GAMES: GameSpot GameFAQs MOVIES: Metacritic Movietome Comic-Con
Wednesday, Jan 21, 2009
From an interview with Clint Hocking, Creative Director, Ubisoft Montreal in the February 2009 issue (#190) of GameInformer magazine, page 14:

:
SirSlaysALot: Why did you decide to include respawning enemies at all the guard posts?

CH: This issue was raised by one of the programming leads late in the development cycle, but my feeling at the time was that it was not an issue.

I knew it was happening, but the number of places in which it was noticeable was small. In fact, the number of places where you notice it is small - it is just that they almost all happen to be very close to safe houses that are frequently visited en route to and from major objectives, meaning that almost every player encounters these few places in almost every mission.

We didn't do anything intentionally to make it that way, but we also didn't do anything to fix it, and that was my fault because I misestimated the severity of the issue.

In hindsight, having read numerous reviews of the game, this issue seems to be the single largest problem with the game, and it is frustrating for a lot of the players.

It makes me a bit sad to think that this one slightly mishandled, moderately scoped technical design issue seems to have such a powerful influence on the overall perception of the game when I feel we did so many things well.

I guess that's the challenge of making hugely ambitious games - you're juggling a lot of plates and it's very hard to pull off the perfect finish.
Posted by Bane_v2, 7:50am
5 Comments | Post a Comment

Comments

Page 1 
« prev  |  next »
Damn right it's hard to pull off perfection. Then again, perfection is in the beholder of the controller. I say a lot of games are good, that a lot see as garbage. So eh, I dunno. I still liked Far Cry 2.
Posted Jan 23, 2009 1:00 pm PT
This guy should be fired. I'm sure the conversation went something like this.
Programming Lead: We have such and such issue.
CH: We don't have time to fix it move on.
"I misestimated the severity of the issue." "slightly mishandled"
This just means he did not care enough to play the game to find out more on the issue. Should be fired ASAP.
Posted Sep 16, 2009 8:41 am PT
So... they have fixed the single player respawn problem? if this problem is fixed the game will be amazing. as it is it is really not very immersive.
Posted Sep 29, 2009 3:08 am PT
To my knowledge they have not changed the respawn issue. They really should though. It's the only thing keeping me from playing through the game again.
Posted Sep 29, 2009 11:20 am PT
yea. he messed up big time. the game would have been amazing if they could fix those stupid respawn rates. it feels broken as it.
Posted Oct 6, 2009 3:19 am PT
Page 1 
« prev  |  next »
  • Bane_v2
  • Level: 1 (0%)
  • Rank: Mogwai
  • Forum Posts: 11
  • Messages Read: 0


advertisement

Friends

My Friends