Friday, Jan 5, 2007
Christian Svensson the Senior Director of Strategy said this at the capcom BBS
"Absolutely. There are many titles that sell hundreds of thousands of copies, but still lack a community with passion about the product such that sequels are still a challenge to get attention for (both with the media and consumers).
AA is something of a phenomenon and the first title has had a sales curve that is unlike anything I've seen in 15 years in this industry. Just straight up, consistant sales (not big, but consistant), month after month, regardless of not being carried by the major retailers. That doesn't happen by accident and is indicative of very active word-of-mouth community support.
When I arrived at Capcom a little over a year ago, this franchise became one of my pet projects. I wanted to grow it organically in the US and to that end, I've been one of the more vocal people internally for its continued support in the US. Its novelty needs to be experienced by more people and I firmly believe that the approach is compelling for a broad audience (fitting perfectly on the DS). Clearly, I'm not alone in my thoughts or we wouldn't have the consumer advocates for the games the way that we do.
The sequel first day shipments are a little more than 3X what the first day shipment was for AA1 US. Mind you, the AA1 shipments day one were fairly abysmal so it's a mislesading metric, but its probably 2X what AA1 should have been. I'd attribute the improvment to the new marketing and sales team, to the fact that AA is a bit more of a known commodity that retail is more comfortable with, the bizarre sales history referenced above for the first title and the passion the community has for the franchise. Again, despite the step up, these are not big numbers, but they are a step in the right direction for the franchise.
Now the marketing you're seeing is a direct result of higher expected sales for this project versus the first. Marketing budgets are ALWAYS a function of expected sales. So if you expect more revenue, you can do larger activities. AA:AJFA is still small, so the budget isn't gigantic, but you'll see a lot more for this title than you did the first one.
At Capcom, we have some mega blockbuster titles (like Lost Planet, DMC4, Dead Rising, etc.) and we have some smaller titles (AA, Puzzle World, Monster Hunter Freedom, etc.). Budgets range in size dramatically. We have no problem with shipping smaller titles and trying to grow franchises organically. I think Monster Hunter will be another great example of a franchise with an incredibly avid community that we're going to want to foster moving forward.
The commonality behind our nearly all of our projects is that we have incredibly vocal and passionate fans. I've worked and/or consulted for many other publishers over the years and I can say categorically, Capcom in a unique position with its fans (well, Sega had a similar fan base about five or six years ago, but I think it's a little different today). These are all people who want what they feel is best for their favorite products and we recognize that. It's our job to work within the financial constraints to best promote and foster each brand community.
I know it's still not quite obvious yet, but the community elements of what we'll be rolling out in the US (and hopefully soon thereafter in other territories) will become central to the marketing that we do. In the future, marketing will be less about placing magazine ads or online ads (they'll still have a place, but not quite as prominent as they were last generation) and more about having a more direct relationship with your consumer.
That's one of the reasons I'm as active on our own boards as I am and sharing some of the details above."
For those of you who are too lazy to read this I will summarize it in a couple of bulletins
-Phoenix Wright has an extremely passionate community that larger franchises would absolutely love to have.
-The unique sales curve is strongly indicative of "word of mouth sales" and it is unprecended in gaming history (maybe in the USA sure, but in Japan Brain Age and Animal crossing sell almost identically to Phoenix Wright)
-It was novel and he believed that it could reach a large audience
-Justice for all will have 3x the shipments of Phoenix Wright
-Justice for all is getting a much larget marketing push because they expect higher sales for the sequel (ruh oh)
-Compares Capcom of today as Sega of 5 or 6 years ago (which is very true)
-A lot of the marketing will be more community based because it was the community that helped make Phoenix Wright a success and Capcom will focus much more creating a direct relationship with the consumer
"Absolutely. There are many titles that sell hundreds of thousands of copies, but still lack a community with passion about the product such that sequels are still a challenge to get attention for (both with the media and consumers).
AA is something of a phenomenon and the first title has had a sales curve that is unlike anything I've seen in 15 years in this industry. Just straight up, consistant sales (not big, but consistant), month after month, regardless of not being carried by the major retailers. That doesn't happen by accident and is indicative of very active word-of-mouth community support.
