First of all, I can't believe I doubted the greatness of this game enough to go and rent it first. (After Portrait of Ruin and hearing so many great things about Dawn of Sorrow)
I'm going to give a basic pros and cons style list of what I do and don't like about the game so far.
Like:
Art style! Very similar to Portrait of Ruin, even down to the menus. That is not a bad thing at all.
Controls. Very smooth, easy to get the hang of and running through a level slaying enemies and using magnetic stuff without thinking about the controls is a good thing.
Save system from Portrait of Ruin is intact, easy difficulty is not. Now don't get me wrong, I had a ton of fun with Portrait of Ruin, but I am enjoying the slightly harder difficulty of OoE. Not hair-ripping hard, but not wishing you didn't have the advantage all the time.
I'm not too far into the game so you'll have to excuse my lack of things to comment on.
Dislike:
The game seems very linear. Like I mentioned above, I'm not terribly far into the game, but everywhere I have gone so far has been exact, with no thinking on my part.
That's about all I can come up with for now. I thought I had more stuff before writing this blog.
Anyway, before I make anymore of a fool out of myself I'll stop the blog here!
I could say something like 'Peace Out' but I'm deciding not to because that's not my thing. BAH. I'll shut up and let you all resume your lives.
Comments
5. Dawn of Sorrow (DS)
4. Harmony of Dissonance (GBA)
3. Circle of the Moon (GBA)
2. Portrait of Ruin (DS)
1. Aria of Sorrow (GBA)
@hart704
Well I've only played Portrait of Ruin and Castlevania Dracula X Chronicles. Then I got Castlevania II: Belmont's Revenge at a garage sale for $1. So I've yet to play the Castlevania games that people say are the best.
Yeah, this particular Castlevania is notably more difficult than previous Symphony of the Night styIe Castlevanias. I'm with Hart in that I think Aria of Sorrow is the best SotN-esque game in the series, but this one was great too.
Thank you for pointing out my failure! I was comparing the game a lot to Portrait of Ruin, like I said it got me interested in the series and I can't help myself from setting it as a benchmark. Portrait of Ruin had a bigger emphasis on exploration and I was finding myself stuck quite a few times and trying to figure out where to go. I like this however and found more satisfaction when I figured out what to do and I don't find the same feeling with OoE yet. Linearity doesn't make a game bad by any means, I was only comparing to Portrait of Ruin and it is something I dislike about OoE compared to PoR. As a standalone game, I wouldn't consider it a dislike.
GeekyDad