As I've mentioned before, I purchased Metal Arms: Glitch in the System and Medal of Honor: Frontline for the Gamecube for about fourteen dollars from my local GameCrazy, Since I still have free rentals from purchasing my Wii there, I have rented Resident Evil 4: Wii Edition.
Let's start with Metal Arms, shall we? In Metal Arms you play as a small robot named Glitch during a time of robot civil war. I've gotten to the third or fourth level in Metal Arms, and let me tell you: this game is hard. And I do mean hard. In Metal Arms, it seems you're fairly even with your enemies. They must be shot a substantial amount of times to be taken down, and they normally attack in large groups. I have had to go through each areamany times in order to find a way to victory. I haven't had a chance to try out the multiplayer since I lack a second controller. But without a doubt, this game is very fun, despite the difficulty.
I've played Medal of Honor: Frontline before, mostly the multiplayer. I was king amongst my friends whenever we played, and I have the scars to prove it. This game is very, very easy compared to Metal Arms. In my absence of playing this game, I forgot it doesn't take place on a battlefield most of the time. Most of it takes place on secret missions. The single player is more linear than I would have liked, but it's still fun. And again, I haven't had a chance to try out the multiplayer.
Resident Evil 4: Wii Edition needs to be beaten by Friday. I must say, I'm a bit disappointed that there are no graphical improvements (or at least ones that stand out) from the Gamecube version. Sadly, RE4 still looks better than most games on the Wii. On the bright side, the gameplay is still as good as ever. The Wii remote provides a world of accuracy not achievable on the PS2 or Gamecube versions. That said,I have two complaints: the aiming reticle is one of them. It's always onscreen, which really isn't a large flaw but it is an annoyance. It look out of place compared to everything else, too. What was wrong with the laser sight? It made the game seem all the more realistic. My other complaint is the aiming. You have to move the nunchuk to change your aiming view since the view does not change when the reticle reaches the edge of the screen. It took some adapting, but I eventually overcame it. Maybe this is just me, but I think that design choice made the game a bit harder, namely the cabin sequence. I died several times when I have never died there before because I did not see some of the enemies. Maybe that was just me, however.
Comments
The difficulty in fun thing in Metal Arms sounds similar to Ninja Gaiden. That game was awesome but it was very, very hard.
@ Foolz3h: Heck yes you do!
@ EndlessGame: You deserve to be shot. Seriously, you'll enjoy RE4; I've never played any previous RE games and I'm having a blast with it.
That's cool though.
Lance_C