Today I was greeted by a new (and very large) EA Survey, after a few run of the mill questions, I realized this was something different when they started asking me about my opinion on a new Command and Conquer game.
Here are the most important details I had to deal with, in their relevant entirety:I apologize for the basic formatting and formatting issues with this post here, obviously, the actual survey looks far different, but gamespot has a way of nullifying that.
Q: Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single player and Multiplayer modes, co-op play, and new stylized, live-action cinematics.
Based on the description, what do you like about this game?
Please be as specific as possible.
My Answer:The notion of player progression that is consistent is always a nice attribute, (if done well) being the RPG fan that I am. As well, the possibility of that progression being continuous through multiplayer is...interesting if not a little strange. I say strange because this leads me to harbour the possibility that this so-called C&C4 may very well have some MMOG(Massively Multiplayer Online Game) qualities to it. This is a very tight rope to walk successfully, especially if a service charge is required (IF my assumptions are correct). Other interesting things in the above description are the "new **** live-action cinematics". Generally, in the past and present the cinematics have been hit and miss. Most recently, for me, they have been a miss, simply because they have been too corny and too sex-appeal driven, and the acting has simply been too predictable. I like my RTS games to be serious in the majority, not funny. That said, what I do like is the word "stylized" because it makes me hope that maybe they'll be very high-quality futuristic, or, perhaps done with some sort of rotoscope motion or similarly interesting artful film techniques. Interesting. I also favour the notion of this finally being a conclusion to the series, as I believe it is simply 'time'.
Q: What do you dislike?
Perhaps I have mentioned a few things already in my previous answer, but there are more. Firstly, although I enjoy the possibility of an rpg progression, it does make me wonder about the RTS nature of the game. I assume it will be real-time strategy, but how true to that will it be? As well, (once again) will this be a C&C MMO, and if it is, how will that work? Furthermore, how will "RPG-like" player progression that is persistent in single and multiplayer effect the balance of the multiplayer competitive scene? (a number of questions can be raised in that regard... if it is still an RTS, then, does player progression mean the player as a "general" who unlocks more units and super powers as they achieve ranks? If so, the balance of the multiplayer game begs questioning. Further, I find that an RTS with co-op is kind of like 'wasted effort' because I don't believe it adds much, and if that effort takes away from the game as a whole with time, money and team-members spent, then I could do without it. As an aside, what would be interesting would be to implement a multiplayer (not just co-op) campaign experience where you are perhaps allied with a friend, but also pitted against another player who is playing the opposing side of a campaign mission. This would be intriguing, because it would do away with the bore and predictability of AI in the campaign mode which C&C and others are often prey to. Of course, that's IF a multiplayer campaign is done well.... Then again, maybe you should hire me before you steal that idea ![]()
Q:
How would you rate the appeal of the following statement?
"Experience the epic conclusion to the Tiberium Saga."
A: Very appealing
Q: Why do you say this?
A: Because it's time for the series to end, and end respectfully.
Q:Which of the following features would you like to see in a future version of Command & Conquer?
Please select all that apply.
[]Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the Crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options
[]Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games
[]Play in the first ever Cl(a)ss-based C&C game - a new challenge for C&C and RTS players to master
[] Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report.
[]Play the campaign on your own or tackle it with a friend, as co-operative campaigns return
[]Play in epic 5 vs 5 online multiplayer with all new objective-based game modes
[] Play in the first RTS game with MMORPG like player progression in which you are rewarded every time you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allows you to level up your abilities and unlock new units, powers, and upgrades to your arsenal.
There you have it, the majorly important verbatim of a survey I too, that seems to express a direction for the next C&C game,including the features we can expect.
Of course, in my opinion, the series needs a lot of new life... the last few have just been unbelievably stale.
Regardless, please please please, give me your thoughts on all of this! ![]()