG with millions of players worldwide. Great entry.
Posted Dec 21, 2007 6:11 am PT
Hooray for your promotion!
Posted Dec 21, 2007 6:39 am PT
I'm hoping for the best for Warhammer.
Posted Dec 21, 2007 8:14 am PT
Congratulations on the promotion Carrie! =)
Posted Dec 21, 2007 10:32 am PT
Damn, promoted again? I hope to kick as much ass as you when I'm in the business. Keep this up for another two or three years and you'll have your own company, mark my words.

-RvL
Posted Dec 21, 2007 12:17 pm PT
I'll be switching from FFXI to your game on day one, and my FF roots run deep. That is how excited I am for this game. Hmm.. I was thinking that was a nice thing to say, but now I feel like that just adds more pressure.

Grats on the promotion, and I look forward to seeing some more interviews with you!
Posted Dec 21, 2007 12:44 pm PT
Congrats! Looking forward to warhammer, no pressure :-D
Posted Dec 21, 2007 1:20 pm PT
Congrats on going beta!

Wait until you guys are live and making balance changes. Ever seen a forum *explode* before?
Posted Dec 21, 2007 1:51 pm PT
Congratulation Carrie! On the promotion.

Not really on the award your game just got.
Yep. Gamespy has awarded Warhammer Online the 6th annual "When it's done."(tm) award! http://goty.gamespy.com/2007/special/27.html

Past winners were like: LOTR: Online, Halo 3 and others. I think.
Posted Dec 21, 2007 3:38 pm PT
Awesome, congrats and keep up the good work. For me, I wussed out of programming and became a psych major. So far it's working for me.
Posted Dec 21, 2007 10:40 pm PT
I nearly crreated a videogame once. I submitted it to a gaming community for beta testing, but every single person replied "This isn't a videogame beta, this is a sandwich." I was disheartened at first, but then I tried the sandwich myself and decided it was delicious. It was ham and mayo. I'm currently courting some sandwich firms interested in buying my recipe.
Posted Dec 22, 2007 11:19 am PT
I will be in game development eventually, though who knows how long it will take. For now, I've got programming to learn, a book to edit, a graphic novel script to finish, a design document's story to complete, a few new ideas to turn into design documents and a stack of videogames to play. I may not be a game developer yet, but I'm sure keeping busy.
Posted Dec 22, 2007 10:14 pm PT
man i wish i was in the beta,. Hope everything runs smooth and the game continues to improve!
Posted Dec 26, 2007 4:42 pm PT
Hope the beta goes well. Looking forward to getting stuck into the beta at some stage (fingers crossed). Congrats on the promotion again. You seam to be flying up the Mythic ladder
Posted Jan 2, 2008 1:38 am PT
Hey Carrie! I'm so glad things are going forward with your work!

You wont believe how much i missed you over the years? is it years now? When did you leave? 2006? Man, i miss you so much you really spiced up the hotspot i loved your point of views! And you love dreamfall so anyone who loves dreamfall is good in my books. Do you remember those messages we exchanged about dreamfall? lol Did you know that the next game in the dreamfall saga has been announced? Its going to be episodic and on PC as far as i know. If you want to stay up to date with all things dreamfall i'd head over to the creators official blog: http://ragnartornquist.com/

Ps- I added you to myspace my name there is Silverblacksmith. I hope i get a chance to talk to you again. Stay cool carrie. -Robin Ferreira
Posted Jan 12, 2008 5:35 pm PT
Hey Carrie, heard about the delay to Warhammer Online and thort of your blog. Hope everything is still going well with the project.
Posted Mar 27, 2008 9:38 am PT
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  • Carrie
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