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Thursday, Jan 18, 2007
I had a debate with a certain person in regards to Phoenix Wright, someone I completely and utterly disagreed with. While I had this semi-intellectual debate it had occurred to me that maybe the simple forms of storytelling may be the best form of storytelling in this medium.

I make it no secret, I hate videogame storytelling. Most of them are horrible cliches and it never ever goes to a higher level of storytelling encompassing more complex storytelling elements. What makes it worse is that there are certain videogames that even try to hide terrible writing through unnecessarily complex dialogue. A great example of that is Xenosaga or Metal Gear Solid. These games have terrible writing and even get a little pretentious and preachy by hiding the writing under the guise of complexity. After all, writing and scripting are the fundamental basics. Yet, it is these simple basics were our hobby miserably fails. For example here is a quote from FFX I got from IMDB,

"Summoners challenge the bringer of death, Sin, and die doing so.
Guardians give their lives to protect their summoner. The fayth are the
souls of the dead. Even the maesters of Yevon are unsent. Spira is full
of death... only Sin is reborn, and then only to bring more death. It
is a cycle of death, spiraling endlessly."

You notice the problem with this quote? Yes, it says too little with too much dialogue. Isn't it irritating when someone tries to add too many unnecessary words to make themselves sound greater than they really are (yes, before any of you point this out I am very guilty of this). For games, maybe the simple storytelling is the best way to get your point across.

As I was playing through Tales of the Abyss, it occurred to me that the game had a very simple story. The story centers around the meaning of birth, and our destiny. It is a very simple story and a very simple concept. The game struck me as being one of the most engaging gaming experiences last year. How could such a simple concept be so amazingly well done? That is because they likely used this main concept and branched the entire story from this simple idea. As you play the experience you are not talked down to, nor does the game get pretentious by tackling scientific subjects they don't know anything about. In fact, they do the smart thing and create their own world with it's own set of physics, history, science, and lore instead of using our own and getting preachy. That is what makes the game so great, they don't act condescending to the player because the player isn't well versed in Math, Biology, Chemisty, History, Physics, Engineering, Philosophy, and Mechanics. There are many games that are too complex for zero reason at all.

To use my old lady example, this is akin to an old lady who pretends she is young and she wears a bikini like the old days. Instead of an old lady who accepts the fact that she is old. Videogames have crappy writing and crappy storytelling, it is magnified even more so when the videogames try to create more complex storylines to hide the bad writing. That is why I advocate that they use simpler storytelling, because it would force them to work at a common theme and it would also hide the bad writing much better than something that tries to be grand and expansive. Not to mention a simple storyline in capable hands can create great, amazing experiences.

Comments

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I have to agree with you. I tend to shy away from games like Metal Gear Solid that are convoluted for no good reason. I haven't had a chance to play through Tales of the Abyss yet, but RPGs like Grandia III and Dragon quest VIII are ones that hold a special place in my memory because of their stories' simplicity.
Posted Jan 18, 2007 11:08 am PT
Thanks for that old lady example, you've just given me mental scarring.

Nice to see that I am not the only one who see's the MGS games as over told, it's not like they even like they have a lot of story to convey, or need that much dialogue to achieve the same level of characterisation.

I find that the other extreme is just as bad in some cases, games like Shadow the Colossus where pretty much everything is left to the player tend to tend to go straight over my head, I like a healthy balance, something like Prince of Persia: Sands of Time, that game didn't pretend to tell a complex story or even even allude to one, what it did was tell it just right and because of it, the story was all the more powerful and moving.

I think one of the major problems with videogames stories is that developers are unsure how to tell the story, so they resort to methods that are tried and tests...for books...or movies, but not for games. Some of these guys should try taking a page out of Valve's book, HL2 is a great example (of a well told story, even though the story as about nothing.).
Posted Jan 18, 2007 11:34 am PT
I think a great example of simple storytelling would be Legend of Zelda: Twilight Princess. The game doesn't have any great themes aside from good vs. evil but does the presenting so creatively. Heck, Ocarina of Time is also another amazing example because it has a simple story. Yet, it is told in a very compelling manner.

For the RPG genre, nothing beats Chrono Trigger. The storyline is very simple, it doesn't have many themes and plot elements. It is about going back in time and stopping evil from destroying the world. While you are there you learn about Racism and Prejudice (that the Mystics had for humans) and abuse of power (Queen Zeal) yet it follow a simple storyline and presents it in an effective manner.

All 3 games I mentioned have very simple stories, yet they are classic because they never made the game for the story. Instead of making a story, and having a game around it. On top of that even if the stories are simple, they use very interesting ways to move the storyline forward.
Posted Jan 18, 2007 11:54 am PT
No. I've played a wide variety of videogames, and the best stories have been, well, varying in complexity. There's been no common element in level of intricacy in the quality of the storytelling.

Also, that quote from Final Fantasy X is well written, because it's crafting a picture of a fairly unusual game-world.
Posted Jan 18, 2007 12:58 pm PT
I agree with the fact that simple storytelling can make for great experiences(ex. Gears Of War) and your old lady analogy is well-thought out, if not a little disturbing.

btw did you preorder Phoenix Wright 2 for the American release? I ask this because I got mine today and also received the awesome stylus that I think you'd love! the stylus is Phoenix's pointing finger. it is a great extra.
Posted Jan 18, 2007 1:54 pm PT
INCREDIBLE BLOG!! Beats the hell out of my useless rants that have little to nothing to do with videogames and anime.

