GAMES: GameSpot GameFAQs MOVIES: Metacritic Movietome Comic-Con
Friday, Nov 27, 2009

Curb Your Enthusiasm's sixth season had some good moments, many of them provided by Larry David's housemate Leon, but I was a bit disappointed by it. Two years later, Larry has finally redeemed the show. It's a return to form as Larry bumbles his way through socially awkward situations and one of the show's best long term stories. The premise this time is a reunion episode of Seinfeld, which Larry initially rejects but changes his mind about after scheming to get back with his ex-wife by writing her into the show. Before that can get off the ground though, he has to figure out how to break up with his current girlfriend who may or may not have cancer. Not exactly the best thing a person can do, but at least he's less despicable about things in general this time. He still gets himself into pretty bad spots, especially when he starts seeing a woman in a wheelchair, it's just things worked better this time.

There's plenty of good material in the first half, with a few moments among the series' best, and it only gets better once rehearsing and filming for the reunion gets underway. The whole main cast is back, along with some supporting characters like Newman and George's mother, and there are even a few finished scenes from what such a reunion could look like, which are pretty enjoyable. The real reunion though is just the one in the show, with the actors playing themselves and inadvertently foiling all of Larry's plans. The season ends the way it should have, with a nice moment and a payoff for one of the season's better gags of the sort that always come to fruition unexpectedly, and the finale could either serve to end the show or set the table for yet another season, whichever Larry decides to do. I'd be fine either way, great comedy is always nice but he's already given us more than anyone could possibly ask for.

Category: TV
Posted by AdrenalineMJ, 12:50pm
0 Comments | Post a Comment
Thursday, Nov 26, 2009

Sharing a lot of writers and voice actors with Robot Chicken, Maximum is those guys' attempt at a show with actual characters and continuity. It pokes fun at various old cartoons and anime, specifically things like Voltron where a team of soldiers pilots vehicles that can combine into a giant robot. Like Chicken, it's pretty easy to watch and often funny, though less intelligent seeming than a lot of other stuff on Adult Swim, which is hard considering its reputation as a channel for stoners. The team's boss has a swear word for a name, haha! The leader likes punching things in the face, and the slutty girl likes kicking them in the groin! There's a goddamn monkey! Seth Green plays the series' main villain, who's mostly just a smarmy ass, and the rest of the cast is filled out by some other minor celebrities. I like that there's actually a plot, and it does a good job of parodying its own genre. I'm sure they're gonna keep it going, and the season ends with a cliffhanger that suggests as much. I really don't care about what happens, but it's a good enough way to waste 11 minutes at a time.

Category: TV
Posted by AdrenalineMJ, 8:45am
0 Comments | Post a Comment
Wednesday, Nov 25, 2009

This is an unusual prospect for Valve - a full sequel, actually featuring more content than its predecessor did at release, being put out only a year later. Given that the Half-Life 2 episodes were supposed to be a quick way to continue the story yet we're still waiting for so much as a teaser trailer for the third one five years later, it definitely seems kind of weird. Still, the game is here, and improves on the first in a lot of ways. I wouldn't say it's better, because a lot of it comes down to personal preference. The new campaigns and characters are interesting, and the expansion of abilities to go along with the myriad new ways the ravenous zombie hordes and AI Director can screw you over are nice. It's the sort of sequel that sort of makes playing the original obsolete, though you can still make an argument for the things that make either unique creating a stronger experience.

The new survivors are a likable group, although maybe less even than the original group. Those guys all had some good lines and didn't stand out too much individually, whereas in the new game Ellis and Coach are clearly the "funny ones". Nick has an occasional good zinger but is generally just kind of a jerk, while Rochelle is hardly noticeable. There's an increased sense of story as more things like how they all meet and what connects each of the campaigns together are made obvious through dialogue, to go along with the background details that filled in so many gaps the first time. For some reason though it seemed like the grafitti was more functional instead of entertaining this time, painting a picture of the infection spreading rather than making you laugh. Speaking of the campaigns, they felt pretty good the first time or two through. They didn't have as much time to be refined as the first game's, but they still have a high standard of quality in terms of variability, memorable set pieces, and setting themselves apart.

The new special infected feel a bit less iconic and even a little like rehashes, filling similar gaps to the returning ones, although they are all designed to help split the players up more, which is the key the game uses to up the challenge for experienced players. New scenarios that force you to run somewhere to escape a never-ending onslaught of enemies do this too, and really shake up the feeling of going through. Besides the special enemies, there's a new kind of foe called uncommon infected that act more or less like the standard kind but look unique and have special properties based on which campaign you're playing that help give each one more of a unique feel. You just generally feel less safe, and the game honestly seems to be trying a bit harder to spook you once in a while. An unexpected charger appearance can be startling, especially the first couple times, and special events like the increasing thunderstorm in one area were a bit unsettling. There's tons of new ways to fight against the zombies too, with a bunch of new weapons including a whole set of melee tools that can replace sidearms and are a hell of a lot of fun to bash faces in with, new options for each equipment slot, and a bunch of little things like the pipe bomb now causing its victims to go flying through the air gloriously.

I haven't had enough time to really tell if this game will stand up to months of replaying like the first did, but I see no reason why it shouldn't. The co-op has more opportunities to change from game to game, versus is still a bunch of fun (though the new infected might take even experienced players a bit of getting used to again), and the new scavenger mode is a blast too. Obviously, the game doesn't match the original's impact after having played it off and on for a year. The new southern setting has a lot of personality (I love the way that comes across in the music especially), but personally I prefer the original game's cast and think its areas were maybe designed a bit better. Still, there's plenty of game here to dive into and it's totally worth it if you're a fan of taking on hundreds of the undead with a few of your friends.

Category: Games
Posted by AdrenalineMJ, 12:24pm
0 Comments | Post a Comment
See all posts (305) »
Some people just don't have opinions. Like AdrenalineMJ.
AdrenalineMJ must really love MovieTome and agree with every review we've ever written! What other reason could AdrenalineMJ possibly have for not rating a single film?
  • AdrenalineMJ
  • Level: 1 (0%)
  • Rank: Mogwai
  • Forum Posts: 306
  • Messages Read: 0

Basic User Level 1
advertisement

Friends

My Friends


Tracked Blogs