
Oh, and I've never played any of the first three, so they're not listed. I'll probably get to all of those eventually, though. Also, this is my opinion only and is subject to change. >_>







I have just gotten the Power Bombs.
Currently: Ankle-deep in mechanical moans and groans, cutting the tension with a knife deep inside the hostile catacombs of Phazon Mines,...
and ultimately,...
... wondering why I've only played through this game a few times, waiting in a dusty Save Room.
Damn, Phazon Mines is one of the best levels. It's the most tense and strenuous level I've played in anything in a long time, almost reminds me of Resident Evil in some ways. I want to stop because I've done so much, but I just can't.
Damn, this really is a AAA game. It's been so long.
And, thus, I enter... endgame.

Metroid Prime. It shouldn't have even happened, I would have thought. From the get-go, it was looking to be terrible. Taking an exploration platformer and turning into what would have been a game-breaking format, and having some unknown American company that nobody ever heard of make the whole damn game,...
I can't believe it. I doubt even Nintendo developers themselves could have done a much better job at something like this.
Uh, well, yeah. I'm about 4 hours into Metroid Prime, just picked the Ice Beam up, and I'm doing pretty well. Over 100 missles, all necessary Morph Ball augments, the Varia suit, Wave Beam, Thermal Visor, Super Missiles, Wavebuster, and a few other things.

It's making me remember why Metroid Prime was such a hit in the first place.



