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Monday, Apr 13, 2009

I came across this today, drinking my morning coffee ;-) , and i thought toshare it with you mates.

"Bethesda's experiment of releasing download content for Fallout 3 in smaller chunks might be the next wave of the future for many titles. Based on a principle of providing substantive, but not excessive expansion to the title, seems to be the ticket for sales.

With Fallout 3, Bethesda experimented with the release and sale of download content that for $10 provided multiple expansions that took most gamers 4 to 5 hours to complete. It seems that the idea of going in this direction has led to more sales and satisfaction for gamers than one large higher priced expansion pack.

Because the amount of content in these smaller expansions takes less time to develop, the developer is able to get them out to market more quickly when the title is still closer to the high point in sales, when players are still playing the game."

You can read the entire article on fudzilla.

Is this a great thing or not ? Please tell me from a scale from 1 to 5, 5 being the best, what do you think about this.

Category: Games
Posted by AOldDog, 12:32am
11 Comments | Post a Comment

Comments

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I dunno... I'd like a break down of actual content to dollar ratio. So if, I pay 20 bucks and get a 15 hour quest, or pay 10 bucks for a 5 hour quest.. I'm not going to be happy that I'll need to pay one and a half times the amount for the same quanity of gameplay. That's my major concern. So on a scale from 1-5... I reserve judgement.
Posted Apr 13, 2009 12:47 am PT
I like the idea of breaking up expansions into smaller DLC, but JustPlainLucas above has a point. If they would do something like $2 per hour of a quest, so a 5 hour quest would be $10 and a 10 hour quest would cost $20, then I'm happy.
Posted Apr 13, 2009 2:39 am PT
JustPlainLucas : It is not a new idea in terms of marketing and sales, but i think itz one that could revitalize world economy, Low Prices (Good Products) / More clients . Up to now everybody was looking 4 that quick buck, BIIIIIIIIG Prices (Cheap 2 manufacture) / Less Clients.
Posted Apr 13, 2009 3:16 am PT
@JustPlainLucas : They are now oriented toward expending markets to those countries were people are poor. And i for one think is great, its like paying monthly payments, LoL. This month u buy quest next month another..... and so on. And the game and your experience with that game can go on forever.
Posted Apr 13, 2009 3:22 am PT
I have a problem with the whole "DLC" concept but I could be alone in all this. Why aren't these things included in the actual retail release of the game? I don't like how developers get to deliver either partially complete or broken games to retail only to fix them or add what should have been a complete game later for money!

I'm also not a fan of what I view to be tangental story telling in that I play through an entire game and then there's this whole chapter of the game that is more or less unrelated to the actual story and I'm expected to pay for it.

Maybe I'm just negative on the whole thing and until the radically change the whole "DLC" concept I'm not going to be a fan.
Posted Apr 13, 2009 12:33 pm PT

Seems to me that publishers and developers have recognised the value of a type of content that's been coming out of PC modding communities for years, and are seeking to develop their own DLC along similar lines to extend the market value of their product. I feel it's a great move, but the cost of that content to the consumer needs to be kept to a minimum. As Xongu suggests, a time-based price point might work, but how to measure that in a substantive fashion, considering differences between games, gamers and gaming styles?
Unlike laughlyn12, I like that a game world or universe can be augmented with further narrative, whether it adheres to the original or not. It makes for a far more expansive, immersive and ultimately fulfilling environment to experience. Why not leverage the underlying engine to explore new avenues of story? Yes, there is certainly argument against DLC to plug holes in an initial release, but I fully support extra content that extends my primary investment, and provides further enjoyment, as long as the cost is neither prohibitive nor extortionate.
Otherwise, I'll just go back to the PC, and mods ...
4

Posted Apr 13, 2009 4:17 pm PT
I haven't ever downloaded expansion packs before so I can't say but I like to hear what everyone else thinks for future reference.
Posted Apr 13, 2009 4:36 pm PT
it seems good to me if its worth the price.
Posted Apr 13, 2009 5:10 pm PT
Just as s_h_a_d_o says, i am 4 "extra content", but i also hate games that come out short or full of bugs.
@laughlyn12 : Relax my brotha' , the life is to short to be that upset ;-) LoL . I also was disappointed by releases (that i payed good money 4) like: Gothic 3 (Big fan of the series), GTA 4 and the list can continue .... But in the software industry those that u refer to are called updates or patches. I was talking about the "extra content" like mods, new maps, ... stuff like that, which expends a gamer experience with a particular game.
Posted Apr 14, 2009 12:49 am PT
@ AOldDog

I know what you're mentioning but I use GTAIV as an example of "DLC" that was simply a cash grab.
1. It came out way late in relation to the original title release.
2. It was a completely ancillary plot line that basically just used the city. YAWN.
3. Why not put the biker gang story interspersed with the Niko story and make a longer game with dueling stories rather than just starting and stopping with a whole new extra story that no one knew about or cared about?
Posted Apr 14, 2009 7:34 am PT
@laughlyn12 : I know bro' , but sincerely i 4 one did not totally dislike the story line in GTA 4 (that could be, partially, coz i'm E European, LoLz). But i agree with u the story was kinda boring . In my opinion had pluses and minuses .
Posted Apr 15, 2009 4:45 am PT
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  • AOldDog
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