When I arrived at Capcom a little over a year ago, this franchise became one of my pet projects. I wanted to grow it organically in the US and to that end, I've been one of the more vocal people internally for its continued support in the US. Its novelty needs to be experienced by more people and I firmly believe that the approach is compelling for a broad audience (fitting perfectly on the DS). Clearly, I'm not alone in my thoughts or we wouldn't have the consumer advocates for the games the way that we do.
The sequel first day shipments are a little more than 3X what the first day shipment was for AA1 US. Mind you, the AA1 shipments day one were fairly abysmal so it's a mislesading metric, but its probably 2X what AA1 should have been. I'd attribute the improvment to the new marketing and sales team, to the fact that AA is a bit more of a known commodity that retail is more comfortable with, the bizarre sales history referenced above for the first title and the passion the community has for the franchise. Again, despite the step up, these are not big numbers, but they are a step in the right direction for the franchise.
Now the marketing you're seeing is a direct result of higher expected sales for this project versus the first. Marketing budgets are ALWAYS a function of expected sales. So if you expect more revenue, you can do larger activities. AA:AJFA is still small, so the budget isn't gigantic, but you'll see a lot more for this title than you did the first one.
At Capcom, we have some mega blockbuster titles (like Lost Planet, DMC4, Dead Rising, etc.) and we have some smaller titles (AA, Puzzle World, Monster Hunter Freedom, etc.). Budgets range in size dramatically. We have no problem with shipping smaller titles and trying to grow franchises organically. I think Monster Hunter will be another great example of a franchise with an incredibly avid community that we're going to want to foster moving forward.
The commonality behind our nearly all of our projects is that we have incredibly vocal and passionate fans. I've worked and/or consulted for many other publishers over the years and I can say categorically, Capcom in a unique position with its fans (well, Sega had a similar fan base about five or six years ago, but I think it's a little different today). These are all people who want what they feel is best for their favorite products and we recognize that. It's our job to work within the financial constraints to best promote and foster each brand community.
I know it's still not quite obvious yet, but the community elements of what we'll be rolling out in the US (and hopefully soon thereafter in other territories) will become central to the marketing that we do. In the future, marketing will be less about placing magazine ads or online ads (they'll still have a place, but not quite as prominent as they were last generation) and more about having a more direct relationship with your consumer.
That's one of the reasons I'm as active on our own boards as I am and sharing some of the details above."
For those of you who are too lazy to read this I will summarize it in a couple of bulletins
-Phoenix Wright has an extremely passionate community that larger franchises would absolutely love to have.
-The unique sales curve is strongly indicative of "word of mouth sales" and it is unprecended in gaming history (maybe in the USA sure, but in Japan Brain Age and Animal crossing sell almost identically to Phoenix Wright)
-It was novel and he believed that it could reach a large audience
-Justice for all will have 3x the shipments of Phoenix Wright
-Justice for all is getting a much larget marketing push because they expect higher sales for the sequel (ruh oh)
-Compares Capcom of today as Sega of 5 or 6 years ago (which is very true)
-A lot of the marketing will be more community based because it was the community that helped make Phoenix Wright a success and Capcom will focus much more creating a direct relationship with the consumer
Comments
Page
1
« prev
|
next »
Posted Jan 5, 2007 1:25 pm PT
Agreed, high prices be damned. I rather have the game sell 3x as much to get a bigger audience than to be a commercial failure and sell "tales of the abyss" numbers. Seeing this makes me happy but honestly the fact that they expect to sell much more than the first one has me a little worried that sales wont meet expectations.
Posted Jan 5, 2007 1:27 pm PT
do you happen to know the sales number of the first game???
Posted Jan 5, 2007 3:44 pm PT
Hi AlexandriaZ, I have noticed you around the boards and you always speak your mind, quite well might I add, and I have a question about this Phoenix Wright series. I have been interested in Phoenix Wright ever since I heard about it, but I haven't quite made up my mind on whether or not to buy it. Now, I like all types of games and what I have read about Phoenix Wright I am pretty sure I will like it, but I was wondering if you could tell me how long the game is? Is there good replayibility or is it one of those games that is just so fun and well made that you can replay it just to go through its *awesomeness again?
