Sunday, Jan 28, 2007
Short Blog, but here it goes...
I'm sure some of you are wondering why I currently hate school right now, well its because of 2 things at the moment (as I type this out at 11:00 at night)-
1. I hate the Allegro game Library(C++) at the moment. I am trying to make a simple pong game by using classes to keep my paddles and ball info stored in. Here's the rub, for some reason, my class function for changing the y value in my paddle class doesn't want to work. Which means my entire game doesn't work for the simple fact that I can't even move the variables in the background to make my objects move. It has been bothering me for the latter half of this past week, and Ironically, the class I have only meets on Mondays and Wednesdays, so I can't talk to my professor until tomorrow, and by then, the due date for the assignment has already past.
2. While I enjoy learning how to code in C++, the unfortunate thing is, the teacher I have for C++ 2 doesn't check his email at all. I sent him a email on Friday asking a question about a problem that I have for the assignment that is due tonight, but he has never responded to me at all. The major rub is, without his answer, my assignment has stagnated and can't go any further.
As you can see, I'm not a happy camper at the moment, so I am using this blog to get my frustration out.
UPDATE:
Well, I found out that the bug in my game was of my own fault. It turns out that I had the function that created my paddle inside my game loop, meaning that any and all changes made to my paddle object in code were null and void when the loop went around again. After working through this bug, and getting everything moving and a scoring system up, I thought that I was going to be done with this. Guess again.
It turns out, with the way I have structured my code, I can't implement collision detection the way my professor wants us to. This means I may have to rewrite my movement functions so that I can effectively check for collision between my ball and my paddle. I have gone from from hating school to hating myself and the sloppy way I have written my code.
Update 2:
Well, finally got my game working, although it is in sudden death since something weird is going on with the score counter, but I don't feel like messing with it any more, especially since it has gotten to be 10:16 pm and I really need to get home. Well, its on to the next assignment, a vector graphics breakout game, which ought to be as fun as pulling teeth.
I may put my work up in my deviant art account(Yes, I consider games art
), but that info and decision will have to wait for a later date.
I'm sure some of you are wondering why I currently hate school right now, well its because of 2 things at the moment (as I type this out at 11:00 at night)-
1. I hate the Allegro game Library(C++) at the moment. I am trying to make a simple pong game by using classes to keep my paddles and ball info stored in. Here's the rub, for some reason, my class function for changing the y value in my paddle class doesn't want to work. Which means my entire game doesn't work for the simple fact that I can't even move the variables in the background to make my objects move. It has been bothering me for the latter half of this past week, and Ironically, the class I have only meets on Mondays and Wednesdays, so I can't talk to my professor until tomorrow, and by then, the due date for the assignment has already past.
2. While I enjoy learning how to code in C++, the unfortunate thing is, the teacher I have for C++ 2 doesn't check his email at all. I sent him a email on Friday asking a question about a problem that I have for the assignment that is due tonight, but he has never responded to me at all. The major rub is, without his answer, my assignment has stagnated and can't go any further.
As you can see, I'm not a happy camper at the moment, so I am using this blog to get my frustration out.
UPDATE:
Well, I found out that the bug in my game was of my own fault. It turns out that I had the function that created my paddle inside my game loop, meaning that any and all changes made to my paddle object in code were null and void when the loop went around again. After working through this bug, and getting everything moving and a scoring system up, I thought that I was going to be done with this. Guess again.
It turns out, with the way I have structured my code, I can't implement collision detection the way my professor wants us to. This means I may have to rewrite my movement functions so that I can effectively check for collision between my ball and my paddle. I have gone from from hating school to hating myself and the sloppy way I have written my code.
Update 2:
Well, finally got my game working, although it is in sudden death since something weird is going on with the score counter, but I don't feel like messing with it any more, especially since it has gotten to be 10:16 pm and I really need to get home. Well, its on to the next assignment, a vector graphics breakout game, which ought to be as fun as pulling teeth.
I may put my work up in my deviant art account(Yes, I consider games art
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Posted Jan 31, 2007 11:38 am PT
Thanks GG.
I guess when doing anything new, there are always hurdles that will be experienced. After all, if there weren't challenges in life, how would life be worth living?
Posted Jan 31, 2007 9:14 pm PT
If there weren't any challenges in life, I'd be a happy camper.
I'd just scratch my behind and sleep all day
I'd just scratch my behind and sleep all day
Posted Feb 18, 2007 9:42 am PT
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