Overall in concept, I agree with you. But the Metal Gear Solid series is one of my favorites of all time. Now why is that? Is it my personal penchant for shows like 24 or Alias? But I love the story in Final Fantasy X, too. Is that because I love LOTR or the Chronicles of Narnia books? Actually, in practice, I like the stories you are badmouthing more when I personally play games, and so does my wife. I am really thinking hard about why that is. By all rights, they are not "good" stories in the normal sense of the word. I mean, I never thought about it, but if I were to read a book with FFX's story, I wouldn't finish it. I there were a movie that mimiced Son's of Liberty, I am not sure if I would like it. However, within the confines of those games, I love the stories. You are absolutly right, games like MGS and Xenosaga are pretentious and preachy. And I hate movies with stories that get like that, but in those games, I loved them. I guess I have no real point here other than to show you that your point can't be absolute, but I can't tell you why that is. Great blog, again.
Posted Jan 18, 2007 3:03 pm PT
While I agree a lot of games ramble unnecessarily (a pet peeve of mine too since I love RPGs), shoddy translation doesn't help either. I wouldn't say FFT for example has a brilliant story, but in the original Japanese it's fairly coherent. The english version on the other hand is littered with many small inaccuracies and inconsistencies which add up to a tedious-to-follow story.

I don't see anything wrong with "the other extreme", e.g. Shadow of the Colossus. What's there to think about? The fewer concepts to wrap your brain around (and the more consistent the ones that are given), the easier it is for suspension of disbelief and enjoyment of the game. Which is why I like fighting games and brawlers as well. Limiting yourself to a particular genre isn't a good idea either.
Posted Jan 18, 2007 4:34 pm PT
Well I'm glad that you feel that our little jousting match was at least "semi-intelligent"

I think that you make a fair point about how that sometimes a simple story is the best. I agree that often the dialog can get pretentious and the stories can be considered over-complicated. Even many fans of the MGS series realize and that the dialog gets cheesy....I mean, everytime you save the game your contact usually tries to give you some silly psudo-philosophical illustration or lesson.

However:

I would argue that Phoenix Wright goes out of it's way to try to throw in implausible and silly plot twists in the guise of creating a good mystery. And I think this may be the crux of why I don't appreciate PW as much as many. A true "mystery" can't be a simple and straight-forward story or there would be no challenge. However, you also can't substitute random plot twists or seemingly out of place psychic or supernatural elements to make up for this lack of story development. Thus our basic disagreement, I think. You say that PW is great because of (what I even admit) is an interesting concept executed by a simple story that doesn't take it self seriously. I say that where PW fails is in it's lack of a solid challenging mystery. I think that it tries to substitute very odd and inconsistent court procedure along with unpredictable rulings by the judge for logical and well thought-out plotting.

I feel like I spent less time trying to figure out what was going on and more time trying to get around what felt like illogical obstacles.

I think that what I've come to understand though is that the main issue is what the gamer's expectations are. I was expecting PW to be a compelling mystery that combined investigation of a good mystery with an innovative courtroom simulation. My discovery that it was really more the "cute" characters and over the top story that were the focus was quite a let down for me.

All that being said, I think that simple stories or concepts can indeed make great games, however I firmly believe that there is no reason that compelling games, with great gameplay and strong and even complex stories cannot be made. At the same time, a great story does not balance out poor game design.
Posted Jan 19, 2007 7:34 am PT
Great blog, and I agree. Just as books and movies have different storytelling methods from eachh other, so too, do games have their own unique way of speaking.

However, I don't belive it's the stories themselves that make the games less interesting, it's the storytelling method. Simple stories can be fun, but it's the more complex ones that are truly engaging, and you remember 2 years from now. We just need to find a way to tell that story in an engaging way that doesn't get over preachy or guides you through the whole thing.

It's really hard to find that sweet spot between where everything in the plot is out there for the player to discover (Metroid Prime) or where your hand is held through the whole story (Most RPG's) Games like Halo and Pheonix Wright (I think) have hit this spot, and that's one of the reasons why they're so great.
Posted Jan 19, 2007 4:26 pm PT
I disagree Alex, let the stories be over the top and way out there...............to an extent, however.
Xenosaga was a bit over the top while keeping the cliches to a minimum. Isn't the point of gaming to get away from it all for awhile? Shoot, I wasn't even too disappointed with the last chapter in Valkyrie Profile 2 despite some laughable plot twists that leave one saying to themselves, "ummmm.....OK?" If one does not push the envelope Alex, aren't we back to moping over the same ol', same ol'?
However I do see your point on Chrono Trigger.
Posted Jan 20, 2007 3:58 am PT
I actually like complex storylines. They make me think and ponder about the game which I like to do, and also, sometimes there are key things in the game I might have missed that I really want to find out about if the storyline is complex which lets me give it another playthrough which I wouldn't mind!

Just don't let it be too overridden with cutscenes like Xenosaga II
Posted Jan 20, 2007 8:10 pm PT
Very well written and thought-out post, however I somewhat disagree with the MGS bit. I agree that MGS 2 had a terrbily confusing and complex story. MGS 1 and MGS 3 also had fairly complex story, BUT it was easy to understand - much easier to understand than the story in MGS 2, and thats no bad thing IMO. I think there is room for complex stories, as long as they are told simply (MGS 1 and 3) and try not to confuse you with convoluted dialogue and general bad writing (MGS 2)
Posted Jul 1, 2007 4:28 am PT
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  • AlexandriaZ
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