Posted Jan 5, 2007 5:41 pm PT
Speaking of this "marketing push"...where is it? Perhaps my opinion is biased because the game has yet to hit here for some time, but even online I am seeing very little beyond the trailer they've put out and a pre-order incentive, which I guess is on the budget of about twice that of the original PW (Woot! A whole dollar!).
Posted Jan 5, 2007 6:28 pm PT
It's great to hear that Capcom is giving the next Phoenix Wright much more attention after the success of the first, which I still have yet to find.
Posted Jan 5, 2007 6:42 pm PT
kool i might have to pick up taht game 1 day =) thx
Posted Jan 5, 2007 6:53 pm PT
I saw where you posted in that thread, and Sven even replied to you. Cool stuff... I don't think I've managed to sell anyone on Phoenix Wright like you have, but I was one of those fans who bought the game before it became a sleeper hit. 
On a random note, when did you have Peorth as your Gamespot name? I remember that was you long before it became AlexandraZ...
On a random note, when did you have Peorth as your Gamespot name? I remember that was you long before it became AlexandraZ...
Posted Jan 5, 2007 10:32 pm PT
I had Peorth as my name when I joined the GS forums a LONG time ago.
Articuno, in the USA there is a pretty big marketing push because in most game magazines I have seen at least 1 advertisment for the game, which is infinitely higher than the original.
Articuno, in the USA there is a pretty big marketing push because in most game magazines I have seen at least 1 advertisment for the game, which is infinitely higher than the original.
Posted Jan 6, 2007 2:44 am PT
[This message was deleted at the request of the original poster]
Posted Jan 6, 2007 2:49 am PT
Its good to hear that they are making 3 times more games than they did before. It will be nice to see the game flourish into a series. Hopefully all of the marketing that Capcom is doing will help people new to the series buy it.
Posted Jan 6, 2007 6:18 am PT
I see! It's good to know Justice For All will be having 3x the amount of games available. That was I might not have too much trouble trying to get it! BTW has the first one been discontinued or is it still available?
Posted Jan 6, 2007 6:25 am PT
The first one can still be found on sites like amazon.com.
Justice for all on the other hand will have 3x the amount of the Phoenix Wright 1 prior shipment. Which means that the each store will likely get more than one copy.
I too am happy that Capcom reps are very passionate about Ace Attorney and wanting to make it into a major franchise.
Justice for all on the other hand will have 3x the amount of the Phoenix Wright 1 prior shipment. Which means that the each store will likely get more than one copy.
I too am happy that Capcom reps are very passionate about Ace Attorney and wanting to make it into a major franchise.
Posted Jan 6, 2007 11:20 am PT
sales numbers???
Posted Jan 6, 2007 11:41 am PT
We don't know the exact sales are unknown because Capcom ain't biting.
We can estimate through NPD sales that it is somewhere between 50,000-65,000 in sales. That is not accounting for online sales that would push the upper end closer to 80,000.
We can estimate through NPD sales that it is somewhere between 50,000-65,000 in sales. That is not accounting for online sales that would push the upper end closer to 80,000.
Posted Jan 6, 2007 12:13 pm PT
I stopped by work the other day to check my schedule for the coming week, and we had a little box full of Phoenix Wright: Ace Attorney games in the back room (roughly seven copies, at least as far as I could tell from a quick glance). Later that day, I dropped by to buy Sid Meier's Civilization Chronicles and the person in front of me bought the last copy of the game. So, sales are certainly moving and the EB Games I work at has a couple copies of the first Phoenix Wright on order to accompany our shipment of the next Phoenix Wright game.
Posted Jan 6, 2007 5:46 pm PT
I am serious when i say this, the first true GOTY canidate for 07 comes out next week. I can't wait to get PW 2
Posted Jan 8, 2007 10:15 am PT
Nice find AlexandriaZ. That was an interesting read and reminds me of what buying a game pre internet used to be like. I mean word of mouth was a big factor in what most of considered before buying a game. Even though the internet makes these kind of stories some what rare it can still happen and that is great.
Posted Jan 8, 2007 8:21 pm PT
Page
1
« prev
|
next »
Friends
My Friends
ALLeyesONme68