Wednesday-
- TR1: C++ on the Move
- Keynote: Game 3.0: Developing and Creating for the 3rd Age of Video Games - Phil Harrison (Sony)
- Xbox LIVE Arcade Game Development: How to Develop and Pitch a Successful Xbox LIVE Arcade Game Submission (Sponsored by Microsoft)
- Designing Revolutionary Controls(Wii controls related)
Thursday-
- Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo)
- Who Is the Real Bully?: Rights and Responsibilities in the Anti-Game Debate (Thu)
- Easy Multi-language Development and Cheat Detection With Google Web Toolkit
- Reflections of Zelda
- The Programmers Challenge (a comedy session)
Friday-
- Dealing with Destruction: AI From the Trenches of Company of Heroes
- Game Sketching
- Artificial Intelligence in Computer Games (Fri)
If I can find some internet during the conference, I'll upload impressions of everything that I see there(I'll also get pics if I can get my camera to work).
If anyone wants to know anything about these sessions, let me know in the comments. This post was going to be longer, but GS loves to screw with HTML so much, that I gave up on the detailed post.