I came across this today, drinking my morning coffee ;-) , and i thought toshare it with you mates.
"Bethesda's experiment of releasing download content for Fallout 3 in smaller chunks might be the next wave of the future for many titles. Based on a principle of providing substantive, but not excessive expansion to the title, seems to be the ticket for sales.
With Fallout 3, Bethesda experimented with the release and sale of download content that for $10 provided multiple expansions that took most gamers 4 to 5 hours to complete. It seems that the idea of going in this direction has led to more sales and satisfaction for gamers than one large higher priced expansion pack.
Because the amount of content in these smaller expansions takes less time to develop, the developer is able to get them out to market more quickly when the title is still closer to the high point in sales, when players are still playing the game."
You can read the entire article on fudzilla.
Is this a great thing or not ? Please tell me from a scale from 1 to 5, 5 being the best, what do you think about this.
Comments
I'm also not a fan of what I view to be tangental story telling in that I play through an entire game and then there's this whole chapter of the game that is more or less unrelated to the actual story and I'm expected to pay for it.
Maybe I'm just negative on the whole thing and until the radically change the whole "DLC" concept I'm not going to be a fan.
Seems to me that publishers and developers have recognised the value of a type of content that's been coming out of PC modding communities for years, and are seeking to develop their own DLC along similar lines to extend the market value of their product. I feel it's a great move, but the cost of that content to the consumer needs to be kept to a minimum. As Xongu suggests, a time-based price point might work, but how to measure that in a substantive fashion, considering differences between games, gamers and gaming styles?
Unlike laughlyn12, I like that a game world or universe can be augmented with further narrative, whether it adheres to the original or not. It makes for a far more expansive, immersive and ultimately fulfilling environment to experience. Why not leverage the underlying engine to explore new avenues of story? Yes, there is certainly argument against DLC to plug holes in an initial release, but I fully support extra content that extends my primary investment, and provides further enjoyment, as long as the cost is neither prohibitive nor extortionate.
Otherwise, I'll just go back to the PC, and mods ...
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@laughlyn12 : Relax my brotha' , the life is to short to be that upset ;-) LoL . I also was disappointed by releases (that i payed good money 4) like: Gothic 3 (Big fan of the series), GTA 4 and the list can continue .... But in the software industry those that u refer to are called updates or patches. I was talking about the "extra content" like mods, new maps, ... stuff like that, which expends a gamer experience with a particular game.
I know what you're mentioning but I use GTAIV as an example of "DLC" that was simply a cash grab.
1. It came out way late in relation to the original title release.
2. It was a completely ancillary plot line that basically just used the city. YAWN.
3. Why not put the biker gang story interspersed with the Niko story and make a longer game with dueling stories rather than just starting and stopping with a whole new extra story that no one knew about or cared about?
JustPlainLucas