OK, so I finished playing Mirror's Edge...for a while at least. I completed the game twice...first time on Easy without shooting anyone, and the second time on Hard. That got me an unbelievable amount of achievements. I also did a bunch of the other achievements for specific maneuvers.
This is an image of my favorite chapter (although this picture is off Gamespot and is of a Time Trial):

I did a Speedrun of the Prologue chapter only. I could eventually go back and do a couple more speedruns, but they're supposed to be really hard. (Speedruns are when you complete a story-line chapter within a set time.)
I played enough of the Time Trials to get 20 stars. The Time Trials can be tough. Maybe more annoying then tough really. Time trials are where you have to run through an obstacle course of sorts within a certain time limit. If you beat the time limit, you get a star, 2 stars, or 3 stars depending on how fast you go. There's 23 total that come with the game, and you can get more with DLC. To get 3 stars, you pretty much have to do everything perfectly AND be sure you're running the course on the shortest path.Two stars iskind of like doing theobstacle course achievementon CoD4. Three stars is like doing Mile High Club on CoD4 (except no one is shooting at you). They're really tough, but the key is repitition and knowing what NOT to do.
So if I go back to play some more, I would have to decide whether to do Speedruns or Time Trials. Doing the time trials definitely would help me to a faster Speedrun. We'll see.
The game was enjoyable. There's something pleasant about running and jumping and knowing you hit the timing perfectly because you don't slow down. I think they did a pretty good job of translating the smooth motion of parkour into the game. However, the combat sucked. And the graphics were so-so. I'm an Architect, so the buildings and whatnot they had in their city were kinda poor, and the renderings of the city were kinda poor, too. But not bad since they were trying to portray realistic rooftops and offices, etc. I think it's easier when you get to create the setting for something like Gears where it just doesn't exist in real life. (I will say that on Hard, the bright red "jump-on-me" clues go away, so the world looks a little more real then, but still bland.)
Here's a picture on the 'hard' setting where most of the bright-red stuff is turned off.

Now I'm back to trying to decide what to play. Last night I picked up Rainbow Six Vegas 2 and played a little of that. And then I stuck in GH:WT on my drums. Of course alot of other games are calling to me from my stack of old, unplayed games. Like GTA IV...barely got onto the 2nd island on that, so I could try to finish that up, or the half-life series in Orange Box. Decisions decisions.
Comments
@theslimdavylp: the killing people sucks. You know how combat in GTA series is simplified (compared to CoD or Gears or something)...well Mirrors Edge is the same, except you can't just keep a weapon on you, so you always have to start off by disarming someone to get a gun. To do that, you have to run up to them before they shoot you (good luck) and then hit 'disarm' at the right moment before they pummel you (double good luck). It didn't add anything to the game like it does for the GTA series, so it was annoying. The running/jumping is the game's strong suit, but it's not a platform game per se.
@s84: After I posted the blog, I started up Rainbow Six Vegas 2. So I may get a little further with that before I decide whether to pull out GTA4.
True, I think the fact that Mirror's Edge is so much different than the average FPS is the reason why I'm interested in it. If I did get the game, I would probably use it as a break from Halo 3 or Gears 2.
Drumtasticnick